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Status Effects and Sheilds

Crom_CCCXVI
Crom_CCCXVI
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With the current state of PvP (where everyone always has a sheild or 3 usually stacked), not allowing status effects to sheilded individuals really makes no sense. Especially concussed, which leads to off balance.

I have played a concussion build DK since launch, and never has it been harder than now. There is so much sustain in the game, I am almost forced for a magic DK to run the cookie cutter grind, burn, sustain build- simply because you have made so many pro-sheild changes in the past year (increasing recovery, mundus, decreasing poisons, taking sheild breaker off staves, etc, etc... ). I really feel like the developers don't play in Cyrodil. The average fight is like 30 minutes long and ends in a draw...

not good for the game, lets open the killing back up, and this would help.
  • Biro123
    Biro123
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    Whut?

    Everyone has a shield?

    Everyone usually has 3 stacked shields?

    Sustain continually buffed?

    Pro-shield changes?

    I do not think we are playing the same game.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Ankael07
    Ankael07
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    Status effects should only apply when there is more than 1 shield active. Im tired of getting nerfed even though I dont stack shields.
    Alternatively, effects could only apply to Annulment and Healing Ward to give Hardened Ward an edge while affecting shield stackers at the same time.
    Edited by Ankael07 on November 25, 2017 4:19PM
    If you want me to reply to your comment type @Ankael07 in it.
  • lynog85
    lynog85
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    Is this guy playing the patch from a year ago?
  • Tryxus
    Tryxus
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    tl;dr : nerf sorc
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Biro123
    Biro123
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    Tryxus wrote: »
    tl;dr : nerf sorc

    What?

    Over exaggerated claims? Check.

    Misinformation? Check.

    Dubious recollection of the content of recent patches? Check.

    Incorrect assumptions about how class is played? Check.

    Wrong thing cited as the source of the problem? Check.

    Oh yeah, it IS a nerf sorc thread...

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ak_pvp
    ak_pvp
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    ITT: Salty plebs exploiting age old "features" and not wanting it to be fixed. You can tell how fragile a they are is when they don't want BLATENTLY broken things fixed and take it as a direct attack on sorcs. Hint, magblades and wardens use it too.

    Through the OP isn't correct, shield breaker on staves was broken af, sustain is worse, and poisons are trash. Simple: Fix the stacking issue, fix the status effect issue, unnerf streak, fix shades/cloak and make warden shield 3 reflects per target. (Mag return cap.) Tadaa, you have balance.
    Edited by ak_pvp on November 25, 2017 7:54PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Qbiken
    Qbiken
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    Status effects should be able to apply even tho there´s a shield activated on the enemy you want to apply the status effect to. Has nothing to do with "nerf sorc" for me. Some bosses in PvE situations behave the same way. Take Last boss in Falkreath hold when he gets his shield in the execute phase. Impossible to apply concussion (I play magDK off-balance build as well) and therefore my dmg and sustain becomes very bad.

  • idk
    idk
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    With the current state of PvP (where everyone always has a sheild or 3 usually stacked), not allowing status effects to sheilded individuals really makes no sense. Especially concussed, which leads to off balance.

    I have played a concussion build DK since launch, and never has it been harder than now. There is so much sustain in the game, I am almost forced for a magic DK to run the cookie cutter grind, burn, sustain build- simply because you have made so many pro-sheild changes in the past year (increasing recovery, mundus, decreasing poisons, taking sheild breaker off staves, etc, etc... ). I really feel like the developers don't play in Cyrodil. The average fight is like 30 minutes long and ends in a draw...

    not good for the game, lets open the killing back up, and this would help.

    It seems OP is commenting on two very different aspects of the game. A small comment on shields but it seems mostly about sustain.

    As for the sustain comment, many in PvP already went with high sustain and when Morrowind dropped more went to it. How much someone stacks is a choice. The more recovery stacked the less their damage will be. It also seems to be something wrong if a 1v1 or even 1vx fight is lasting 30 minutes since I have yet to see any fight like that take more than several minutes and that is likely players that are similarly skilled.
  • Biro123
    Biro123
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    There is a TON of stuff that needs to be fixed before they can consider adjusting stacking.

    Server lag is the biggest. When it takes 3 full attempts at over 4 seconds to break a single fear, you can be damn well sure I'm gonna stack.
    When you can get hard cc'd while actually in the middle of breaking your last hard-cc, I'm gonna stack.
    Its not the build that can just sit and hold right-click to be immune to all this cc, where you have high passive mitigation that is constantly up.

    It is a build that gets totally fkd up with the laggy crap that always goes on in a full server. So yeah, in that instance, I'm gonna stack to get half a chance of surviving the next unbreakable cc.

    On the subject of the initial post - status effects.. I have no opinion.. I'm just triggered with the op complaining about 3-shield stacks (I don't gavev3 shields slotted) and then AK trying to say that using your only viable defence is exploiting..

    I swear, people want sorcs to just stand still in their dress and be 1-shot by the first light-attack that comes along..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ak_pvp
    ak_pvp
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    Biro123 wrote: »
    There is a TON of stuff that needs to be fixed before they can consider adjusting stacking.

    Server lag is the biggest. When it takes 3 full attempts at over 4 seconds to break a single fear, you can be damn well sure I'm gonna stack.
    When you can get hard cc'd while actually in the middle of breaking your last hard-cc, I'm gonna stack.
    Its not the build that can just sit and hold right-click to be immune to all this cc, where you have high passive mitigation that is constantly up.

    It is a build that gets totally fkd up with the laggy crap that always goes on in a full server. So yeah, in that instance, I'm gonna stack to get half a chance of surviving the next unbreakable cc.

    On the subject of the initial post - status effects.. I have no opinion.. I'm just triggered with the op complaining about 3-shield stacks (I don't gavev3 shields slotted) and then AK trying to say that using your only viable defence is exploiting..

    I swear, people want sorcs to just stand still in their dress and be 1-shot by the first light-attack that comes along..

    It's not shields that is exploiting, no. Whilst I think ttk in general is an issue, I don't want them nerfed until streak/shade/cloak etc is fixed like I said.

    It's the fact that it is an issue from an old time that isn't working as intended. (I.e. When it says chance to proc burning, they don't say, "except shields") and that wanting it to stay is like wanting something like gapclose to keep to stay. Beneficial but broken.
    Edited by ak_pvp on November 25, 2017 7:55PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Biro123
    Biro123
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    Beneficial yes, but not exploiting.

    Exploiting would be if I only used shields to take advantage of this particular effect.

    But I don't. The vast majority of shield users ( including myself) use them simply to shield from damage - exactly as they are intended..

    I'm just getting really triggered lately from people unjustly throwing around terms like exploiting, broken and cheating at people like me who are simply just playing the game.

    I mean, when oblivion enchants didn't proc when blocked, I didnt accuse everyone who used block of being an exploiter, cus they would have used block regardless, for the DMG reduction its intended for.
    Edited by Biro123 on November 26, 2017 12:22AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Mayrael
    Mayrael
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    It would be awesome to not be forced to use multiple shiedls on LA builds but when you dont, you die. How to beat shield stacker without shieldbreaker? CCs. To be able to cast multiple shields and preasure your enemy at the same time you need a lot of magicka recovery and some spell damage/max magicka. This means most of the shieldstackers have low stam regen, when hard and soft (roots are underestimated, they help a lot to land some skills, and most of the time folks will roll out of them, after that use hard cc, this burns stamina like crazy) CCed properly most of the shield stackers can be cought with pants... um... shields down.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
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