draining shot is actually better than magnum shot, it burst heals you and doesn't push you back in situations you really don't want to get pushed. Most players have gap closers with a range of ~22meters anyway so gaining range of 12 meters doesn't mean much.
draining shot is actually better than magnum shot, it burst heals you and doesn't push you back in situations you really don't want to get pushed. Most players have gap closers with a range of ~22meters anyway so gaining range of 12 meters doesn't mean much.
at 6 meters they can still recking blow you without gap closing. And magnum shot is stronger. The heal is really weak, you could try it, but after testing the two off and on magnum shot is better imo. Add the 40% increase in damage from asylum bow, and it becomes pretty lethal for a stun.
Alcast has the build you need for pve. Pvp however. I would recommend
7 Medium, no need for tht 1 heavy as a ranger.
- 5 Morag Tong
- 5 Marksman
- Asylum Bow mainbar w/ Poison of choice ( I prefer ravage health w/ increase stam cost w/ lingering damage health
- 2 Weapon Damage , 1 Stam Regen Jewelry
- Bow of whatever you want for backbar w/ weapon damage enchant
- ALL IMPEN, all Stam enchants, not a single divines, front bar weapon Sharpened, and backbar powered ( or whatever gives you 8% extra healing )
- Front bar Magnum shot, lethal arrow, poison injection, Cutting dive, Acid Spray and Ballista for Ulti
- Back bar Bull Netch, Shuffle, Green Lotus, Deceptive Predator, Resolving Vigor, Healing Thicket for Ulti
- Food - Dubious Camoran Throne
- Mundus - Warrior
I would also recommend having oodles of invis pots.
This is a hyper mobile ranger build that I have used since warden was released. Works really well.
If you are in a ggroup at all times the bear works, but without a group, that heal from thicket is quite essential.
WrathOfInnos wrote: »I use a warden bow-bow build occasionally in PVE. Works great for all dungeons, including vet DLC, and also vDSA and vMA. It has excellent frontal cone AoE, but lacks slightly in single target DPS (30k, vs about 40k on dual wield builds).
I recommend Master Bow front bar, with Maelstrom Bow back bar. Then pair a penetration set (night mothers gaze for group, Spriggans or two fang for solo) with another set of your choosing (VO, war machine, Briarheart, Hundings, Bone Pirate, Draugr Hulk, or hunt leader).
7 medium or 5-1-1 both work fine. All medium is slightly better for sustain, 5-1-1 increases survivability. Damage output is about be same for either of these options. 6M-1H is also a decent compromise between the 2.
For skills I use:
Front Bar: Acid Spray, Subterranean, Poison Inject, Vigor, Camo Hunter
Back Bar: Caltrops, Endless Hail, Lightweight Trap (or rearming), Bull Netch, Camo Hunter
Ultimate can be the bear, or ballista (with flawless dawnbreaker on the other bar for passive buff and AoE).
Race is ideally Bosmer or Khajiit, since Redguard, Orc and imperial passives only work up close.
The few times I have taken this character to PVP I get rid of acid spray and endless hail and slot Cutting Dive and Snipe. The forest healing ultimate can also be nice in PVP.
WrathOfInnos wrote: »@SodanTok I use a no-spammable rotation that is 12s long and includes:
2 Acid Spray (6s spacing)
4 Sub Assault (3s spacing)
1 Hail
1 Caltrops
1 Poison Inject
2 Lightweight Trap (6s spacing)
1 Heavy Attack
Those account for my 12 GCD's. Then every other rotation I activate the Netch.
I used to use cutting dive instead of acid spray, but found it only fit twice in the rotation, and if acid spray ticks for its full duration it has higher damage than one dive.
WrathOfInnos wrote: »No resource support for dummy parsing, and I've tried lover or warrior. It seems like lover adds about 1k DPS over warrior or about 3%. It works alright for solo, making up for Minor Fracture and Torugs Crisher or Alkosh, but I usually prefer Warrior since it boosts vigor.
draining shot is actually better than magnum shot, it burst heals you and doesn't push you back in situations you really don't want to get pushed. Most players have gap closers with a range of ~22meters anyway so gaining range of 12 meters doesn't mean much.
at 6 meters they can still recking blow you without gap closing. And magnum shot is stronger. The heal is really weak, you could try it, but after testing the two off and on magnum shot is better imo. Add the 40% increase in damage from asylum bow, and it becomes pretty lethal for a stun.
Forced movement is the worst thing in this game to do to yourself. Maybe you are one of a kind that likes it, but most people that say good things about magnum did not spend much time actually trying draining, Instead of using all the advantage the knockback on enemy gives you (to line up attacks like sub assault or snipe) you spend that time being knocked too, often in unfavorable position (like out of tower, to the river, ...)
And the heal is not weak lol. It would be nearly as strong as fully charged rally heal if you had same weapon damage on bow as you would have on 2h. Sure, i would not call it strong heal, but it is definitely noticeable. So much that I notice the missing heal ever since CWC patch that bugged it
Alcast has the build you need for pve. Pvp however. I would recommend
7 Medium, no need for tht 1 heavy as a ranger.
- 5 Morag Tong
- 5 Marksman
- Asylum Bow mainbar w/ Poison of choice ( I prefer ravage health w/ increase stam cost w/ lingering damage health
- 2 Weapon Damage , 1 Stam Regen Jewelry
- Bow of whatever you want for backbar w/ weapon damage enchant
- ALL IMPEN, all Stam enchants, not a single divines, front bar weapon Sharpened, and backbar powered ( or whatever gives you 8% extra healing )
- Front bar Magnum shot, lethal arrow, poison injection, Cutting dive, Acid Spray and Ballista for Ulti
- Back bar Bull Netch, Shuffle, Green Lotus, Deceptive Predator, Resolving Vigor, Healing Thicket for Ulti
- Food - Dubious Camoran Throne
- Mundus - Warrior
I would also recommend having oodles of invis pots.
This is a hyper mobile ranger build that I have used since warden was released. Works really well.
If you are in a ggroup at all times the bear works, but without a group, that heal from thicket is quite essential.
Wow... was just about to suggest almost the exact same build
I'd probably cut the Lethal Arrow on bow warden though & replace it with Sub Assault, you can use Asylum Bow to buff up Magnum Shot and combo it with Sub Assault & Dive.
Also, I'd maybe use Orzorga's Bear Haunch instead, that health regen is deceptively good for survivability
WrathOfInnos wrote: »@SodanTok I use a no-spammable rotation that is 12s long and includes:
2 Acid Spray (6s spacing)
4 Sub Assault (3s spacing)
1 Hail
1 Caltrops
1 Poison Inject
2 Lightweight Trap (6s spacing)
1 Heavy Attack
Those account for my 12 GCD's. Then every other rotation I activate the Netch.
I used to use cutting dive instead of acid spray, but found it only fit twice in the rotation, and if acid spray ticks for its full duration it has higher damage than one dive.
Edit: I also forgot to mention that I sometimes use Bird of Prey if I don't need vigor. It's not a DPS gain, but using a magicka skill in the rotation really helps with stamina sustain, and the speed boost can be nice too.
Note: This cannot compete with melee builds, but it is the best I've come up with for pure ranged.
@Jade1986 I guess, I much more prefer to actually use offensive ultimates and trees are more like backup. Could be just difference of styles (regarding the heal), but I stand behind that the forced self knockback of magnum is more often harmful than useful.