Personally I'd like to see the roles move from Tank / Healer / Damage to Mage / Thief / Warrior.
One thing MMOs haven't captured is the essence of D&D where each class brings a unique ability to a group. This is especially true of sneaky classes. Nightblades, for example, really aren't sneaky. They have a cloak but its useless in a group, there is nothing they bring to the table by being sneaky.
I want to see a thief sneak past a sleeping giant and steal his potions or club so when the group wakes him he's not as dangerous. I want to see the mage shield the group when the giant throws a rock. I want to see the warrior stun him while he roars to avoid bringing down the roof.
Personally I'd like to see the roles move from Tank / Healer / Damage to Mage / Thief / Warrior.
One thing MMOs haven't captured is the essence of D&D where each class brings a unique ability to a group. This is especially true of sneaky classes. Nightblades, for example, really aren't sneaky. They have a cloak but its useless in a group, there is nothing they bring to the table by being sneaky.
I want to see a thief sneak past a sleeping giant and steal his potions or club so when the group wakes him he's not as dangerous. I want to see the mage shield the group when the giant throws a rock. I want to see the warrior stun him while he roars to avoid bringing down the roof.
Personally I'd like to see the roles move from Tank / Healer / Damage to Mage / Thief / Warrior.
One thing MMOs haven't captured is the essence of D&D where each class brings a unique ability to a group. This is especially true of sneaky classes. Nightblades, for example, really aren't sneaky. They have a cloak but its useless in a group, there is nothing they bring to the table by being sneaky.
I want to see a thief sneak past a sleeping giant and steal his potions or club so when the group wakes him he's not as dangerous. I want to see the mage shield the group when the giant throws a rock. I want to see the warrior stun him while he roars to avoid bringing down the roof.
ThePrinceOfBargains wrote: »I’d like to see an MMO that does away with these. Unfortunately, the typical long-time MMO fans wouldn’t be privy to this kind of change. They get too nostalgic and won’t approve even if it’s a clear improvement. Just look at all the OT complaints.
I think we're forgetting that the 4th role (Support as distinct from Healing) is present and available to all character types. In some games, one of the characters is the designated CC, debuff, buff role. The tank just tanks, the healer just heals, and the dps just does damage. So the Support role handles all the other odds and ends. Here, everyone gets to share in party support which helps a lot to make the roles feel more fluid while also keeping their core natures clearly defined.
GrumpyDuckling wrote: »The worst part of the Tank/Healer/Damage roles in ESO is that if you build for Tank or Healer then you seriously weaken yourself for content like Veteran Maelstrom Arena or some instances of solo play in PVP.
Building for damage makes more of the game accessible, and that's why it takes so long to queue for dungeons as a DPS (because most players realize that DPS is more versatile across content).
I played GW2 back in the day. I wasn’t fond of that dynamic. Nobody knew what to do...
MLGProPlayer wrote: »ThePrinceOfBargains wrote: »I’d like to see an MMO that does away with these. Unfortunately, the typical long-time MMO fans wouldn’t be privy to this kind of change. They get too nostalgic and won’t approve even if it’s a clear improvement. Just look at all the OT complaints.
That's not the issue. It's fundamentally impossible to create a game without the trinity unless you make every role DPS and remove any support abilities and tanky gear.
What is the issue with self-sufficiency? You still have to work together to defeat tough bosses with varying unique mechanics. The only thing roles were ever good for is having someone to blame when you lose.MLGProPlayer wrote: »ThePrinceOfBargains wrote: »I’d like to see an MMO that does away with these. Unfortunately, the typical long-time MMO fans wouldn’t be privy to this kind of change. They get too nostalgic and won’t approve even if it’s a clear improvement. Just look at all the OT complaints.
That's not the issue. It's fundamentally impossible to create a game without the trinity unless the developer removes all team support skills and tanky armour.
This eliminates the need for team coordination. One of the biggest complaints in GW2 before they caved and released a pure healer class was that there was no need for team coordination. Everyone was a self-sufficient DPS.
xenowarrior92eb17_ESO wrote: »"Jack of all trades" I lold myself when I read this...oh btw, meet the Warden.
ThePrinceOfBargains wrote: »What is the issue with self-sufficiency? You still have to work together to defeat tough bosses with varying unique mechanics. The only thing roles were ever good for is having someone to blame when you lose.MLGProPlayer wrote: »ThePrinceOfBargains wrote: »I’d like to see an MMO that does away with these. Unfortunately, the typical long-time MMO fans wouldn’t be privy to this kind of change. They get too nostalgic and won’t approve even if it’s a clear improvement. Just look at all the OT complaints.
That's not the issue. It's fundamentally impossible to create a game without the trinity unless the developer removes all team support skills and tanky armour.
This eliminates the need for team coordination. One of the biggest complaints in GW2 before they caved and released a pure healer class was that there was no need for team coordination. Everyone was a self-sufficient DPS.