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Elder Scrolls Online Size & Scale

Iccotak
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Tell me if you think otherwise but to me ESO feels lacking in scale. I don't have any "larger than life" moments when traveling Tamriel.
Cities don't feel large and most natural scenery while nice is just not that big.
it makes me feel like I am exploring a small world. It just does not feel vast

The only three things that made the world feel big to me were;
Being caught in the hand of Molag Bal
The Boethiah statue at the end of the dragonstar arena
The Temple of Vivec in Vvardenfel.

I understand that ESO is not WoW and I am not asking for ESO to imitate or try to be WoW. That was their flaw at launch. However one thing I'll give WoW is that their world feels large.
Take this new addition to the world. A sword from a titan pierced the world.
https://www.youtube.com/watch?v=w9I_amgKVMA&t=3s

Do you think ESO lacks scale or is it big enough for you?
Is there anything that gives you that feeling of "larger than life"? What makes the world feel big to you?
  • Buffler
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    Play horse simulator in cyrodiil, you'll soon feel how large the game is!
  • Lyserus
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    The region XX is one of the largest and popular place in province YY

    which in game has population of 20 ppl

    This is the issue for all elder scroll games

    (And the small towns each have 4 houses so 4 families, and always isolated from outside world, which means the only way the settlement continues for generations is by in____)
    Edited by Lyserus on November 29, 2017 10:53PM
  • gabormezo
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    I felt Daggerfall pretty monumental when I saw it first time. However Vivec looks really tiny compared to the original, so maybe OP have a point there.
  • SisterGoat
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    The gameworld is actually smaller in scale compared to Skyrim and Oblivion, and much smaller compared to Daggerfall.
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  • Iccotak
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    SisterGoat wrote: »
    The gameworld is actually smaller in scale compared to Skyrim and Oblivion, and much smaller compared to Daggerfall.

    Well Daggerfall had alot of random generation so I feel that is an unfair comparison
  • Iccotak
    Iccotak
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    SisterGoat wrote: »
    The gameworld is actually smaller in scale compared to Skyrim and Oblivion, and much smaller compared to Daggerfall.

    Do you have any sources for that? I have been curious about the size of ESO compared to other RPG titles but have not been able to find anything
  • TheTwistedRune
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    While undoubtedly lovely looking at times, even more so with a re-shade, I agree most ESO zones feel very cramped. Its also why a lot of zones have impassable verticals, so you have to follow winding paths to your destination to make the zones feel larger. A trick used in Skyrim as well. Of course this suits some people, mainly those that would otherwise complain about vast swathes of territory with "nothing to do in it". And of course that is a perfectly reasonable complaint, though I don't share that opinion.

    Personally, I miss games with huge zones, such as Everquest. Travelling on long boat rides in real time to far off areas and zones was so immersive and made the world feel huge. ESO lacks this epic feel and has little exploration element. One selling point for ESO was you could ride off in a random direction and find quests, which you can. You just cant ride for that long. :D

    Now stretch all zones to twice the size of Cyrodil and put in some thick foggy forests and high mountain ranges with rare spawning monsters with unique loot and we'd be getting somewhere.

  • doslekis
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    I feel the same way sometimes, but eso has a lot of quality over quantity in its zones. The graphics are much better than wow, and each zone is very unique and beautiful.

    While the zones might feel small I find there's plenty of exploring to be done in tamriel as a whole.
    I don't normally use daggers, but when I do, I choose dos Lekis.
  • mirta000b16_ESO
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    I felt like world of warcraft was oversized when it came to big objects in the world. I don't need doors the size of 5 people stacked ontop of each other. Doors should be the size of a regular person (tallest height slider for the tallest race in order to make the players fit, but nothing larger).

    That being said, as a city Vivec did feel too tiny.

    As a world the overall size for ESO is satisfactory to me, even though some separate zones can feel small.
  • SisterGoat
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    Iccotak wrote: »
    SisterGoat wrote: »
    The gameworld is actually smaller in scale compared to Skyrim and Oblivion, and much smaller compared to Daggerfall.

    Do you have any sources for that? I have been curious about the size of ESO compared to other RPG titles but have not been able to find anything

    I do not but you can certainly feel the difference in Skyrim and Oblivion.
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  • Recremen
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    Well yeah it's small, but they pack in the essentials. It's definitely not a "liveable world" (there is like half an acre of farmland in the whole game) but it feels lively. Like every square foot is bound to have something of interest in it. WoW feels large by comparison because it really is larger, but that world is also filled with so much empty space. You can do cool stuff like build giant monuments with that kind of terrain, which is nice, but you are trading off having more interesting things on the small scale. It's just a different design decision.

    Also WoW only has like a dozen polygons in the whole game so, you know. ;-)
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  • ArchMikem
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    Buffler wrote: »
    Play horse simulator in cyrodiil, you'll soon feel how large the game is!

    How large *Cyrodiil is.

    The reason behind the game's locations being scaled down so much is simply because there are zones spanning the entire continent. From Glenumbra to Stonefalls, Eastmarch to Grahtwood. The Devs wanted ESO to have players span all of Tamriel, but there's no way in Hell they'd try to develop maps spanning the entirety of Tamriel provinces to scale.

    I once asked in a thread if people would have enjoyed the game better if ESO was just one massive to scale Zone surrounding Cyrodiil so the game would give you much more sense of distance, and the majority of people here said no.
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  • Bhaal5
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    Buffler wrote: »
    Play horse simulator in cyrodiil, you'll soon feel how large the game is!

    Play guild wars 2 and cyrodiil is just.... Empty. Zergs are not even 1/8 of the size, theres hardly any open zerg v zerg combat (without one side DCing). The seige ascept is different as eso you dont need resources to build the seige. The only zerg "busting" option tends to be a bomber. Apart from that all seems a little lacking

    Before the one v one'ers blow a load at the word zerg. Cyrodiil was sold as a war, not mortal combat, not skyrim... But large amout of people fighting one another in a war.
  • Raideen
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    I felt like world of warcraft was oversized when it came to big objects in the world. I don't need doors the size of 5 people stacked ontop of each other. Doors should be the size of a regular person (tallest height slider for the tallest race in order to make the players fit, but nothing larger).

    That being said, as a city Vivec did feel too tiny.

    As a world the overall size for ESO is satisfactory to me, even though some separate zones can feel small.

    The reason for large doors, large hallways, large ceilings etc has less to do with the style of the game in regards to things being oversized and more to do with people playing in 3rd person and having a large zoom out range. The large doors, ceilings etc are to keep cameras from clipping. This is especially noticeable in raids or large group content.


  • AlienatedGoat
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    WoW
    Iccotak wrote: »
    I understand that ESO is not WoW and I am not asking for ESO to imitate or try to be WoW. That was their flaw at launch. However one thing I'll give WoW is that their world feels large.

    If you aren't seeing the majestic and glorious views in the world of Tamriel, you aren't looking. There is much beauty to behold.
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  • Beastnas
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    While the game is probably one of the best looking MMOs, it really fall short when it comes to view distance and that dense white fog to hide it in many parts of the game. This is alleviated somewhat with big things in certain locales like the Red Mountain or Brass Fortress.

    Compared to say Skyrim, where you can see full mountain ranges at distance and miles of forest, landscape, and towns below.
  • Junipus
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    Since we have skills that come with a set distance as a maximum, it's not impossible to give an estimate of the dimensions of ESO Tamriel through measuring the length of a certain distance (say from Aleswell to Chalman) and then extrapolating that to provide a rough unit of length with which to measure the rest of the continent.

    Of course you could also see if you can get access to the world mesh and measure it that way.
    The Legendary Nothing
  • rfennell_ESO
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    Iccotak wrote: »
    Tell me if you think otherwise but to me ESO feels lacking in scale. I don't have any "larger than life" moments when traveling Tamriel.
    Cities don't feel large and most natural scenery while nice is just not that big.
    it makes me feel like I am exploring a small world. It just does not feel vast

    The only three things that made the world feel big to me were;
    Being caught in the hand of Molag Bal
    The Boethiah statue at the end of the dragonstar arena
    The Temple of Vivec in Vvardenfel.

    I understand that ESO is not WoW and I am not asking for ESO to imitate or try to be WoW. That was their flaw at launch. However one thing I'll give WoW is that their world feels large.
    Take this new addition to the world. A sword from a titan pierced the world.
    https://www.youtube.com/watch?v=w9I_amgKVMA&t=3s

    Do you think ESO lacks scale or is it big enough for you?
    Is there anything that gives you that feeling of "larger than life"? What makes the world feel big to you?

    Overall the game world is ok in size. The zones, take some time to get through and compare to wow.

    What makes it different is the vastness of cyrondil.

    Cyrondil is likely one of the largest zones in a mmo.

    As for cities, the capital cities do feel like cities... they are both large and well populated with people. Even so, the best "city" is the imperial city. It really is quite large and you can imagine if it was changed to be an actual city not full of daedra (and repaired obviously) it would be an amazing city zone.
  • ADarklore
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    People also have to realize that ESO is set in the distant past, so I'm sure population and urban sprawl was much much less back then too compared to other ES games set farther into the future from ESO.
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  • THWIP71
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    It's the exact opposite actually, at least when it comes to certain cities such as Riften. To accomodate the large numbers of players, they artificially enlarged the playing area within the city walls, and it just feels off to me.
  • JarlUlfric
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    ADarklore wrote: »
    People also have to realize that ESO is set in the distant past, so I'm sure population and urban sprawl was much much less back then too compared to other ES games set farther into the future from ESO.

    Actually quite the opposite. Nirn is in a decline, a state of decay. Not like our world where things get larget and more advanced as times goes on, on Nirn, it's the opposite. Nirn's best days are behind her.
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  • Ratzkifal
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    Unfortunately most of these moments disappear in loading screens. Think of the mountains that separate the Rift from Eastmarch. You don't have to climb up there because of conveniently placed instance borders. If they were left in, you would get that sense of vastness back. The public dungeons on Vvardenfell as well as Clockwork city had a few more of those moments. My favorite non-spoiler one being Divayth Fyr killing about 40 factotums with one swift spell right at the beginning of the CWC main quest.
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  • Loc2262
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    Funny about that, I usually get the opposite feeling. Like, I actually find it exaggerated if you fight something that is 20 times as big as yourself. Molag Bal is a good example. Stuff like that, be it in a game or a movie, always makes me think "why doesn't the badguy just step on the hero and be done with it?"

    Okay, Molag Bal shrinks down considerably before the actual fight, but still. There are multiple bosses in this game to which the "just step on them" certainly applies. If WoW (never played it) has even more of that, it'd only increase that "ugh" feeling.

    So, yeah, I don't need ginormous structures or 200 feet tall bosses to give me the feeling that the world is big. Riding from one end of a zone (especially Cyrodiil) to the other without a loading screen is more than sufficient for that. ;)

    Edited by Loc2262 on November 30, 2017 12:58AM
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  • Jarryzzt
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    I will somewhat agree with the OP in that, in comparison with LOTRO, ESO does not feel quite as...epic-scale.

    It's not just the actual size of the maps, or the increased (significantly) distance between wayshrines. It's things like climbing Weathertop, a ridiculously huge mountain which both looks and feels it, under a similarly ridiculously huge moon. I can't recall when I had a moment like this in ESO - or Skyrim, or Oblivion for that matter. They all feel like dungeon crawlers - because they are - with outdoor areas in-between.

    And this isn't a bad thing per se. I played Oblivion and Skyrim to death and will likely do the same with ESO until, say, Fallout 5 is out (or some equivalent). But yes, I have to agree, other MMOs can beat ESO on scale. Or single-player "epicness" (story quest boss fights in LOTRO), or even PUG dungeon challenge (TOR has much more mechanics to its bosses on average, IMO). With both TOR and LOTRO beating ESO on some aspects of UI as well. Hell, EVE's marketplace mechanics beat all other MMOs out there as far as I am concerned.

    It's the complete experience, however, that ultimately made TOR less satisfying for me vs. ESO even after I've played through most of the ESO quest lines several times over (LOTRO is a special case in that I set it aside for an engine-related BSD issue which I just don't see getting fixed, ever, due to the game's age). So the fact that, just like in Skyrim, every location, quest-giver and shrine are within under a minute's ride from each other doesn't really bother me.
  • Jpk0012
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    I think the original world is great. Its the DLC and expansion that are incredibly lacking.
  • wenchmore420b14_ESO
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    I have really never had a problem or noticed scale and size until........Morrowind.
    My BIGGEST problem with our "New Chapter" was the size. They said during beta that it was "Scaled to TES3",
    but there is NO WAY in Oblivion that you could stand in Seyda Neen and SEE Vivic City. Hmmmmmph...
    But the rest of the World of Tamriel", I Love It!
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  • Darkonflare15
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    I have really never had a problem or noticed scale and size until........Morrowind.
    My BIGGEST problem with our "New Chapter" was the size. They said during beta that it was "Scaled to TES3",
    but there is NO WAY in Oblivion that you could stand in Seyda Neen and SEE Vivic City. Hmmmmmph...
    But the rest of the World of Tamriel", I Love It!

    Actually you can see Vivec from Seyda neen. You just have to get rid of the heavy fog in the older game.
  • Rawkan
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    Content>Scale
  • Bazeric
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    Play in first person and toggle walk on so you don't jog everywhere. It will feel a lot larger then.
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
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  • theslynx
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    Considering how many zones there are, I think there's plenty of land to explore in ESO. It's quite large as a whole.

    I just rode halfway across Wrothgar on my horse before this and it took around four minutes to get where I was going, mainly along a single axis. To see everything there, you'd spend several hours exploring. There's some really well done scenery along the way, too, and little finishing touches like bears rubbing their backs against trees, or the pillars of some decayed wall or fortress stretched across the countryside that suggest at the region's history.

    If there was one thing I wish had been done differently, it's the cities. It's nice we get to explore the whole place, but that makes it feel necessarily small. I think only having a part of the cities explorable and suggesting areas beyond that - or even having an explorable zone that's basically just a city - would have lent some weight there.
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