You know how many threads there are around here about how OP healing and blocking are? Ever wonder why there aren't many similar threads about how OP dodge-rolling is? It's because dodge-rolling has good counters in the abilities you're talking about. At the same time, dodge-rolling is still quite powerful. It can allow you to completely avoid some of the most powerful ults and burst combos in the game, while also gaining brief root immunity and (for some builds) Major Expedition.
Waffennacht wrote: »No they shouldn't. I played when practically everything was dodgeable and it sucked. You either rolled across the map or you were pissed.
I've been playing medium as well, and yes undodgeable skills kill and are a pia. That doesn't mean they shouldn't exist.
The best reason to run heavy is because of the sets that come in heavy now, not the Passives per se.
I have more to contribute later lol
Waffennacht wrote: »No they shouldn't. I played when practically everything was dodgeable and it sucked. You either rolled across the map or you were pissed.
I've been playing medium as well, and yes undodgeable skills kill and are a pia. That doesn't mean they shouldn't exist.
The best reason to run heavy is because of the sets that come in heavy now, not the Passives per se.
I have more to contribute later lol
If dodge roll is good where it's at, then shields and block need to be nerfed to the ground to match. How about critable shields, no shield stacking, and no block cost reduction glyphs?
Edit: Another option is that 50% of damage skills bypass block and shield.
The main reason I bring it up is because of wardens birds, there is zero counter play. The only way I can beat pigeons is being a nightblade and using cloak. But using other stam classes I cant escape the nukes, constant 3-7k undodgable spammable better then most ultimate's.
This is NOT nerf wardens its let me have HAVE counter play please. other than front loading burst or stacking armour and out healing.
The main reason I bring it up is because of wardens birds, there is zero counter play. The only way I can beat pigeons is being a nightblade and using cloak. But using other stam classes I cant escape the nukes, constant 3-7k undodgable spammable better then most ultimate's.
This is NOT nerf wardens its let me have HAVE counter play please. other than front loading burst or stacking armour and out healing.
The main reason I bring it up is because of wardens birds, there is zero counter play. The only way I can beat pigeons is being a nightblade and using cloak. But using other stam classes I cant escape the nukes, constant 3-7k undodgable spammable better then most ultimate's.
This is NOT nerf wardens its let me have HAVE counter play please. other than front loading burst or stacking armour and out healing.
I don't understand why people say this. There's plenty of counterplay. Between healing, LOSing, CCing, Blood Spawn procs, and the tried-and-true method of putting them on the defensive before they put me on the defensive, I rarely have trouble with birds.
It's true, if I'm trying to close a long distance between myself and a magden without a gap closer, or if I'm running away from them in an open field, or if I'm so outnumbered that I can't pressure the warden enough to deal with their birds, then there isn't much counterplay. But those are all extremely favorable situations for that class anyway, ones which I should already have taken care not to put myself in. If you want it to be the case that there are never situations in PVP when you are just f*cked, then I think you have misguided notions of balance.