Looking for a PvP Stamina DK/Werewolf Build

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RyeKingKilla
Hey everyone!

I have a 490 CP character with multiple different builds on the Xbox NA server.. I have heard that Stamina DK/Werewolf Builds can be very good for DPS with a lot of stamina. But how would this build reflect in Cyrodiil PvP? Would it be worth the time to create and Level grind that character? I'm looking for a break down of what you think would be the best Armor, Weapons, Champion Points, skills etc.. for PvP

Any help or feedback is much appreciated :)

Thanks
  • Belegnole
    Belegnole
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  • Vapirko
    Vapirko
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    In the right hands, a ww form can turn the tide of a big battle no joke. If you build right and use it effectively ww is very powerful capable of taking down tanks and in turn tanking multiple attackers. Bleeds are insane and fear is so useful. If you're building ww think about having a decent magicka pool because that's how you heal. I think shacklebreaker is a good sustain sets for ww. Duelwield is good because you can keep two full five piece sets and a monster set on your front bar. The trick is generating ulti fast and deciding whether you want to focus solely on transforming to ww as your main form of attack or just using it now and then. Stam sorcs make good ww cause of crit surge and ulti cost reduction. Paired with salvation set or blessing of the potentates a stam sorc can get he cost of ww way down. You can run bloodspawn and ww hide as a great way of generating ulti for a stam DK. But keep in mind you'll want a decent mag pool at least 13k. You want to be able to spam your heal a few times just in case.
    Edited by Vapirko on August 6, 2017 7:39PM
  • AnviOfVai
    AnviOfVai
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    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Qbiken
    Qbiken
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    Vapirko wrote: »
    In the right hands, a ww form can turn the tide of a big battle no joke. If you build right and use it effectively ww is very powerful capable of taking down tanks and in turn tanking multiple attackers. Bleeds are insane and fear is so useful. If you're building ww think about having a decent magicka pool because that's how you heal. I think shacklebreaker is a good sustain sets for ww. Duelwield is good because you can keep two full five piece sets and a monster set on your front bar. The trick is generating ulti fast and deciding whether you want to focus solely on transforming to ww as your main form of attack or just using it now and then. Stam sorcs make good ww cause of crit surge and ulti cost reduction. Paired with salvation set or blessing of the potentates a stam sorc can get he cost of ww way down. You can run bloodspawn and ww hide as a great way of generating ulti for a stam DK. But keep in mind you'll want a decent mag pool at least 13k. You want to be able to spam your heal a few times just in case.

    Bloodspawn is good when you´re in human form, and slightly less usefull in WW-form. In WW-form you won´t gain any ultimate back. DK´s are ok-ish for WW but will agree that sorc comes out on top due to their passive.
  • Morgul667
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    Im actually looking for something as well :-)

    I have seen the alcast one but looking for a build that is fully werewolf oriented :)

  • AnviOfVai
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    If any of you are on ps4 EU I would happily run with you, being a werewolf in pvp is much easier if you have more werewolves with you, I find it can be quite difficult otherwise. At the moment im using Shacklebreaker and switching monster helms, although blood spawn is good I can't seem to get used to it..believe it or not at the moment I have iceheart on as it gives me that extra damage shield and procs quite a bit with my skills, also the little bit of damage added is nice. I have used Malubeth as well which is good but I find the proc slow. Thinking about using Grothdarr as it will move people away from me and I should be able to pounce better :)

    I am also thinking about making my rings, neck sword and shield to Saviors hide so I can get the buff to generate werewolf faster. Im on a DK at the moment and my sustain is pretty good, not great but good.

    not the easiest build to work with in pvp, but definitely different to all the other builds running around at the moment.
    Edited by AnviOfVai on August 7, 2017 11:19AM
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Raudgrani
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    Hope I don't "necro" this thread. But I agree with Vapirko, about the ability to turn battles etc. with Werewolves. I play werewolf a lot, and countless of times - I have broken the status quo/stalemate in taking keeps, bridgeheads and so forth. We shouldn't even mention what like 3-5 werewolves can do. It's much psychological too I guess, for both sides. Any kind of push might give a great result, but when you know that you apply massive DOT's on like 10 people at the same time, and fear just as many - that's a good time to push.

    In general, I really encourage leveling Alchemy to the full, and keep stacks of these Immovability potions (M. Savagery, Immovability, M. Endurance), and try to stay on them. As soon as you go werewolf, just about everyone will try to stun, immobilize, root and snare you. It really helps, a lot.
    Edited by Raudgrani on November 3, 2017 3:03PM
  • Qbiken
    Qbiken
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    Raudgrani wrote: »
    Hope I don't "necro" this thread. But I agree with Vapirko, about the ability to turn battles etc. with Werewolves. I play werewolf a lot, and countless of times - I have broken the status quo/stalemate in taking keeps, bridgeheads and so forth. We shouldn't even mention what like 3-5 werewolves can do. It's much psychological too I guess, for both sides. Any kind of push might give a great result, but when you know that you apply massive DOT's on like 10 people at the same time, and fear just as many - that's a good time to push.

    In general, I really encourage leveling Alchemy to the full, and keep stacks of these Immovability potions (M. Savagery, Immovability, M. Endurance), and try to stay on them. As soon as you go werewolf, just about everyone will try to stun, immobilize, root and snare you. It really helps, a lot.

    ^ This, in a 1v1 or 1v2 situation, WW is an absolute beast (not indeenden pun). With a pack of some experience WW´s not many groups (not including cheese destroball groups) will stand a chance :). To bad not many people play WW these days. Have seen like 3 or 4 the last few months on PC/EU
  • Raudgrani
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    Qbiken wrote: »

    ^ This, in a 1v1 or 1v2 situation, WW is an absolute beast (not indeenden pun). With a pack of some experience WW´s not many groups (not including cheese destroball groups) will stand a chance :). To bad not many people play WW these days. Have seen like 3 or 4 the last few months on PC/EU

    As you get the hang of it, 1v1/1v2-x isn't that bad either. You just need to get used to the different reach. More skilled players will like "hug" you, so they stay out (or rather "inside") of your reach, and/or as usual circle you. If you keep a decent distance, it's a killer.
    The worst ones/those who panic will try to run away in a straight line, I just follow close behind and light attack them to death, while they waste their resources on purges and/or mistform etc. It never fails... ;-) The most annoying ones does this run-around-objects thing, I hate them so much. I tend to just leave them alone. I have better things to do than chase people around trees for 5 minutes.
  • Xvorg
    Xvorg
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    Qbiken wrote: »

    Bloodspawn is good when you´re in human form, and slightly less usefull in WW-form. In WW-form you won´t gain any ultimate back. DK´s are ok-ish for WW but will agree that sorc comes out on top due to their passive.

    Potentates is a good option for WW in terms of cost reduction.

    regarding monsyer, maybe Daedroth can be good, considering WW light attacks hurt a lot.. and a daedroth + 2 wolves are a good option for useful pets.
    Skoria is another option
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Qbiken
    Qbiken
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    Raudgrani wrote: »

    As you get the hang of it, 1v1/1v2-x isn't that bad either. You just need to get used to the different reach. More skilled players will like "hug" you, so they stay out (or rather "inside") of your reach, and/or as usual circle you. If you keep a decent distance, it's a killer.
    The worst ones/those who panic will try to run away in a straight line, I just follow close behind and light attack them to death, while they waste their resources on purges and/or mistform etc. It never fails... ;-) The most annoying ones does this run-around-objects thing, I hate them so much. I tend to just leave them alone. I have better things to do than chase people around trees for 5 minutes.

    Also those permacloaking nightblades are a pain in the ass...
  • Raudgrani
    Raudgrani
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    Xvorg wrote: »

    Potentates is a good option for WW in terms of cost reduction.

    regarding monsyer, maybe Daedroth can be good, considering WW light attacks hurt a lot.. and a daedroth + 2 wolves are a good option for useful pets.
    Skoria is another option

    For single ww-play, Potentates and Bloodspawn etc. might be good, just as Salvation and Werewolf hide. If you run with other werewolves, you really should look at something else. If you are like 5 werewolves, yur werewolf timer virtually stands just about still - so you shouldn't need to worry about ultimate costs. Bloodspawns protective ability works in werewolf form though. It did proc so seldom form my DK (a LOT more often for my stamsorc), so I quit using it and go Slimecraw now (which is quite good nowadays).

    I really need a Mighty Chudan helmet in heavy too, but never seems to get a damn one. The few times I've run Mazzatun veteran, I've never had even the right weight. Hope for the Golden Vendor. Same with Molag Kena, another great werewolf alternative. Supposedly, Selistrix should be a really good set too, haven't tried it though. I can imagine though when people swarm you, and you spam light attacks.

    I met a really weird DC werewolf the other day, extremely hard to take down (first one I've been killed by while in werewolf form myself!), and it hit pretty hard as well - thing is, this was a healer. A guy told me he KNOWS he's using Reactive Armor, but didn't know the other set. I'd say Pelinal's Aptitude but don't know. I can't say how good this guy was at actually healing, but at least it was what he did most of the time.
  • Skoomah
    Skoomah
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    RIP werewolves
  • Rickter
    Rickter
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    Summoning the Wolf Lord, Cauis Whitefang, Moon Howler, First Fang of Hircine, and Pack Leader of <Scourge Alliance> @Chrlynsch
    Edited by Rickter on November 5, 2017 12:00AM
    RickterESO
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  • Chrlynsch
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    tenor.gif

    @Rickter that was awesome

    Roll
    2x Kena
    5x Pelinal's
    5x Prisoner

    Two hander
    DW

    5-1-1 Heavy

    Any questions hit me up via forum mail!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Chrlynsch wrote: »
    tenor.gif

    @Rickter that was awesome

    Roll
    2x Kena
    5x Pelinal's
    5x Prisoner

    Two hander
    DW

    5-1-1 Heavy

    Any questions hit me up via forum mail!

    Swap out prisoner for 7th if you are feeling frisky
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ragnarock41
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    In a group fight werewolf is a free kill.
    They can't handle any real pressure, no matter how you build them.

    Sorc WW can be fun in small scale.

    Dk is meh.

    Everything else is a nah.
  • TankHealz2015
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    What about the new Blood Drinker armor set? +20% to bleeding damage.

    My WW build does 14- 16 k bleeding over 8 seconds on light and heavy attacks.

    Just wondering has anyone sampled a build using this set?

    What was your opinion?
  • kessik221
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    blood drinker is not worth it. 20% extra damage turns into 10% extra in pvp. Plus you'd either have to farm dw+jewelry or run medium armor.

    Stick to the basics, you'll thank me later. Shacklebreaker 5pc body heavy, bloodspawn, and either salvation or werewolfs hide, snb+jewelry. 2hander back bar.

    Noxious breath, venemous claws, igneous shields, heroic slash, vigor, werewolf ult
    Stampede, wreckingblow\dizzying swing, executioner\reverse slice, volatile armor, rally, take flight.

    Gold it out. Congrats, now you have your basic werewolf dk build. use werewolf to finish fights and move back to normal form. WW is a huge sign that says "focus me i do a fuckton of burst but have no real survivability!" Plus, ya know, stamblade cancer. Werewolves take extra poison damage.
  • Ragnarock41
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    Alcast's draugr build is actually decent for Werewolf,
    Shackle+hundings.(you can also run bone pirate,getting sustain on Dk is very hard to do)
    But you have to make some changes to this build, if you really want it to work.

    First of all, you need better healing in WW form.
    To fix this problem choose Orc instead of redguard, which cost you a bit of max stam and stam regen, but you will get better healing and move faster too.

    And instead of blood spawn,get troll king, and yes Its neccesary. Its absolute BiS for werewolf and It combines nicely with orc.

    For traits, forget infused, Its some kind of PvE ***,actually Its not even BiS for PvE.
    Anyways be a smart lad and get at least 5 impen on your build.
    Get the last 2 pieces either impen or sturdy, depending on how much you use block.2 piece of sturdy will help you especially if you play no-cp campaign. Blocking in there costs a lot.

    Now for the mundus stone I advice going thief or warrior.

    thief will give you extra crits which will not only increse your damage a lot but also give you better heals.

    Warrior will give you more flat weapon damage. Its a no brainer , you can't go wrong with it.

    lastly I want to give you a few tips:

    1.never stay in werewolf too long.
    Its only good for bursting tanky people and you wont get ultimate in ww form which will really hurt your sustain as a Dk,
    (which is why going ww hide for a werewolf build is also stupidly pointless).

    2.Always carry stealth detection pots in your bag for cancer gankblade situations because you have no real way to fight them otherwise. cloak is worse than cancer.

    3.Use skills that give you passive benefits so that when you turn Werewolf you can get something out of them.
    (for example you can use Flames of Oblivion for even more crits and absorb magicka for reduced blocking cost)
    PS:Not sure if it works this way, I might be wrong, really not playing werewolf for a while, Its easy to test tho.

    4.Use LOS to your advantage. You will be insanely fast in this build. Don't stand in the open, people will chase you a lot.

    I sadly don't know a better build for stamDK werewolf, since I don't play WW anymore. but I hope this will help.
    Edited by Ragnarock41 on November 19, 2017 5:59AM
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