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Two-Handed Weapons Should Count As Two Set Pieces

  • Cadbury
    Cadbury
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    Daus wrote: »
    I have a better idea. How about we move Rally to the Fighters guild so we can finally bury the 2H. I can't stand handicapping myself because of that one move.

    Vigor :trollface:
    Edited by Cadbury on November 16, 2017 9:28PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Minno
    Minno
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    WTDnnwE.gif

    Was going to ask for the GIF...

    Gif needs to be updated showing a two hander sword lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • THWIP71
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    WTDnnwE.gif

    Hey, maybe it's not dead....just trying take a nap. Ever think of that, you snooty a-hole?
    Edited by THWIP71 on November 16, 2017 10:03PM
  • Strider__Roshin
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    BuildMan wrote: »
    Pve it would help balance, pvp it would hurt balance. Imo.

    Not really. A lot of builds use DW as their main bar anyways, and just back bar the 2H for Rally. And even if this change were to occur, DW will remain competitive (right now it's top dog in both PvP and PvE). A lot of people use DW for blade cloak (OP mitigation against AoEs), and blood craze (incredibly powerful DoT).
  • Strider__Roshin
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    Cadbury wrote: »
    Daus wrote: »
    I have a better idea. How about we move Rally to the Fighters guild so we can finally bury the 2H. I can't stand handicapping myself because of that one move.

    Vigor :trollface:

    Vigor doesn't give major brutality.
  • Cadbury
    Cadbury
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    Daus wrote: »
    Cadbury wrote: »
    Daus wrote: »
    I have a better idea. How about we move Rally to the Fighters guild so we can finally bury the 2H. I can't stand handicapping myself because of that one move.

    Vigor :trollface:

    Vigor doesn't give major brutality.

    Pots and hidden blade work for me

    Edit: Unless we're talking about PvP. If so, carry on ;)
    Edited by Cadbury on November 16, 2017 10:22PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • TheShadowScout
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    tizodd wrote: »
    It's seems really imbalanced that dual-wield and sword-and-board have access to 12 pieces of gear. That means they can potentially have two full normal set bonuses, and a two piece monster set bonus. Meanwhile, staves, bows, and two-handed melee weapons only have access to 11 pieces of gear at a time.

    I feel a simple fix would be to make staves, bows, and two-handed melee weapons count as two pieces of a set.

    I'm sure I'm not the only who's had this thought, but have the devs ever responded as to why they haven't made this change to balance gear?
    It seems really imbalanced that bow and staff wielders have access to more range in their attacks, or two-hander fighters get more damage per blow. That means they can potentially attack where poor DW and S&B wielders cannot fight back, ot just simply out-damage them blow by blow!

    I feel a simple fix would be...
    ...Shutting Up And Realizing That Different Weapon Lines Have Different Advantages!!!
    :p;)

    Gear IS balanced - those two-handed weapons All have different advantages over those sets that get you an extra set piece, be it range of more oomph per strike!

    And yes, as has been mentioned, some fool who doesn't realize that being able to attack at range is an Advantage, or doesn't check the damage output of the different weapons does indeed make this post about once a month, sometimes twice when the moon is full.

    What -would- be useful is them adding more weapon lines, so mage builds have a viable magica two piece choice as well and then can make up their own minds as to what they want to charge into battle (well, stand off from battle and sling spells) with... something like dual magic, or one-handed and magic for spellswords... maybe like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • Strider__Roshin
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    Cadbury wrote: »
    Daus wrote: »
    Cadbury wrote: »
    Daus wrote: »
    I have a better idea. How about we move Rally to the Fighters guild so we can finally bury the 2H. I can't stand handicapping myself because of that one move.

    Vigor :trollface:

    Vigor doesn't give major brutality.

    Pots and hidden blade work for me

    Edit: Unless we're talking about PvP. If so, carry on ;)

    Oh I'm definitely taking about PvP lol
  • Shardaxx
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    No it shouldn't. You get rally and some great attacks with 2H, you lose 1 set piece. Balance.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Strider__Roshin
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    Shardaxx wrote: »
    No it shouldn't. You get rally and some great attacks with 2H, you lose 1 set piece. Balance.

    Rally is the only reason why the 2H has a place in this game. It's the crutch of the skill tree.
  • Cadbury
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    Well, DW is a little underwhelming in PvP.

    But since they balance PvE and PvP together around here, you make do.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Gulkrim-mur
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    tizodd wrote: »
    Title^

    It's seems really imbalanced that dual-wield and sword-and-board have access to 12 pieces of gear. That means they can potentially have two full normal set bonuses, and a two piece monster set bonus. Meanwhile, staves, bows, and two-handed melee weapons only have access to 11 pieces of gear at a time.

    I feel a simple fix would be to make staves, bows, and two-handed melee weapons count as two pieces of a set.

    I'm sure I'm not the only who's had this thought, but have the devs ever responded as to why they haven't made this change to balance gear?

    How about you fight my 2h toon with any dualwielder you have then you can change post to nerf rally and exacute
  • Hempyre
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    Any dw/s&b gear doesn't even come close to the same stats nor equivilant skills.

    Show me my dw 1800+weap damage nirn gear, or skills like rally or executioner, or crit rush, or wrecking blow, etc...

    So how 'bout no.

    You want set bonus?

    Use the set.
    Edited by Hempyre on November 17, 2017 1:44AM
  • Casul
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    Daus wrote: »
    BuildMan wrote: »
    Pve it would help balance, pvp it would hurt balance. Imo.

    Not really. A lot of builds use DW as their main bar anyways, and just back bar the 2H for Rally. And even if this change were to occur, DW will remain competitive (right now it's top dog in both PvP and PvE). A lot of people use DW for blade cloak (OP mitigation against AoEs), and blood craze (incredibly powerful DoT).

    I disagree. I feel the main draw to dw (or sword and shield for me) is the extra set slot and otherwise people wouldn't sway to it. Personally this allows me to give up some nice things from 2h (such as rally, execution, and dizzying swing [also onslaught if your like me and are the 3rd person left using it]) I feel that 2h had significantly better single target burst then dual wield and sword and shield.

    I also look at that staves would also get another slot and that scares me because magicka builds already have some pretty crazy damage with 2/5/3/1 setups. Getting them to that 5/5/2 might actually cause some balance problems (in example, the ability to use spinners, julianos, and engine guardian) this let's them maintain nice damage, penetration, and resources while still having access to the destro staff skills which has alot of utility in single target pressure (crushing shock) and aoe pressure (EotS). If they did decide to give it that 2nd slot there would need to be some large balance discussions in which both sides could come to an agreement.

    I understand the desire for more build variety but some things need to be addressed slowly. As much as many people would love for ice staff dps to be a thing in competitive endgame dps it just isnt. And doing massive changes could in turn hurt the rest of the balance left in the game.

    In my opinion of course.
    PvP needs more love.
  • Cireous
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    I'm sure it will be changed eventually; hopefully this is the year.

    A similar oversight happened in GW2 with weapon sigils, I think it took them 3 years to make it right. >:)
  • WrathOfInnos
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    Kanar wrote: »

    Going bow/bow is deliberately gimping yourself and you deserve it if you go that combo. 2h/2h and DW/DW aren't any more viable.

    That is true, bow-bow can barely break 30k single target DPS, and has no defense. Why do you just accept that? I don't think every stamina build should have to be in melee range to do damage. Stam warden is the closest thing we've ever had to a viable ranged stamina build (subterranean assault, cliff racer, good buffs and debuffs) and the bow damage and passives are making it unusable in end game PVE. There are only so many melee spots in trials, and currently everyone else has to run magicka DPS.
    Kanar wrote: »

    It won't help 2h because asylum, masters or maelstrom based on application. In PvE bow uses maelstrom, in PvP it uses masters.

    They use those items exclusively because there is not another good option. If these weapons counted as 2 set bonuses it would open up the possibility of using 5-5-2 and having a monster helm replace a weapon set.
    Kanar wrote: »
    So basically you're asking for it "just because." Just use some agility jewelry or 3pc of trial set. It would be better to fix the underlying issues instead of throwing on a set bonus.

    I'm supporting the OP asking for it because it is a good idea that the devs have stated they are looking into. Threads like this serve as a nice reminder to keep looking at it because the balance is not there between weapon types in PVE. Agility set cannot compare to a decent 5 piece set, especially since it was skipped with the HotR set bonus buffs.
    Kanar wrote: »
    PS: you notice that twin slashes is one of only 2 DW skills used in the typical rotation?

    Sure, that and blade cloak are flavor of the month. The typical rotation changes every patch. That skill is only seeing use right now because the Master dual wield is finally decent. If they ever fix the Maelstrom dual wield bug then flurry might make a comeback. I hear hidden blade is starting to pop up in a few builds as well, but have not personally tried it so cannot comment on its effectiveness.

    Edited by WrathOfInnos on November 17, 2017 3:20AM
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