Name some things in this thread that are at least a minor hindrance in this game that have absolutely no reasons to exist, either due to old mechanics that were scrapped, changes to the game in general, or just outright bad and/or antiquated design in the first place. Make sure to list your console (Xbox/PS4/PC) so in the off-chance developers actually see this thread and address it, they will know where to look for these issues (concerning bugs), and so people can't say "This is solved with add-ons". You can also put in anything that wouldn't be hard or costly for Zenimax to add that would drastically improve the game.
Xbox. My list:
1. Undaunted Keys
It makes absolutely no sense for us to not be able to store these keys in our personal banks. If your characters are all Champion, you're just going to throw everything you get in your bank to keep or for your crafting character to dismantle anyway, and if the character you earn the key on is not yet Champion, the key will give pre-160 gear that's useless except for dismantling, meaning you'll put it in the bank anyway for your crafter to dismantle.
Not being able to store the keys and then open them all on your crafter is just adding a ridiculous amount of meaningless tedium to the process of opening chests. You have to move every single character to the undaunted area, which means at least two load screens depending on where you leave your character and whether you fast-travel directly or travel on foot to a wayshrine (logging onto the character, travelling to the city of your choice where the undaunted are), and then you have to open the chests, then go to the nearest bank and deposit all of the stuff if you even have room for it (don't even get me started on that), then log out of that character and log onto your crafter to deal with the items. And that amount of work is PER CHARACTER. If you were able to put your keys in the bank, you could do so while you're taking care of the rest of your business on that character, build up keys, and then take care of them at your leisure with your crafter in a fraction of the time. Add to that all of the mercenary motifs you get too, and unless you throw them all into a guild bank, your inventory starts looking like a purple disaster area.
You can store key fragments from the sewers in your personal bank to use with any character, so why are Undaunted Keys ineligible?
2. Deconstruction Interface Currently Broken (Minor)
I don't know how or even when exactly this got messed up, but the deconstruction interface is now jumbling all of the items in the list with seemingly no rhyme or reason every single time you deconstruct something. I am constantly going to the tables to do a round of deconstruction, and then on top of it taking much longer than it used to due to all the jumbling, leaving and finding out at some point later that I missed multiple items because they developed sentience and the will to live and kept jumping around and hiding in new places on the list. I shouldn't be having to play Where's Waldo with my items like this.
3. Riding Training
Let's be real, nobody in their right mind buys Riding Training. Zenimax needs to swallow their greed trying to push these things and allow riding training to be account-wide. If anything, this would actually INCREASE the value of riding training in the crown store, because instead of it only working on one character, it would work on all characters you have and make in the future, which would certainly be much more tempting to me if I needed it and had the disposable income. It's just horrendously annoying to have to go through all of the riding training again on every character you make. It's one of MANY active discouragements. At the very least, if Zenimax won't do this, at LEAST make the training have no clock if you've already completed it once on one character, so you can just get it done with your gold the 4th+ time around.
4. Auto-Sell Item categories
I'd really love the option to sell all items automatically to a merchant within certain specifications. For example, all white armor and weapons, all glyphs, or all alchemy ingredients. This would save at least a couple minutes on each trip to a merchant, which would add up to hours of time saved very quickly.
5. Bank Sorting: Searchbar Needed Badly
Putting it mildly, the bank interface is atrocious. Instead of grouping weapons and armor by the set they belong to (such as Julianos), it groups them all by which piece of armor it is inside categories, and all of the categories aren't even grouped together in the interface. This means if you want to check how many piece of a certain set you have, which pieces they are, and whether they're optimized yet or not, you have to either keep a list outside the game for reference or jump around your bank vault looking at all of the different categories and trying to mentally keep track. If Zenimax is unwilling to change the way the bank interface groups items, they should at least give us some kind of search text field, so if we wanted to look at all of our Burning Spellweave items, we could type the set into the search bar and show only those items.
6. Guild Store Interface (Crafting Items)
The guild store currently has no way to filter motif, recipe, and blueprint pages that you have already learned. This is a MAJOR inconvenience, especially since the list of things no longer relevant to the searcher only grows with each new content patch. If we (again) can't get a revision/addition to the interface, we need a searchbar here so we can look for only certain motifs.
7. Character stat pages
If you've ever looked at your character's stat sheet, you will probably have realized that the main page showing your stats has a HUGE (literally half the screen, vertically and horizontally) blank area that could be showing more information. Some of the things I think would be nice to have there are (I am gong to order them vertically in the order I think they would go best, and would go underneath the main batch of stats):
Everything the list on the left side of the screen is currently being used for (Attribute points, active effects, title)
Everything inside the Character Description field
Highest DPS on Target Skeleton
Dungeons/Trials Uncleared: Normal/Veteran
Coffer-Timer Tracker (This would be a godsend): All trial coffers and quests that give Coffers
Daily Reset Tracker (For planning purposes)
They can easily make room for all this by expanding the main window into the left and removing the one on the left entirely.