More storage is nice but until you understand the tech behind storage in an online game in general, and the differences between how that works and how placing a decoration in a housing instance works, you might keep your BS calls to yourself.
Apache_Kid wrote: »More storage is nice but until you understand the tech behind storage in an online game in general, and the differences between how that works and how placing a decoration in a housing instance works, you might keep your BS calls to yourself.
If they haven't figured out how to implement storage in houses when the houses were released in early February then thats on them. Not me, you, OP, or any other player.
While this is true, a simple change to the way that is handled could alleviate most of the loading time.Actual storage on the other hand is something that is not instanced. It has to be available anywhere there is a banker, which is every where. If that database becomes too large it will take longer to load in.
What was the answer half a year ago ... (or longer?) ... only 2% of players have their inventory maxed out, it's not an issue.
Now I do forget if that was said on the forum or part of an eso live session.
While this is true, a simple change to the way that is handled could alleviate most of the loading time.Actual storage on the other hand is something that is not instanced. It has to be available anywhere there is a banker, which is every where. If that database becomes too large it will take longer to load in.
Simply store a copy of all your items locally on the client side and just send a quick session based hash when the user logs in to verify that the client content hasn't been tampered with since the last logout and you're good to go without any need to download the whole inventory/bank/bag.
Combine that with a quick server side validation when one actually wants to remove an item from the bank/storage and you're good to go with minimal computing/network overhead and ample security.
I'm always unpopular in these threads, but no.
There is plenty of storage in the game. You don't need to save everything.
LiquidPony wrote: »What was the answer half a year ago ... (or longer?) ... only 2% of players have their inventory maxed out, it's not an issue.
Now I do forget if that was said on the forum or part of an eso live session.
Was a dumb, misleading "statistic" from ZOS then and it's still dumb today. Would be much more useful to see what percentage of active players have maxed inventory. ZOS claims 10 million accounts or whatever, so even something only relevant to a small portion of the total playerbase still might affect hundreds of thousands of people.
And even then, it's not really a rational reason to restrict inventory. If only 2% of players have completed vMoL or vHoF, maybe we should just remove that content from the game? If only 2% of players go into the Imperial Sewers, why not just get rid of it? If 98% of the players don't use 98% of the sets in the game, why have them at all?
Apache_Kid wrote: »More storage is nice but until you understand the tech behind storage in an online game in general, and the differences between how that works and how placing a decoration in a housing instance works, you might keep your BS calls to yourself.
If they haven't figured out how to implement storage in houses when the houses were released in early February then thats on them. Not me, you, OP, or any other player.
Housing items and storage are two different systems. OP called out 1000s of housing items. These have no impact on gear storage as the houses are instanced. All that stuff only loads when you zone into the house.
Actual storage on the other hand is something that is not instanced. It has to be available anywhere there is a banker, which is every where. If that database becomes too large it will take longer to load in.
Users asking for more storage suddenly finding out they can now hold 10x as much as they were previously a) will just find themselves wanting more storage again because the problem is hoarding and b) will then turn to [snip] about how the bank takes several minutes to load all items.
ZOS having figured out or not adding extra item (not furnishing) storage inside houses is irrelevant in this situation, it is its own issue.
Apache_Kid wrote: »I'm always unpopular in these threads, but no.
There is plenty of storage in the game. You don't need to save everything.
You don't need to but it helps save time. In a game where devs are constantly messing with balance and even changing the stats for certain sets of armor I think it's only fair that we reserve the right to keep as much Bind on Pickup gear that we want. Too often have I deconned something in the name of saving space that i ended up needing to farm later. Now why if I already earned that gear once before, Should I have to go earn it through rng again? That doesn't seem fair in a universe where ZoS holds literally all the cards.
Apache_Kid wrote: »More storage is nice but until you understand the tech behind storage in an online game in general, and the differences between how that works and how placing a decoration in a housing instance works, you might keep your BS calls to yourself.
If they haven't figured out how to implement storage in houses when the houses were released in early February then thats on them. Not me, you, OP, or any other player.
QuebraRegra wrote: »Apache_Kid wrote: »More storage is nice but until you understand the tech behind storage in an online game in general, and the differences between how that works and how placing a decoration in a housing instance works, you might keep your BS calls to yourself.
If they haven't figured out how to implement storage in houses when the houses were released in early February then thats on them. Not me, you, OP, or any other player.
oh they figured it out... they're just not going to do it, it's just not profitable for them. They get more money via subs for the craft bag.
QuebraRegra wrote: »Apache_Kid wrote: »More storage is nice but until you understand the tech behind storage in an online game in general, and the differences between how that works and how placing a decoration in a housing instance works, you might keep your BS calls to yourself.
If they haven't figured out how to implement storage in houses when the houses were released in early February then thats on them. Not me, you, OP, or any other player.
oh they figured it out... they're just not going to do it, it's just not profitable for them. They get more money via subs for the craft bag.
I'm always unpopular in these threads, but no.
There is plenty of storage in the game. You don't need to save everything.
ChuckyPayne wrote: »
If u are a crafter without eso+ this game is almost unplayable. need banker assistant and lots of alt characters to store separate items and the situation is worse with every dlc.
But if you want to play you need figure out how to play without eso pls.
ChuckyPayne wrote: »
If u are a crafter without eso+ this game is almost unplayable. need banker assistant and lots of alt characters to store separate items and the situation is worse with every dlc.
But if you want to play you need figure out how to play without eso pls.
then you learn to deal with it dont you. sub to eso, all your crafting mats now take up 0 bag slots, and you've doubled your bank size. you dont complain that you need more space, especially when you already have a means to get more space.
even if you subbed for 1month, everything goes in crafting bag and only new things take up bag space.