We need to make adjustments to make battlegrounds fun for casuals and worthwhile for premades again. Here are the problems I see and my suggested solutions
Parts of the Problems
There are numerous problems with PVP, bit for battlegrounds specific you have issues with premades verses casuals, a lack of match making, & lack of progression.
The current state of battlegrounds is horrible with 1 premade dominating most of the match and casuals spending time waiting for the match to be over. This is not the fault of the premades, it's just the game is not designed well enough to handle a group with complimentary skills and organized communication verses under leveled and random group's slapped together. The assumption was, at one point, if a strong group shows up then the other two would team up and fight them. Instead in most pug situations most players go for easy kills to try an salvage some of the match. On top of this, there is no match making so the folks against a skilled premade are beaten over and over with no chance of getting anything, discouraging them from even playing again. Finally there is no real progression with the current leaderboards, the players on top are not necessarily the best, but the ones that had the most time to play that week
Solutions
Allow only solo queuing on the weekdays for the casuals with random group formation in the short term.
This will bolster interest with casuals to try their hand at playing again, not sure if they will be playing with or against other casuals and veterans. The random teams doesn't mean things will be balanced, just that it has a chance to be, which is a far cry from what we have now.
On weekends hold "ranked queues", with rewards like it's own leaderboards, double AP, and bonus loot for premades and solo queues. This is a short term solution.
This would help consolidate that skilled PVP action to weekends to make sure we have high numbers. Weekend warriors who can't battleground every day will also have a chance at their own queue as well. While solos can opt to join in, it will be a much harder alternative to the casual queues. If this gets enough interest then it could be expanded
Create a better match making system that takes into account player levels, pvp rank, and leaderboards to try dividing up the members in the long term.
This is what makes and breaks other PVP games. New & unskilled players want to play against others in their skill brackets. Other players want to have a rank to grind up to show how much better they are. Veteran players want to fight other veterans for the challenge. Intelligent matchmaking scratches that itch in a good way.
ZOS to host bracketed tournaments on holidays & for DLC releases. This is a long term solution.
Coupled with the matchmaking, bracketed tourneys is another layer for competitive play and progression that some PVPers love. It's also a good way to hype events and DLC. It will never be an E-Sport like other games, it can still be hyped to build that interested crowd
Thanks for reading this suggestion and I wish all of you have at least one fun battlegrounds match this season.
Herfi Driderkitty of the Aldmeri Dominion
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