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Whats the point of dodgeroll?

Mickydanz
Mickydanz
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I am testing a medium build

Why are there so many skills that cannot be dodged?
is there a reason to go for medium over heavy? if the main reason going medium is mobility and evasion why does so many SINGLE target skills counter an entire armour class?

So my discussion should they get rid of single target undodgable skills?
Cropsford Mayor
  • Waffennacht
    Waffennacht
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    No they shouldn't. I played when practically everything was dodgeable and it sucked. You either rolled across the map or you were pissed.

    I've been playing medium as well, and yes undodgeable skills kill and are a pia. That doesn't mean they shouldn't exist.

    The best reason to run heavy is because of the sets that come in heavy now, not the Passives per se.

    I have more to contribute later lol
    Gamer tag: DasPanzerKat NA Xbox One
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  • casparian
    casparian
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    You know how many threads there are around here about how OP healing and blocking are? Ever wonder why there aren't many similar threads about how OP dodge-rolling is? It's because dodge-rolling has good counters in the abilities you're talking about. At the same time, dodge-rolling is still quite powerful. It can allow you to completely avoid some of the most powerful ults and burst combos in the game, while also gaining brief root immunity and (for some builds) Major Expedition.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • SodanTok
    SodanTok
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    Counters are what keeps builds in check. Contrary to what many people here would lead to believe, undodgeable skill are necessary to have fighting chance against dodge roll builds. Bigger issue is the amount of damage that is undodgeable and having almost no access to proper secondary defense that does not gimp everything you build for.

    Stuff like shield stacking magicka builds or perma blocking builds are problem because counters are much more rare. Blocking being the most obvious now.
    Edited by SodanTok on November 16, 2017 7:32PM
  • Gan Xing
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    casparian wrote: »
    You know how many threads there are around here about how OP healing and blocking are? Ever wonder why there aren't many similar threads about how OP dodge-rolling is? It's because dodge-rolling has good counters in the abilities you're talking about. At the same time, dodge-rolling is still quite powerful. It can allow you to completely avoid some of the most powerful ults and burst combos in the game, while also gaining brief root immunity and (for some builds) Major Expedition.

    except when it doesn't... i've been hit by skills that are normally dodgeable, while I was in mid dodgeroll.... While there are skills that are undodgeable, it's mostly a los thing that you need to think about... but when you get destroyed mid dodgeroll, it's a pia
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  • Kanar
    Kanar
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    No they shouldn't. I played when practically everything was dodgeable and it sucked. You either rolled across the map or you were pissed.

    I've been playing medium as well, and yes undodgeable skills kill and are a pia. That doesn't mean they shouldn't exist.

    The best reason to run heavy is because of the sets that come in heavy now, not the Passives per se.

    I have more to contribute later lol

    If dodge roll is good where it's at, then shields and block need to be nerfed to the ground to match. How about critable shields, no shield stacking, and no block cost reduction glyphs?

    Edit: Another option is that 50% of damage skills bypass block and shield.
    Edited by Kanar on November 16, 2017 7:56PM
  • Waffennacht
    Waffennacht
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    Kanar wrote: »
    No they shouldn't. I played when practically everything was dodgeable and it sucked. You either rolled across the map or you were pissed.

    I've been playing medium as well, and yes undodgeable skills kill and are a pia. That doesn't mean they shouldn't exist.

    The best reason to run heavy is because of the sets that come in heavy now, not the Passives per se.

    I have more to contribute later lol

    If dodge roll is good where it's at, then shields and block need to be nerfed to the ground to match. How about critable shields, no shield stacking, and no block cost reduction glyphs?

    Edit: Another option is that 50% of damage skills bypass block and shield.

    I am a firm believer that in the next big balancing update (who knows when it'll be) those will be addressed. They've already mentioned blocking directly.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ToRelax
    ToRelax
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    Some things, like stackable Curses, uninterruptable Soul Assault and undodgeable Cliffracers are definitely too strong counters against dodge roll. Imagine if Lava Whip now ignored block or Rapid Fire went through damage shields. That's what a *lack* of counters looks like.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • Mickydanz
    Mickydanz
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    The main reason I bring it up is because of wardens birds, there is zero counter play. The only way I can beat pigeons is being a nightblade and using cloak. But using other stam classes I cant escape the nukes, constant 3-7k undodgable spammable better then most ultimate's.

    This is NOT nerf wardens its let me have HAVE counter play please. other than front loading burst or stacking armour and out healing.
    Cropsford Mayor
  • Waffennacht
    Waffennacht
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    Mickydanz wrote: »
    The main reason I bring it up is because of wardens birds, there is zero counter play. The only way I can beat pigeons is being a nightblade and using cloak. But using other stam classes I cant escape the nukes, constant 3-7k undodgable spammable better then most ultimate's.

    This is NOT nerf wardens its let me have HAVE counter play please. other than front loading burst or stacking armour and out healing.

    The most successful I've been against birds has been a hard CC. I'm assuming the disrupt + pressure forces enough of a delay in the birds to regain health and hopefully force them to be more defensive.

    A lot of stamdens have dropped bird for wrecking blow, so it's mainly going to be Magden that runs birds. Hopefully because it's a magden there will be LoS around
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • casparian
    casparian
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    Mickydanz wrote: »
    The main reason I bring it up is because of wardens birds, there is zero counter play. The only way I can beat pigeons is being a nightblade and using cloak. But using other stam classes I cant escape the nukes, constant 3-7k undodgable spammable better then most ultimate's.

    This is NOT nerf wardens its let me have HAVE counter play please. other than front loading burst or stacking armour and out healing.

    I don't understand why people say this. There's plenty of counterplay. Between healing, LOSing, CCing, Blood Spawn procs, and the tried-and-true method of putting them on the defensive before they put me on the defensive, I rarely have trouble with birds.

    It's true, if I'm trying to close a long distance between myself and a magden without a gap closer, or if I'm running away from them in an open field, or if I'm so outnumbered that I can't pressure the warden enough to deal with their birds, then there isn't much counterplay. But those are all extremely favorable situations for that class anyway, ones which I should already have taken care not to put myself in. If you want it to be the case that there are never situations in PVP when you are just f*cked, then I think you have misguided notions of balance.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Strider__Roshin
    Strider__Roshin
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    I think shattering blows should be changed so that a certain % of your damage dealt goes through shields and blocking. I know the QQing will be strong in the forums, but if they're not going to bring dodge rolling in line with the other defense mechanics then they need to bring the others down to the same level dodge rolling is currently at. This game feels very anti-stam at the moment.
  • Skullstachio
    Skullstachio
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    Shattering blows "could" be tweaked to "Only" do a small amount of unresistable (Oblivion) damage when attacking an enemy that has a Damage Shield up, the only downside is that it only procs on damage shields, if they don't have a damage shield up, it doesn't trigger.

    100= Deal Unresistable Oblivion Damage equivalent to 25% of your opponents remaining damage shield once every 7 seconds. it already serves as a anti-thesis of Bastion which increases the strength of damage absorbing abilities by 25% at 100 points & seeing as how damage shields block critical attacks, this alternative could prove to be partly beneficial.
    Edited by Skullstachio on November 17, 2017 12:35AM
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  • Betsararie
    Betsararie
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    The point is to dodge incoming damage.
  • Casul
    Casul
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    I good balance would be to make it so a tiny amount of the frames (like 1/10 I guess, not sure how many frames give invincibility) are completely 100% dodgable. So that if you are being careful and timing your dodges you can counter some ults etc. But if you just spam it, if people time there skills etc correctly then you get hit. Fair? Opinions?
    PvP needs more love.
  • Ragnarock41
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    because without undodgeable skills,why would you run anything else but a medium armor stamblade.
    and put eternal hunt in somewhere because who doesnt like countering every single melee build with a gapcloser in open world?
  • Ragnarock41
    Ragnarock41
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    casparian wrote: »
    Mickydanz wrote: »
    The main reason I bring it up is because of wardens birds, there is zero counter play. The only way I can beat pigeons is being a nightblade and using cloak. But using other stam classes I cant escape the nukes, constant 3-7k undodgable spammable better then most ultimate's.

    This is NOT nerf wardens its let me have HAVE counter play please. other than front loading burst or stacking armour and out healing.

    I don't understand why people say this. There's plenty of counterplay. Between healing, LOSing, CCing, Blood Spawn procs, and the tried-and-true method of putting them on the defensive before they put me on the defensive, I rarely have trouble with birds.

    It's true, if I'm trying to close a long distance between myself and a magden without a gap closer, or if I'm running away from them in an open field, or if I'm so outnumbered that I can't pressure the warden enough to deal with their birds, then there isn't much counterplay. But those are all extremely favorable situations for that class anyway, ones which I should already have taken care not to put myself in. If you want it to be the case that there are never situations in PVP when you are just f*cked, then I think you have misguided notions of balance.

    All it takes me to die is 2 random cliff racers in a fight in medium armor.
    2 is enough to suddenly get me from %100 hp to %20 ish.

    It hits like a ranged wrecking blow.

    This is like saying undodgeable-unreflectable snipe would be totally fine.

    This isnt a 1v1 game.
    PvP isnt all about duels.

    You can't remind yourself that you should be ready to LOS,block,heal every 5 seconds because enemy could have a warden.
    This isnt how people play PvP.

    Get some realistic expectations.

    Why do you think having a press this to win button in PvP is fine?
    Edited by Ragnarock41 on November 17, 2017 12:36PM
  • Strider__Roshin
    Strider__Roshin
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    Blanco wrote: »
    The point is to dodge incoming damage.

    Like slow moving birds?
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