Hello ZOS,
I have finally been invited to the forum, after almost two years of tickets and attempting to navigate the Service contact!
Anyways, in no way is this topic intended to be negative towards current features. Instead, a positive suggestion towards improving UI and game features.
Crafting:
While the newest intention to show an icon (and separate sort) for Items that can be researched is great, I am noticing that, for me, deconstruction is very unorganized and chaotic. Perhaps sorting the deconstruction windows by item type – Helms, Shoulders, Chests, Hands, Waist, Legs, Feet – will help players identify multiples of each set stored/carried.
Also, when deconstructing, I am seeing the order of items appearing in the window randomly change each time an item is deconstructed! Very frustrating!
A “Preview” feature would be extremely helpful when creating armor/weapons, similar to that of the Crown Store “Preview” for costumes, mounts, dyes, etc. Do to the massive increase in materials needed to craft CP 160 gear (from CP 150), it would be nice to be able to preview the style on our character prior to committing.
UI:
In Cyrodiil, it has become customary to operate in large groups. While doing so, a group UI is displayed located at the top left corner (For Console) which inhibits line-of-sight on this side of the screen. A toggle feature in settings to turn the Group HUD display On/Off, or even having the Group HUD displayed in a single, condensed column – instead of side-by-side columns – would be great!
The Buff/Debuff UI Tracker was a great feature for console players! However, they are a bit difficult to actually track on screen. Perhaps making the Icons more uniformed, such as using icon colors: Gold for Long-term/Permanent effects, Green for offensive buffs and Blue for Defensive buffs, Red for offensive debuffs and Purple for defensive debuffs.
Also, making a visual separation on screen for buffs versus debuffs from other players/NPC’s, instead of clumping the two together would help tremendously!
Despite a few recent and long-term shortcomings I believe that ESO still has great potential as a MMORPG and is heading in the right direction. Utilizing feedback from your gaming core – the players – will truly determine enhancing the game structure to its full potential!