GreenhaloX wrote: »Well, it does give a bit more juice to the Wrecking Blow and Executioner. I have it somewhat balanced out for MaA and Thaurma being 10% for MaA and about 12% for Thauma. I can't whack out 30 to 40k Wrecking Blows anymore as pre-Morrowind, but still fine being the 20-to-mid20ks whack, nowadays. Also, I believe the Endless Hail gets both DoT and physical damage, so the MaA should benefit that as well. Same with Poison Injection. You get that initial physical damage, but also DoT for the rest of the time. I use Lightweight Beast Trap as well, which also pops the initial physical damage and the DoT the rest. Likewise, for Burning Embers or Venomous Claws. So, essentially, for DK, it can be beneficial to have both MaA and Thauma up there, like I have mine. It does seem to benefit the skillset and abilities that has both initial physical damage and DoT effect. Maybe I'm wrong or right, but I like the juices my dps Stam and Mag DK are putting out (even though, it's not as good as pre-Morrowind. Stupid nerfs; son of a beach!)