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DPS or non-tank sorc should not use an ice staff to taunt the boss? Doesn't make any sense..

  • VaranisArano
    VaranisArano
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    Samadhi wrote: »
    Only thing that bothers me is that the ice staff taunt overwrites the sword and board taunt
    so if a dps in my dungeon starts pulling aggro, cannot even get it back to focused on me until their heavy attack taunt expires
    and just hope they do not do it again

    Would have preferred if Destructive Clench had taunt added to Ice as a secondary effect rather than a longer immobilize
    make one morph for tanking and the other for dps

    The most recent taunt overrides the last taunt, regardless of the source. I recently had a DPS running one hand and shield who was using Pierce Armor/Ransack and overriding my tank's taunt from the same skill. I was like "So, are you using this skill? Because it has a taunt on it..." DPS: "Oh." And I'm thinking, "There's one I haven't seen before. What DPS uses One Hand and Shield and taunts with it?"

    So it doesn't matter if its Pierce Armor, ice staff heavy attack, inner fire or the tormentor set, the most recent taunt will override one that has already been placed. That's not a problem, unless its a DPS/Healer overriding the tank, in which case, the boss just became their problem.
  • GreenhaloX
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    SirMewser wrote: »
    The cutest thing happened to me the other day. :D

    On my sorc tank (I don't use frost staff)...
    I was all sad and lonely against a world boss in Hew's bane, trying to get Baharah's curse shield. :(
    Boss health was at 15%, then suddenly running down the stairs is a DK with a sword and shield activating his spiked armour, rushing in to help me, awww! <3

    Then all the sudden, he decides that it was necessary for him to taunt the boss off of me, when I was clearly doing fine, so I am like "um... okay!" but then...
    He gets 1 shotted!!~ :s

    Little DK guy, if you are reading this, please know you put the biggest smile on my face the day you did that, thank you so much!
    You know who you are! ;)

    As for the topic, I think it's adorable no less than an annoyance when people inadvertently taunt with frost staff. It's entertainment to me.

    @SirMewser, I almost died laughing at your post here. Ha ha. Yeah, I like the "Little DK" comment. It's so true. There are a lot of DK tanks running around under 30k hp. Heck, I have seen a few running around with under 20k hp. I'm not sure if they realized that Igneous Shield had been nerfed to crap, and it's based on hp. To have it at the least effective, a DK tank has to be in the 50k and higher hp. Even my 2 hybrid tanks with both in the 40k, the Igneous is only giving about 3k to 3500 damage mitigation for allies. A DK tank in the 20k hp only have the Igneous mitigating about 1800 to 2k for allies. I have seen a DK tank with 17k hp running around just spamming out Igneous Shield. Ha ha. I kindly mentioned that the shield aren't helping much, at that low of an hp. It is fine and dandy for normal overland PvE land contents, but not so much against adds and bosses in a world boss pit or DLC dungeons where adds alone are popping out 4 to 8k damages and boss throwing out 9 to 20k. At least my trial tank is 60k hp. It used to be 72k hp, but tank's abilities and schematics were nerfed again some with Morrowind patch. So, I had to readjust.

    Well, the 2 hybrid tanks of mine are still going quite strong, but those DLC world boss pits, such as the two in Hew's Bane are a bit more challenging, if you don't have a presentable size group taking it on. DLC world bosses are a bit more challenging, much as DLC dungeons. Wrothgar and Morrowind's world bosses are also a bit more challenging. With my tanks, I can get away with soloing certain DLC world bosses. I have soloed those two in Hew's Bane and most in Wrothgar and Vv, but of course, it is a bit more comfortable if there was one or two more peeps there. Even the Arena and Looming Shadow bosses in the Gold Coast, I have cleared with just one other player. However, any DK tanks with less than 30k hp, particularly under 20k hp; yeah, it would be rougher going against world boss pits, if there were only a couple peeps there. I'm not sure why even bother with having a tank under 30k.
  • Autumnhart
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    MaleAmazon wrote: »
    They dont know it taunts.

    And if they do know it taunts, they're not clear on what taunting is.
    Shadow hide you.
  • GreenhaloX
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    Samadhi wrote: »
    Only thing that bothers me is that the ice staff taunt overwrites the sword and board taunt
    so if a dps in my dungeon starts pulling aggro, cannot even get it back to focused on me until their heavy attack taunt expires
    and just hope they do not do it again

    Would have preferred if Destructive Clench had taunt added to Ice as a secondary effect rather than a longer immobilize
    make one morph for tanking and the other for dps

    The most recent taunt overrides the last taunt, regardless of the source. I recently had a DPS running one hand and shield who was using Pierce Armor/Ransack and overriding my tank's taunt from the same skill. I was like "So, are you using this skill? Because it has a taunt on it..." DPS: "Oh." And I'm thinking, "There's one I haven't seen before. What DPS uses One Hand and Shield and taunts with it?"

    So it doesn't matter if its Pierce Armor, ice staff heavy attack, inner fire or the tormentor set, the most recent taunt will override one that has already been placed. That's not a problem, unless its a DPS/Healer overriding the tank, in which case, the boss just became their problem.

    That is really messed up. No wonder why ice staff heavy attack is always overriding my tank's taunt.
  • VaranisArano
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    GreenhaloX wrote: »
    That is really messed up. No wonder why ice staff heavy attack is always overriding my tank's taunt.

    Yep. Because its a taunt too, intended to be used by a magicka tank who's using a frost staff to tank. Its not really intended for DPS to be using ice staff heavy attacks with the passive active. But the game can't tell the difference between a frost staff tank using it (and there are some good frost staff tanks, contrary to expectation) and a clueless DPS/Healer using it with the passive active.

    The bosses are designed for only one person to taunt them, which is why as long as only one person is taunting them, the boss can't be overtaunted. A single tank could just spam a taunt on the boss and be fine (idk why they'd want to, but they could). Once someone else decides to taunt (ice staff heavy attack, pierce armor, tormentor charge, or inner fire) then there's a short period where the boss is immune to taunt. Or as I like to put it, "If you taunt it, you tank it."
  • helediron
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    Tanks themselves should also behave. All too often an idiot tank comes and starts taunt wars when there already is a tank. The first one standing on boss spawn spot is the tank. If i see the spot already taken, i'll just swap to DPS gear.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • jaws343
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    I use ice staff on my magden pvp dps. But I don't puts points in the passive that causes it to taunt. There is zero reason to use that passive if you aren't tanking with the staff. And I would imagine the majority of people who use the ice staff as dps but use the passive probably don't frequent the forumns enough or pay attention to the text in that passive to actually know what the ice staff is doing.
  • Biro123
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    What about a DPS magblade? Is it OK for them to taunt with ice staff?

    Or is it only sorcs who arnt allowed to do this?

    #sorcLivesMatter
    :trollface:
    Minalan owes me a beer.

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  • raj72616a
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    rename frost staff to tanking staff, materialize a wall of ice in front of you when you hold block, and let your character shout fus ro dah when doing a fully charged heavy attack.

    if ZoS add all that, maybe the players will finally notice frost staff is different.
  • GreenhaloX
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    I haven't seen, yet, any actual "tank" with an ice staff. Not getting into Tank 101, but a tank is, traditionally, a sword and board. There is a good reason why it is so. Aside from trials, it really doesn't matter if both of the bars are S&B. Pierce Armor is one of the meat and butter of a tank. It's low stam cost, and it taunts and applies Major Breach automatically. It is the simultaneous effects of the Pierce Armor. You can slot Inner Rage as well, if you have good amount of the majicka pool, but that is higher cost of majicka. I don't usually slot Inner Rage, if I don't need too. Piece Armor does it's job for a tank just fine. You can hit multiple targets just fine. Then, you have Absorb Magic or Defensive Stance that should slotted. You get 8% more block alone with this, and the S&B passive also enables more blocking efficiency; I think, what, another 15-20%. You need S&B for one bar (main bar, preferably) if you're really a tank. The other bar can be whatever (2H, staff, DW, etc..); thus, it would be a hybrid tank.

    The only sorcs that I have ran into blasting out that heavy ice staff doesn't seem to be a hybrid (S&B on one bar and Ice Staff on the other bar, etc..) tank. All I see is a seemingly regular sorc with a slotted ice staff blasting away with the heavy attack, taunting/aggroing the boss, then back-padding and being chased by the boss all over the place. Heck, even in a few dungeon runs, I have had a sorc healer in the group with the ice staff slotted, and for some stupid reason, keep using heavy attack and overrides my tank's taunt; thus, pulling the boss away. Then, that healer runs around the place being chased by the boss. I then switch gear to dps mode and assist to dps the boss, until either the healer dies or loses the taunt.

    I'm not knocking those actual tanks with S&B and using an ice staff on the other. However, if they are just using the ice staff to taunt, they're just missing out on the crucial effects of the Pierce Armor. Heck, fine, if ice staff works for them, and they like it.. cool. To each their own; whatever works. However, to me, it can be compared to a sorc using Annulment rather than Empowered Ward or Hardened Ward, or a StamDK using Green Blood or Coagulating Blood, rather than Vigor. One is seemingly less effective than the other. Again, you get the automatic double effects of taunt and Major Breach with Pierce Armor. Sure, it doesn't cost anything to heavy attack an ice staff, or any heavy attack for that matters, but it only aggo/taunt, and that's it. Also, with Pierce Armor, I normally always do a combo of heavy attack and Pierce Armor. I'm getting in the dps of the heavy attack and the effects of the Pierce Armor. I spam that along with the other abilities, and Major Breach applied on the boss and/or adds throughout. Major Breach never drops.
  • Samadhi
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    Samadhi wrote: »
    Only thing that bothers me is that the ice staff taunt overwrites the sword and board taunt
    so if a dps in my dungeon starts pulling aggro, cannot even get it back to focused on me until their heavy attack taunt expires
    and just hope they do not do it again

    Would have preferred if Destructive Clench had taunt added to Ice as a secondary effect rather than a longer immobilize
    make one morph for tanking and the other for dps

    The most recent taunt overrides the last taunt, regardless of the source. I recently had a DPS running one hand and shield who was using Pierce Armor/Ransack and overriding my tank's taunt from the same skill. I was like "So, are you using this skill? Because it has a taunt on it..." DPS: "Oh." And I'm thinking, "There's one I haven't seen before. What DPS uses One Hand and Shield and taunts with it?"

    So it doesn't matter if its Pierce Armor, ice staff heavy attack, inner fire or the tormentor set, the most recent taunt will override one that has already been placed. That's not a problem, unless its a DPS/Healer overriding the tank, in which case, the boss just became their problem.

    It would not bother me if it was not uni-directional
    they taunt, it takes aggro from me
    and end up running around the dungeon spamming taunt over and over until the aggro finally swaps back to me

    if it were feasible to simply taunt the boss again after their taunt broke the aggro
    and have my taunt overwrite the heavy attack taunt
    then it would not even result in the boss moving far enough for it to be an issue

    unfortunately, for whatever reason, when the aggro comes off of me while playing my sword and board tank
    taunting the boss again does nothing until the Ice Staff taunt on it has expired

    in any other circumstance it is viable to hold aggro on the boss without them ever swapping target off of me

    my guess regarding your dps using the one hand and shield taunt
    was that they were doing it for the armour debuff as a solo player and was new to dungeons
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • VaranisArano
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    Samadhi wrote: »
    It would not bother me if it was not uni-directional
    they taunt, it takes aggro from me
    and end up running around the dungeon spamming taunt over and over until the aggro finally swaps back to me

    if it were feasible to simply taunt the boss again after their taunt broke the aggro
    and have my taunt overwrite the heavy attack taunt
    then it would not even result in the boss moving far enough for it to be an issue

    unfortunately, for whatever reason, when the aggro comes off of me while playing my sword and board tank
    taunting the boss again does nothing until the Ice Staff taunt on it has expired

    in any other circumstance it is viable to hold aggro on the boss without them ever swapping target off of me

    my guess regarding your dps using the one hand and shield taunt
    was that they were doing it for the armour debuff as a solo player and was new to dungeons

    Sorry, i should have clarified. Its impossible for one person to overtaunt a boss. But if there are two people taunting, the boss gets a brief period of taunt immunity, hence why the boss isn't responding to you trying to rein him back in with your taunt.

    its basically to prevent tanks from screwing with the boss mechanics by constantly taunting him back and forth like a ping-pong ball.

    Its also why "You taunt it, you tank it" is a viable response because that person who taunted it is going to have to deal with the boss until their taunt wears off.

  • Samadhi
    Samadhi
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    GreenhaloX wrote: »
    I haven't seen, yet, any actual "tank" with an ice staff. Not getting into Tank 101, but a tank is, traditionally, a sword and board. There is a good reason why it is so. Aside from trials, it really doesn't matter if both of the bars are S&B. Pierce Armor is one of the meat and butter of a tank. It's low stam cost, and it taunts and applies Major Breach automatically. It is the simultaneous effects of the Pierce Armor. You can slot Inner Rage as well, if you have good amount of the majicka pool, but that is higher cost of majicka. I don't usually slot Inner Rage, if I don't need too. Piece Armor does it's job for a tank just fine. You can hit multiple targets just fine. Then, you have Absorb Magic or Defensive Stance that should slotted. You get 8% more block alone with this, and the S&B passive also enables more blocking efficiency; I think, what, another 15-20%. You need S&B for one bar (main bar, preferably) if you're really a tank. The other bar can be whatever (2H, staff, DW, etc..); thus, it would be a hybrid tank.
    ...

    Ice staff functions for Warden and Templar as a tanking option,
    as Blue Betty and Channeled Focus regenerate magicka even while blocking disables it
    and tri-focus passive makes block cost magicka with an ice staff

    similar to how DK can use Magicka skills to become bursts of Stamina for block or bash,
    blocking with an Ice Staff and one of the aforementioned skills active
    means that Magicka pool (covers block) keeps regening, and Stamina pool (covers bash) receives the regular Stamina Regen ticks
    as blocking with Ice Staff only stops (normal) Magicka regen
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Tasear
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    They are trolls had this one trial where guy was paid 50k if he wiped group,Good times no o:)
  • exeeter702
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    Yeah, they are either trolling or are double exp holiday babies that have no idea heavy frosts tuant.

    When i leveled the last class i was missing, stam warden, during this past double exp event, i lost count of the amount of players in non vet random dungeons chucking heavy frost attacks having no idea why the kept pulling aggro and running around. Charming at first but started to trigger me the closer i got to 50.
  • idk
    idk
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    Idk, as long as they know not to do a HA then I really do not see an issue. For AoE purposes they should still back bar a lightning staff and could use that for their HA.

    Yea, I have seen some players do a HA with an ice staff, figure they are new and tell them if they do a HA with their ice staff they are tanking the target. Plain and simple.
  • Porter_H
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    GreenhaloX wrote: »
    I haven't seen, yet, any actual "tank" with an ice staff. Not getting into Tank 101, but a tank is, traditionally, a sword and board. There is a good reason why it is so. Aside from trials, it really doesn't matter if both of the bars are S&B. Pierce Armor is one of the meat and butter of a tank. It's low stam cost, and it taunts and applies Major Breach automatically. It is the simultaneous effects of the Pierce Armor. You can slot Inner Rage as well, if you have good amount of the majicka pool, but that is higher cost of majicka. I don't usually slot Inner Rage, if I don't need too. Piece Armor does it's job for a tank just fine. You can hit multiple targets just fine. Then, you have Absorb Magic or Defensive Stance that should slotted. You get 8% more block alone with this, and the S&B passive also enables more blocking efficiency; I think, what, another 15-20%. You need S&B for one bar (main bar, preferably) if you're really a tank. The other bar can be whatever (2H, staff, DW, etc..); thus, it would be a hybrid tank.

    The only sorcs that I have ran into blasting out that heavy ice staff doesn't seem to be a hybrid (S&B on one bar and Ice Staff on the other bar, etc..) tank. All I see is a seemingly regular sorc with a slotted ice staff blasting away with the heavy attack, taunting/aggroing the boss, then back-padding and being chased by the boss all over the place. Heck, even in a few dungeon runs, I have had a sorc healer in the group with the ice staff slotted, and for some stupid reason, keep using heavy attack and overrides my tank's taunt; thus, pulling the boss away. Then, that healer runs around the place being chased by the boss. I then switch gear to dps mode and assist to dps the boss, until either the healer dies or loses the taunt.

    I'm not knocking those actual tanks with S&B and using an ice staff on the other. However, if they are just using the ice staff to taunt, they're just missing out on the crucial effects of the Pierce Armor. Heck, fine, if ice staff works for them, and they like it.. cool. To each their own; whatever works. However, to me, it can be compared to a sorc using Annulment rather than Empowered Ward or Hardened Ward, or a StamDK using Green Blood or Coagulating Blood, rather than Vigor. One is seemingly less effective than the other. Again, you get the automatic double effects of taunt and Major Breach with Pierce Armor. Sure, it doesn't cost anything to heavy attack an ice staff, or any heavy attack for that matters, but it only aggo/taunt, and that's it. Also, with Pierce Armor, I normally always do a combo of heavy attack and Pierce Armor. I'm getting in the dps of the heavy attack and the effects of the Pierce Armor. I spam that along with the other abilities, and Major Breach applied on the boss and/or adds throughout. Major Breach never drops.

    On my Sorc tank, I'll use the taunt from the frost staff to pick up loose mobs in random normal dungeons. S/B for almost all bosses. In Crypt of Hearts on the last fight, I can tank the melee boss off the round platform to avoid the AoE from the caster boss. I run in with pierce armor on the caster and have the dps burn him first. I tank the other boss away from him and use Inner Fire or frost staff taunt (if low on resources) to keep the caster boss if dps is having trouble burning him down. It's a lot easier on that boss with ranged dps and that strategy.

    Oh, it's really helpful from lvl 15 to 30 or so if you're leveling as a tank too. Inner Fire isn't unlocked until lvl 3 of Undaunted so it gives leveling tanks a ranged option. Inner Fire probably should be a rank one skill honestly.
    Edited by Porter_H on November 21, 2017 11:40PM
  • Flameheart
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    MaleAmazon wrote: »
    They dont know it taunts.

    This. My guess is that's a clear issue of not reading/understanding tool tips in 99,9% of all cases. Doesn't count as an excuse for me nevertheless.

    In PvP a Frost staff and heavy attacking with it might make a sense, in PvE using a frost staff just makes no sense at all.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • Minyassa
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    I never knew that they taunt, until a couple of weeks ago when I saw a reference to it in the forums. I was upset, because I had no idea why bosses kept attacking me until then. Nobody said a single word to me about it in the couple dozen dungeons I'd done that way. :(
  • GreenhaloX
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    Tasear wrote: »
    They are trolls had this one trial where guy was paid 50k if he wiped group,Good times no o:)

    That is just messed up.. Many people are just doing stupid things.
    Porter_H wrote: »
    GreenhaloX wrote: »
    I haven't seen, yet, any actual "tank" with an ice staff. Not getting into Tank 101, but a tank is, traditionally, a sword and board. There is a good reason why it is so. Aside from trials, it really doesn't matter if both of the bars are S&B. Pierce Armor is one of the meat and butter of a tank. It's low stam cost, and it taunts and applies Major Breach automatically. It is the simultaneous effects of the Pierce Armor. You can slot Inner Rage as well, if you have good amount of the majicka pool, but that is higher cost of majicka. I don't usually slot Inner Rage, if I don't need too. Piece Armor does it's job for a tank just fine. You can hit multiple targets just fine. Then, you have Absorb Magic or Defensive Stance that should slotted. You get 8% more block alone with this, and the S&B passive also enables more blocking efficiency; I think, what, another 15-20%. You need S&B for one bar (main bar, preferably) if you're really a tank. The other bar can be whatever (2H, staff, DW, etc..); thus, it would be a hybrid tank.

    The only sorcs that I have ran into blasting out that heavy ice staff doesn't seem to be a hybrid (S&B on one bar and Ice Staff on the other bar, etc..) tank. All I see is a seemingly regular sorc with a slotted ice staff blasting away with the heavy attack, taunting/aggroing the boss, then back-padding and being chased by the boss all over the place. Heck, even in a few dungeon runs, I have had a sorc healer in the group with the ice staff slotted, and for some stupid reason, keep using heavy attack and overrides my tank's taunt; thus, pulling the boss away. Then, that healer runs around the place being chased by the boss. I then switch gear to dps mode and assist to dps the boss, until either the healer dies or loses the taunt.

    I'm not knocking those actual tanks with S&B and using an ice staff on the other. However, if they are just using the ice staff to taunt, they're just missing out on the crucial effects of the Pierce Armor. Heck, fine, if ice staff works for them, and they like it.. cool. To each their own; whatever works. However, to me, it can be compared to a sorc using Annulment rather than Empowered Ward or Hardened Ward, or a StamDK using Green Blood or Coagulating Blood, rather than Vigor. One is seemingly less effective than the other. Again, you get the automatic double effects of taunt and Major Breach with Pierce Armor. Sure, it doesn't cost anything to heavy attack an ice staff, or any heavy attack for that matters, but it only aggo/taunt, and that's it. Also, with Pierce Armor, I normally always do a combo of heavy attack and Pierce Armor. I'm getting in the dps of the heavy attack and the effects of the Pierce Armor. I spam that along with the other abilities, and Major Breach applied on the boss and/or adds throughout. Major Breach never drops.

    On my Sorc tank, I'll use the taunt from the frost staff to pick up loose mobs in random normal dungeons. S/B for almost all bosses. In Crypt of Hearts on the last fight, I can tank the melee boss off the round platform to avoid the AoE from the caster boss. I run in with pierce armor on the caster and have the dps burn him first. I tank the other boss away from him and use Inner Fire or frost staff taunt (if low on resources) to keep the caster boss if dps is having trouble burning him down. It's a lot easier on that boss with ranged dps and that strategy.

    Oh, it's really helpful from lvl 15 to 30 or so if you're leveling as a tank too. Inner Fire isn't unlocked until lvl 3 of Undaunted so it gives leveling tanks a ranged option. Inner Fire probably should be a rank one skill honestly.

    I do agree that Inner Rage should be on a tank bar, if you can slot it; but, you'll have to ensure the maj pool is up there, because it is a higher cost skill. I can't slot it with my hybrid tank, because the bars are limited with one bar being the S&B and the other being a weapon damaging skillset of either the 2H or lightning staff. However, with my pure S&B tank (which is just for trial runs), I can have Inner Rage on there. I have a decent maj pool in the 16k with this, but it is tricky to balance the maj resources with using Inner Rage and the other maj-based skillsets as Igneous Shield, Draw Essence and Hardened Armor. At least, you can spam Burning Embers for its effective lower cost. Yeah, you're able to pull a couple higher hp adds into the boss with Inner Rage, but anymore, you'll have a higher risk of running out of maj juice fast. You'll just have to be very good at resource management and keep a tight eye on thing, if you're the type that like to rely on Inner Rage.

    Also, I actually prefer Inner Rage over the Unrelenting Chain. I know a lot of peeps and groups may prefer the chains (as what they are saying, or I'm seeing being posted on this forum) for vMoL or other vet trials. However, maybe it is just me, and having played a DK and numerous DK toons (both dps and tank) for so long now. To me, the chain is not effective, for normal or vet trials. It really only pulls adds under 60k hp, I believe. I have tried playing around with it and tried pulling those 75k to 112k adds in normal PvE contents, and it is not pulling any with that much health. I haven't tanked vMoL or had a tank with chain when I had gone through it with the group. I was mainly dps then. Still, I can't see how the chain would be so useful when adds are 100k and higher in vet trials. Yet, some peeps are saying chain is the thing to have for tank for vet trials. However, I don't see it. Again, maybe it is me, but I am only able to pull trash mobs and adds that are the norm around 30-50k hp running around in normal PvE land.



  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Minyassa wrote: »
    I never knew that they taunt, until a couple of weeks ago when I saw a reference to it in the forums. I was upset, because I had no idea why bosses kept attacking me until then. Nobody said a single word to me about it in the couple dozen dungeons I'd done that way. :(

    I hear you.. it would be quite forgiving if being a new player, or when leveling up new toons and using a new skill or weapon you haven't been used to. However, for veteran players or anyone being on this game for a long time, you tend to be very particular on what skills, build (weapon and armor set) you slot. So, it takes a very long time and lots of playtime to level up when you're into the CP. Oh crap, it took a very long time to get to the current max CP. Thus, for any long time player, they know, or should know what they are slotting and the effects that are with a weapon or skillset. I'm willing to bet a lot of those non-tanks in the higher CP bracket blasting away with the heavy ice staff are just being stupid.
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