tl;dr : nerf sorc
Crom_CCCXVI wrote: »With the current state of PvP (where everyone always has a sheild or 3 usually stacked), not allowing status effects to sheilded individuals really makes no sense. Especially concussed, which leads to off balance.
I have played a concussion build DK since launch, and never has it been harder than now. There is so much sustain in the game, I am almost forced for a magic DK to run the cookie cutter grind, burn, sustain build- simply because you have made so many pro-sheild changes in the past year (increasing recovery, mundus, decreasing poisons, taking sheild breaker off staves, etc, etc... ). I really feel like the developers don't play in Cyrodil. The average fight is like 30 minutes long and ends in a draw...
not good for the game, lets open the killing back up, and this would help.
There is a TON of stuff that needs to be fixed before they can consider adjusting stacking.
Server lag is the biggest. When it takes 3 full attempts at over 4 seconds to break a single fear, you can be damn well sure I'm gonna stack.
When you can get hard cc'd while actually in the middle of breaking your last hard-cc, I'm gonna stack.
Its not the build that can just sit and hold right-click to be immune to all this cc, where you have high passive mitigation that is constantly up.
It is a build that gets totally fkd up with the laggy crap that always goes on in a full server. So yeah, in that instance, I'm gonna stack to get half a chance of surviving the next unbreakable cc.
On the subject of the initial post - status effects.. I have no opinion.. I'm just triggered with the op complaining about 3-shield stacks (I don't gavev3 shields slotted) and then AK trying to say that using your only viable defence is exploiting..
I swear, people want sorcs to just stand still in their dress and be 1-shot by the first light-attack that comes along..