You want a game like destiny>? mindless dps with nothing intresting.
Rohamad_Ali wrote: »Personally I'd like to see the roles move from Tank / Healer / Damage to Mage / Thief / Warrior.
One thing MMOs haven't captured is the essence of D&D where each class brings a unique ability to a group. This is especially true of sneaky classes. Nightblades, for example, really aren't sneaky. They have a cloak but its useless in a group, there is nothing they bring to the table by being sneaky.
I want to see a thief sneak past a sleeping giant and steal his potions or club so when the group wakes him he's not as dangerous. I want to see the mage shield the group when the giant throws a rock. I want to see the warrior stun him while he roars to avoid bringing down the roof.
You just got an awesome for mentioning the best game ever created and pointing out the fun that system excels at .
So why are you here rather than playing overwatch or destiny? Games who have so interesting PvE contentYou want a game like destiny>? mindless dps with nothing intresting.
To be fair 'trinity' and PvE in general in MMORPGs is pretty mindless, it is one of the reasons the genre is in the state it is in, and why successful MOBAs, Shooters, etc have more players individually than most western MMORPGs combined, the level of PvE gameplay is absolute trash tier in MMORPGs.
And even by the low standards of MMORPGs the current level is about as brainless as you can get, years ago you used to at least have things like CC classes, but that was too difficult for most of the zombies that play PvE in MMORPGs so normally now it is simply tank/heal/DPS.
Which as a generalization basically sums up the PvE player in these games, they play mainly for "rewards" and gameplay is secondary, meanwhile in good games (MOBAs, Shooters, etc) that is the other way round, gameplay comes first, "shinies" come second.
And if we are talking about mindless, then don't even get me started on how addons (to varying degrees) play the games for players in many MMORPGs...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So why are you here rather than playing overwatch or destiny? Games who have so interesting PvE contentYou want a game like destiny>? mindless dps with nothing intresting.
To be fair 'trinity' and PvE in general in MMORPGs is pretty mindless, it is one of the reasons the genre is in the state it is in, and why successful MOBAs, Shooters, etc have more players individually than most western MMORPGs combined, the level of PvE gameplay is absolute trash tier in MMORPGs.
And even by the low standards of MMORPGs the current level is about as brainless as you can get, years ago you used to at least have things like CC classes, but that was too difficult for most of the zombies that play PvE in MMORPGs so normally now it is simply tank/heal/DPS.
Which as a generalization basically sums up the PvE player in these games, they play mainly for "rewards" and gameplay is secondary, meanwhile in good games (MOBAs, Shooters, etc) that is the other way round, gameplay comes first, "shinies" come second.
And if we are talking about mindless, then don't even get me started on how addons (to varying degrees) play the games for players in many MMORPGs...
Look at forums, then go play Overwatch.
However the above games does not have PvE or the PvE is either an short solo campaign or way more an grind than in an MMO.So why are you here rather than playing overwatch or destiny? Games who have so interesting PvE contentYou want a game like destiny>? mindless dps with nothing intresting.
To be fair 'trinity' and PvE in general in MMORPGs is pretty mindless, it is one of the reasons the genre is in the state it is in, and why successful MOBAs, Shooters, etc have more players individually than most western MMORPGs combined, the level of PvE gameplay is absolute trash tier in MMORPGs.
And even by the low standards of MMORPGs the current level is about as brainless as you can get, years ago you used to at least have things like CC classes, but that was too difficult for most of the zombies that play PvE in MMORPGs so normally now it is simply tank/heal/DPS.
Which as a generalization basically sums up the PvE player in these games, they play mainly for "rewards" and gameplay is secondary, meanwhile in good games (MOBAs, Shooters, etc) that is the other way round, gameplay comes first, "shinies" come second.
And if we are talking about mindless, then don't even get me started on how addons (to varying degrees) play the games for players in many MMORPGs...
To quote my post from the 'Your day in ESO in 7 words' thread:Look at forums, then go play Overwatch.
P.S - MMORPGs for the most part don't have interesting PvE content, that is why so many PvE players will only play these games for shiny things, like dogs being rewarded with treats (Pavlov's dog's to be precise), as opposed to fun, interesting gameplay, and is why the genre is in the moribund state that it is.
This was because it was powerful and also an fun play style.SGT_Wolfe101st wrote: »Poll is biased, no choice for Stealth Archer, if you played Skyrim no matter what role you intended play all characters become Stealth Archers. /s
I'm doing a copy/paste of another post i did in the wrong thread.
It's about philosofy behind the game, not mechanics.
Prepare for some bad English here
Honestly in 2017 it almost seem stupid that these kind of roles exist. Games, expecially Elder Scrolls Online, are here to make us adventurers, heroes and villain in a well described setting.
Roles like Tank and Dps is really something that can survive just because of bad enemy AI, for the same reason a Tank in PvP is not the same as a PVE tank, as someone else pointed out.
Could you imagine a movie where there's a character that Tank a Boss (let's say Gimli against the Troll in Moria: LotR),
while the DPS get ignored by most of the monsters even if they are more damaging...?
Something is not right here:
Tank: "Hello, I'm the guy with thick armour. My blade is not that sharp, but I'm great at taunting!" <- his best skill is like Speechcaft O_o
DPS: "Hello, I'm a Glass Cannon. I don't mind to die, so i specialized to be sharp like a razor but really fragile. In a role playing perspective i know I can ressurrect and the guy in heavy armour is so great at taunt-poke the enemies with bad jokes that they ignore me "
Healer: "As the people in my Group is bleeding every second and go from 100% healthy to almost dying (without becoming schizofrenic) I'm using a special magic that close and stitch their wounds and also makes them feel better"
This would be acceptable in a game inside the game, but role playing speaking this is absurd. Games like this are fictions where the players can jump in and be part of it, but there's too much metagaming involved everytime. I don't think that Gimli think about being a dps or a tank, same as Legolas, same as Geralt of Rivia in the books.
If every character would really die like in a roguelike and fictions, no one would be organizing roles like Tank and Dps.
Also, monsters would spread their attack like people in pvp do.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Malamar1229 wrote: »Waiting for another mmo like star wars galaxies where you level weapons and skills instead of your character.
MLGProPlayer wrote: »How could it not exist?
As long as there are support abilities/gear there will be a support playstyle. The only way to get rid of the trinity would be to get rid of support skills and tanky armour.