SixVoltCar wrote: »- Erase sacrament progress on quest abandon (it is a daily, 5 minutes a day will make you good at it in about 30 years)
I also dislike the bounty you get, but thats also a different topic of discussion. Killing the last person who spots you and you will still have a bounty on your head
SixVoltCar wrote: »
Dark Brotherhood:
- Also a wayshrine inside the sanctuary, again, no one likes a loading screen and certainly not 500 loading screens.
- Erase sacrament progress on quest abandon (it is a daily, 5 minutes a day will make you good at it in about 30 years)
- Reverse DB XP gain in the repeatable quests (a single specified target is more difficult to kill than 3 anybody targets, and should be worth more)
- remove RNG element to target placement (on a magblade under best possible circumstances, I have found ones in which the timer bonus objective is simply impossible due to the tunnel-blocking and long patrol routes of the destealth NPCs)
- If you do item 2 and 4, changes to the reward process are not necessary, if you do neither, remove the "before overseer arrives" bonus to at least make it consistently possible
SixVoltCar wrote: »Thieves Guild:
- A wayshrine inside the guild itself, the repeatable quests are mostly loading screen
Dark Brotherhood:
- Also a wayshrine inside the sanctuary, again, no one likes a loading screen and certainly not 500 loading screens.
- Erase sacrament progress on quest abandon (it is a daily, 5 minutes a day will make you good at it in about 30 years)
- Reverse DB XP gain in the repeatable quests (a single specified target is more difficult to kill than 3 anybody targets, and should be worth more)
- remove RNG element to target placement (on a magblade under best possible circumstances, I have found ones in which the timer bonus objective is simply impossible due to the tunnel-blocking and long patrol routes of the destealth NPCs)
- If you do item 2 and 4, changes to the reward process are not necessary, if you do neither, remove the "before overseer arrives" bonus to at least make it consistently possible
I say these things not to devalue the content, but rather to make it somewhat forgiving to my other characters who do not have an alternate stealth ability and do often require more than one shot at them.
Ideas welcome. Carebear complaints stemming from a desired monopoly on motif pages not welcome.
SixVoltCar wrote: »Thieves Guild:
- A wayshrine inside the guild itself, the repeatable quests are mostly loading screen
Dark Brotherhood:
- Also a wayshrine inside the sanctuary, again, no one likes a loading screen and certainly not 500 loading screens.
- Erase sacrament progress on quest abandon (it is a daily, 5 minutes a day will make you good at it in about 30 years)
- Reverse DB XP gain in the repeatable quests (a single specified target is more difficult to kill than 3 anybody targets, and should be worth more)
- remove RNG element to target placement (on a magblade under best possible circumstances, I have found ones in which the timer bonus objective is simply impossible due to the tunnel-blocking and long patrol routes of the destealth NPCs)
- If you do item 2 and 4, changes to the reward process are not necessary, if you do neither, remove the "before overseer arrives" bonus to at least make it consistently possible
I say these things not to devalue the content, but rather to make it somewhat forgiving to my other characters who do not have an alternate stealth ability and do often require more than one shot at them.
Ideas welcome. Carebear complaints stemming from a desired monopoly on motif pages not welcome.
In order:
- Wayshrines are within 20-30 seconds of riding and one loading screen. It's exactly the same as with FG/MG dailies, as a for instance. If you're having that much of an issue with loading screens, literally half the content in the game should be off limits or difficult to manage through.
- Why in Meridia's sacred right buttock would you ever abandon a sacrament?!!! You still get a significant portion of the skill line XP so long as you kill the main target, even if you fail all the optional objectives - in fact, even if you forego stealth and just storm through the level - and it's not very difficult to get at least two of the optionals (secondary target and murder weapon) as well.
- Single targets harder to kill vs. sprees? Highly subjective. Plenty of single targets are very easy to kill provided one is willing to wait 20 seconds for them to walk off out of sight range of other NPCs. [Or, in some cases, to take an extra minute to assassinate would-be witnesses first, and only then the target.] In fact, I would peg the incidence rate of a target that always stays in public view at something like one out of eight*, and even when you have to do a public murder you just take the 200-300 gold bounty, go do some wilderness quests/delves/dungeons for 30 minutes and it's all back to upstanding (assuming a couple of skill points in the reduce bounty/heat passives).
- The majority of the time target placement in sacraments is not a problem so long as you do the main target last. Once in a while they'll be placed in the back of the dungeon, but even then two minutes is not impossible (even with wasting 30 seconds of such waiting for a torch bearer to pass), especially if one limits the alerts going in which makes it possible to just sprint past the last couple of guards and still complete the optional objective.
It's even easier for magicka NBs (cloak spam and just walk to the exit), or stam-medium armour vampires (sneak at run speed), but eminently doable by any character.
* - I've gotten the "100+" serial murderer achievement on two characters (plus part of the way there on a couple more), so that's probably 20-25 assassination missions each (not to mention the dailies), so enough to form at least some impression about target placement.