In the right hands, a ww form can turn the tide of a big battle no joke. If you build right and use it effectively ww is very powerful capable of taking down tanks and in turn tanking multiple attackers. Bleeds are insane and fear is so useful. If you're building ww think about having a decent magicka pool because that's how you heal. I think shacklebreaker is a good sustain sets for ww. Duelwield is good because you can keep two full five piece sets and a monster set on your front bar. The trick is generating ulti fast and deciding whether you want to focus solely on transforming to ww as your main form of attack or just using it now and then. Stam sorcs make good ww cause of crit surge and ulti cost reduction. Paired with salvation set or blessing of the potentates a stam sorc can get he cost of ww way down. You can run bloodspawn and ww hide as a great way of generating ulti for a stam DK. But keep in mind you'll want a decent mag pool at least 13k. You want to be able to spam your heal a few times just in case.
Hope I don't "necro" this thread. But I agree with Vapirko, about the ability to turn battles etc. with Werewolves. I play werewolf a lot, and countless of times - I have broken the status quo/stalemate in taking keeps, bridgeheads and so forth. We shouldn't even mention what like 3-5 werewolves can do. It's much psychological too I guess, for both sides. Any kind of push might give a great result, but when you know that you apply massive DOT's on like 10 people at the same time, and fear just as many - that's a good time to push.
In general, I really encourage leveling Alchemy to the full, and keep stacks of these Immovability potions (M. Savagery, Immovability, M. Endurance), and try to stay on them. As soon as you go werewolf, just about everyone will try to stun, immobilize, root and snare you. It really helps, a lot.
^ This, in a 1v1 or 1v2 situation, WW is an absolute beast (not indeenden pun). With a pack of some experience WW´s not many groups (not including cheese destroball groups) will stand a chance. To bad not many people play WW these days. Have seen like 3 or 4 the last few months on PC/EU
Bloodspawn is good when you´re in human form, and slightly less usefull in WW-form. In WW-form you won´t gain any ultimate back. DK´s are ok-ish for WW but will agree that sorc comes out on top due to their passive.
As you get the hang of it, 1v1/1v2-x isn't that bad either. You just need to get used to the different reach. More skilled players will like "hug" you, so they stay out (or rather "inside") of your reach, and/or as usual circle you. If you keep a decent distance, it's a killer.
The worst ones/those who panic will try to run away in a straight line, I just follow close behind and light attack them to death, while they waste their resources on purges and/or mistform etc. It never fails... ;-) The most annoying ones does this run-around-objects thing, I hate them so much. I tend to just leave them alone. I have better things to do than chase people around trees for 5 minutes.
Potentates is a good option for WW in terms of cost reduction.
regarding monsyer, maybe Daedroth can be good, considering WW light attacks hurt a lot.. and a daedroth + 2 wolves are a good option for useful pets.
Skoria is another option