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Crashes fix 28th

MudcrabsRus
MudcrabsRus
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So apparently the game will be fixed on the 28th, my question... Why not address it right now ? They must know exactly what the issue is and how to fix it so why make us wait 3 weeks with half the game being unplayable
  • Turelus
    Turelus
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    Bolded for you, basically because it's still in certification with the console companies.
    ZOS can't just push patches live on consoles without Sony or Microsoft getting involved/checking them, this is why patching always takes longer to drop for consoles.

    As for PC not sure, guess it's just the next patch day so it made sense (the issue also is as pervasive on PC as it is on console).
    Hey everyone,

    We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.

    So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.

    While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.

    In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.

    We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ArchMikem
    ArchMikem
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    God damn Console bureaucracy bull...
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • TequilaFire
    TequilaFire
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    ArchMikem wrote: »
    God damn Console bureaucracy bull...

    You wouldn't be happy if a patch bricked your console either.
    They are not as easy to restore as a PC.
  • ArchMikem
    ArchMikem
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    ArchMikem wrote: »
    God damn Console bureaucracy bull...

    You wouldn't be happy if a patch bricked your console either.
    They are not as easy to restore as a PC.

    Still it wouldn't be NEARLY as irritating if the content release dates weren't separated by weeks because of it, like PC dangles the goodies in front of our faces while we still have to wait another two weeks, all while they keep claiming they're "Beta testing" for us. Consoles get exactly the same build they do, we just have to wait longer.
    Edited by ArchMikem on November 22, 2017 2:07PM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • AnviOfVai
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    To be honest this patch should of been thoroughly tested before even going live, this should of been caught which is frustrating. The load screens are not just happening in Cyrodiil, character loading is slow and laggy and your camera is moving before your character is loaded in PVE. (which I have never experienced before..) I don't get how they could of missed this...

    But yeah, forcing out a patch is gonna take time it needs verification from companies like @Turelus has explained.
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

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  • dotme
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    So apparently the game will be fixed on the 28th, my question... Why not address it right now ? They must know exactly what the issue is and how to fix it so why make us wait 3 weeks with half the game being unplayable
    Issues that can be fixed on the server can be done any time. But the load screen issue can't be fixed with server maintenance - it requires a client update. Client updates have to be downloaded to consoles and PCs. Consoles makers have an approval process that can take 1-2 weeks. Once an update is submitted to Sony and Microsoft, ball is in their court. ZOS says they have submitted the update. Now, we wait...
    PS5NA
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