MasterSpatula wrote: »I TRY to have some good characters and some bad one.
The problems is that ZOS doesn't cooperate. Not that I mind a little moral complexity, a little grey-area, a little having to choose between a wrong and a worse wrong. That's good storytelling.
What I don't appreciate is all the stealth missions they keep putting in that force our heroic characters into situations where they have to sneak in areas that have BLIND CORNERS with NPCs right around the corner, forcing us into a fight for our lives if we can't find the "hiding place." Or, even worse, holiday events that can't be completed without committing a crime and are bugged in such a way that you will inevitably get caught and have to defend yourself.
All of my heroic characters have a few murders in their history, and I frankly find that to be an inexcusably bad design decision.
Not that I would mind it at all if it were scripted, if it were a story point that had actual story consequences. But it's not; you just get put into a position where casual slaughter of innocents is unavoidable and caries no real consequences. I don't mind my evil characters murdering casually, but it should never be casual for my heroes.
Maybe I'm overreacting here, but for a team whose writing and storytelling skills are this good to let encounters this sloppy and bad get through really disappoints me.