The guild id is related to the guild name. It is different for everyone but with the guild name you can determine the guild ID.
While currently alikr might be 8 MB, if you changed stuff, maybe it would be 2-4. There would still be a large saved vars file but it would be smaller.
Addons have no effect on the format of the saved variable tables.
The guild id is related to the guild name. It is different for everyone but with the guild name you can determine the guild ID.
While currently alikr might be 8 MB, if you changed stuff, maybe it would be 2-4. There would still be a large saved vars file but it would be smaller.
Addons have no effect on the format of the saved variable tables.
The guild id is related to the guild name. It is different for everyone but with the guild name you can determine the guild ID.
While currently alikr might be 8 MB, if you changed stuff, maybe it would be 2-4. There would still be a large saved vars file but it would be smaller.
Addons have no effect on the format of the saved variable tables.
why do you think the guild id is related to the guild name? they are all zeros in my file. i havent scanned my own guilds trader lately so will do that and see if that changes it.
i put the guild id back in as i was getting errors that i havent seen before, but found the item it was bugging on. removed that from the file. it had some entries with no guild id. but so did a few of the others that did not bug. its math.util error for calculating weighted average thats failing. maybe i missed something on those items when the file went bad the other day.
iv got a bit of work to do to see if i can edit it, but with the event currently, not likely to do much work on it heh.
for i = 1, entries do CombatMetricsFightData_Save[i] = true endif entries is bigger than 131072 the last entry becomes weird
["CombatMetricsFightData_Save"] = true,it uses its own handle as table key ...
tostring(math.random())then the max number becomes smaller
I just experimented with savedvars. I manage to create a savedvar with 2.4 MB that gets corruptedfor i = 1, entries do CombatMetricsFightData_Save[i] = true endif entries is bigger than 131072 the last entry becomes weird["CombatMetricsFightData_Save"] = true,it uses its own handle as table key ...
as usual this happens on load
if I save longer values e.g.tostring(math.random())then the max number becomes smaller
lordrichter wrote: »
So max single table size is what you are implying?