I posted about
my first VMA clear on my magplar yesterday, but I forgot to mention one important thing that helped me get through it in the end.
Sacrificing buffs for upfront damage.
My toon can get a high DPS, but has a "ramp up" time. Specifically, before attacking I need to ideally:
1. Cast channeled focus for survival + magicka recov
2. Entropy for 20% spell damage
3. Dawn's wrath skill for major prophecy
4. Ele drain for penetration
5. Harness magicka for protection
In VMA however, this is a death sentence. Specifically on stage 9 when the crematorial guard shows up, he needs to die
now. Like RIGHT NOW. In a few seconds, he will start his breath and eat through your health. With my traditional set up, I didn't get any
time to put up my buffs! As a result, many of my skills were being unutilized like ele drain and entropy.
So I made a sacrifice. I dropped
both ele drain and entropy. I replaced them with inner light on both bars. - a passive skill that I never used, but which gave me major prophecy and max magicka.
I learned that in VMA, "time wasting skills" are death. The only buffs I uses, are the ones I can animation cancel into a weapon swap. This means no skills that benefit a "ramp up" style of play. No purifying light. No purifying ritual. Nothing that promises me damage in the future, and the expense of damage RIGHT NOW.
In dungeons on boss fights while the tank diverts attention from you, you can take your time and buff yourself up first. Set up ele drai, set up channeled focus, set up entropy, get major prophecy. And THEN your damage will go through the roof.
In VMA, you will die before you even start your damage. That *** needs to be taken down ASAP. The summoner has to go away
now. Tout de suite!
Also on console we can't keep graphical track of the buffs. There's a numerical timer icon, but you can't choose which ones, and it's not as easy. No doubt far better players than me will manage to squeeze these buffs into their rotations, but I can't. So I make the sacrifice of loading up with passive skills like inner light and immediate damage skills.
Your mileage may vary...