Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Is overland content, post starting zones too easy, for you?

  • crobarXIII
    crobarXIII
    ✭✭✭
    Just right.
    elfantasmo wrote: »
    When you can solo any world boss in any region it’s too easy...

    I would like to see video of you soloing Wuyuvus.
    Edited by crobarXIII on November 19, 2017 5:18AM
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Far too easy.
    MaleAmazon wrote: »
    Did you play oblivion? If you did, did you ever set the difficulty bar to max? Its just hilariously difficult. xD

    What I remember about Oblivion was its mindbogglingly bungled levelling system. Admittedly I did always make characters with high starting endurance, making up some justification. And the fact that if you used your major skills the game became unplayably hard, and if you used your minor skills it was a... totally different experience...

    And the non-levelling unique artifacts...

    And the highwaymen in Daedric...

    :'(

    Hahahaha, oh man, those were some times. I would make unarmed toons all the way. xD Me and my friend would run through the game screaming " FISTS OF FURY!!!! " xD.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
    ✭✭✭✭✭
    ✭✭
    I wouldn't quite say "Far Too Easy" overall, but it is close.

    Overland content is really supposed to be "learning content", however 1T has removed a significant amount of the "difficulty scaling" potential of Overland Content.

    Which makes to step up to instanced content somewhat daunting for some people.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Kamatsu
    Kamatsu
    ✭✭✭✭
    MaleAmazon wrote: »
    The solution is to create a veteran mode for overland content as well, which nerfs your character but gives them better loot and XP. This would not make the game one iota harder for anyone who didnt desire it (other than not being able to be mooch-carried through content as much which I dont consider a bad thing anyway).

    Meanwhile I would enjoy quests more and might actually pay attention to what was going on around me if the world didnt act like a giant game of dominoes whenever i throw shrouded daggers.

    Guild Wars 1 did exactly this. When you finished the game with at least 1 character on "normal" mode you then unlocked "Hard Mode" account wide. This was a option players could select before entering the world that made the fights a lot harder - mobs would have higher hp and damage, but they also had different skill selection as well... and it was a lot harder than normal mode, and mainly due to different skill loadout and smarter AI - they'd use skills more appropriately, had skills that worked well together, etc.

    I'd love for ZOS to implement something like this in ESO, where players could select a 'hard mode' option where they would get instanced in overland, dungeons, etc in a completely different instance to players on 'normal' mode... where they could give the mobs better AI, adjust skills used, etc to make the fights harder and more challenging.

    We know the technology is there in a way - the way they have phasing in regions is there... so they could "phase" all people on "hard" into their own phase outside of the major cities, within quest buildings (that have a load screen - such as the Temple in Vulkhal Guard for the main AD quest), etc. Although I'm not a programmer... so I don't know how feasible this really would... but to a layman like me it seems it would work.

    Would I use this? Nope. I play ESO for the lore, story and to relax. If I want to play something hard... I'll go elsewhere. However I'd love for those who want harder content to be able to play harder content without it effecting my experience in the game negatively.
    o_O
  • Kamatsu
    Kamatsu
    ✭✭✭✭
    Jawasa wrote: »
    @Kamatsu A person playing with one skill and no points spent in attributes is hardly the majority at end game. Non of us can realy make claims of what the majority that play games want. For example vanilla wow content was extremely hard by eso standards and slow but it still had 10 million subs at one point. It's all about marketing and making people think they want something.

    We were questing in Coldharbor. So while we were not in "end game" trials or such, it was the end-zone for the base games story. So they had been questing through the base game story gimped... but managed it due to the early scaling, but were struggling more and more due to the scaling going away. And this was just one example of a player like this... I see them everywhere.

    As for WoW - by the time it had 10-12 million subs it was even easier than ESO is. It hit this high point in Wrath of the Lich King, and played a Ret Paladin. This was broken and OP as hell...Mobs were splattering left, right and center with around 2 abilities. I also played a Blood DK... tank that did huge dps and sell-healed with it's biggest hitting skill. It was literally 1-2-3 & mob was dead & you were back at full health. And this was in quest supplied gear all throughout the expansion...1-2-3 & move to new target.

    You are right in that WoW started out harder than it was at it's peak # of players, but at the same time it was also a LOT easier than other MMO's of the time - such as Everquest. Also, it was solo-friendly and accessible to everyone - you did not "need" a group to play the overland story, you could go around and quest through each zone without needing to group up for anything related to the main game & zone quest's... just for dungeons, raids & world bosses. This is why WoW became so successful - because they dialed down the difficulty, dialed down the forced grouping and made the game's overland content accessible to everyone - yes it was harder, and some classes struggled.. but there were some classes that were dead easy to play and finish the content with, why else do you think there were millions of Hunter's for instance? lol

    o_O
Sign In or Register to comment.