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Would you want in a next Chapter or(if) Expansion in ESO to have new gear lvl cap?

xenowarrior92eb17_ESO
xenowarrior92eb17_ESO
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Edited by xenowarrior92eb17_ESO on November 15, 2017 5:07PM

Would you want in a next Chapter or(if) Expansion in ESO to have new gear lvl cap? 95 votes

Yes.
9%
vovus69LazkinMufridDemycilianMrCray78AkrasjelBlazingDynamoGadget4Karmanorway 9 votes
No.
77%
flintstonevailjohn_ESOdodgehopper_ESOaarolmstedb14_ESOlolo_01b16_ESOTurelusDarkstorneeklhaftb16_ESOmakrethluen79rwb17_ESOstarlizard70ub17_ESOkojouWingczarAnnalyseAhPook_Is_HereHuyenanothermeStreegaFlaminir 74 votes
Only if there will be new things and i won't have to regrind the old stuff(R.I.P. vMA).
8%
agabahmeatshieldb14_ESOtimb16_ESO85xenowarrior92eb17_ESOAshtarisEvilKiwiIronCrystalInsanepirate01Bevik 8 votes
I don't care.
4%
RunsIrfindLiquidPonySammyFable 4 votes
  • Dottzgaming
    Dottzgaming
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    No.
    There is 0 purpose to raising the gear level cap unless they completely re-do how leveling and scaling works in the game.

    As im sure you and everyone else reading this knows, the way this game works is through scaling - the content in the game is 160, and anyone who isnt 160 scales to that content. This applies to new content, and old content. If you raise the new gear cap to say 180, making the content in the game 180, the player will also scale to 180. There is no increase in power. Your character will not feel any stronger. Sure, your stats will be higher, but so will everyone and everything elses, so all you did was take the current power level and shift it to utilize different numbers. And it's not like there is new content you can do now or something; the game scales.

    Unless ZoS overhauls the entirety of what they implemented in 1T, this will never happen

    IF it for some reason does, it proves that they dont understand what i just explained. And i cant believe that a multi-million dollar company with a team of developers wouldnt understand this very simple mathematical fact
    Edited by Dottzgaming on November 15, 2017 5:12PM
  • Apache_Kid
    Apache_Kid
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    No.
    Until they change the way that content scales with the player since 1T, this would be the worst possible addition to the game yet. Our characters would be instantly nerfed over night and we would have to grind out a whole new level of gear to be at the EXACT SAME power level we were before. Would cause myself and many others to quit the game for good. Sad!
  • ADarklore
    ADarklore
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    No.
    As others have said... a gear level cap would ONLY make sense if the scaling system was changed... currently there is absolutely no reason to raise the gear cap. I've always been a proponent of gear level raising, but this was based on other MMOs whose content increased in difficulty with each DLC... currently in ESO, gear level raising would not make sense.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • IcyDeadPeople
    IcyDeadPeople
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    Certainly wouldn't be excited about it, but wouldn't be surprised either, as it's been years since last gear cap increase
  • Doctordarkspawn
    Doctordarkspawn
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    No.
    Why would you want to?

    People cry about 'power creep' enough.
  • kojou
    kojou
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    No.
    If for example they raised the cap to CP 200 for gear, most of us would already have the level, but would have to farm a new material type to craft new armor, farm new jewelry and/or armor, but we would get more power from it.

    The problem with this is that they are already nerfing things left and right because of the champion system. They would end up having to do a whole other re-balancing patch just to fix all the things that were made OP by the CP 200 gear. Making a lot of effort for us and them only to get back where we started.

    If they were wanting to go through another gear balancing effort I would rather they just make everything that is currently CP160 into Level 50 and get rid of the CP based "gear gate" altogether.
    Playing since beta...
  • Huyen
    Huyen
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    No.
    Higher cap, means adjusted monsters means more powercreep, wich doesnt add anything.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    No.
    Hell no, raising gear cap is oldschool MMO. ESO evolved and I don't want that to be back. Let's keep evolving to better things.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Yellow_Monolith
    Yellow_Monolith
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    No.
    No,why would I want to lose all my bis gear?
  • Asardes
    Asardes
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    No.
    Would introduce a senseless grind since the game is already scaled. At the start there were gear levels because the zones themselves had levels. It made sense to add a new tier when a new zone was released. But since One Tamriel all zones are basically the same level. Even if they introduce CP200 or CP300 gear it will have proportionally the same stats as CP160 has today but CP160 will have reduced stats. This has been done in the past each time they introduced new veteran ranks. For example when IC was released and the cap was raised to VR16, the new gear had the same stats as the old VR14, but VR14 stats were reduced in order to force people into grinding VR15-16 mats. Also it took some time between IC and One Tamriel for all group content to be scaled to VR16/CP160. Craglorn trials stayed at VR14 for almost a year. It's hard to think why ZoS would basically backtrack on that, since the game has become much more successful once everything was scaled. One Tamriel patch has probably seen the largest influx of new players since release.
    Edited by Asardes on November 15, 2017 5:56PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • OutLaw_Nynx
    OutLaw_Nynx
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    No.
    No
  • flintstone
    flintstone
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    No.
    No!.....I still remember how all my vet14 gear was worthless after that level jump. ZOS really screwed everyone with that change......no more.
  • SammyFable
    SammyFable
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    I don't care.
    Scaling exists. So by raising armour gear cap, pve mobs will also gain a raise. You might do more damage, but the mobs will have more health, maybe more mitigation, you will have more survivability, but mobs will hit harder. Same goes for PvP. People will deal more damage, but will have more health, more resistance, bigger shields. Any benefit a higher gear cap might have will be countered. People would just have to regrind stuff like MSA weapons.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Akrasjel
    Akrasjel
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    Yes.
    For the tears and rage.

    But in the end it's up to the devs.
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • altemriel
    altemriel
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    No.
    no reason for that
  • Katahdin
    Katahdin
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    No.
    No point with the way scaling works.

    Grind for the sake of grind is not interesting or compelling gameplay
    Beta tester November 2013
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    this old chestnut again

    well...I suppose Christmas is close, so bringing out the chestnuts might be quite festive :)
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Only if there will be new things and i won't have to regrind the old stuff(R.I.P. vMA).
    The reason I made this pool is to have as many people tell their opinion which I assume is mostly a negative one regarding the matter...just in case as I am sure ZoS is reading this and so they will see our opinion regarding it so they wont make the mistake to do this wonderful thing...on the other hand they might now how to punish us if we misbehave >:3
  • dodgehopper_ESO
    dodgehopper_ESO
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    No.
    I don't want a new gear cap. In fact I don't really want new gear sets. I realize that sounds like a stick in the mud but frankly I just want a balanced enjoyable game. The game is the experience, not the crap that drops off of dead monsters. I'm much more intrigued by rewards like the clockwork dummy thingie (too bad pvp doesn't get anything cool like that). Give us cool stuff to work for, not necessarily the next greatest OP nonsense.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Flaminir
    Flaminir
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    No.
    No... No... and thrice NO!!!

    For two main reasons:

    1. There is already a massive grind in the game... for everything.... adding an extra re-grinding of gear etc which changes regularly anyway is just pointless apart from annoying the hell out of everybody and driving people away.

    2. Power creep..... there is already a lot via CP which is leading to other things being nerfed.... people don't like nerfs, but if they increase the gear cap then that will be SUCH a big power increase across the board that there will have to be big nerfs elsewhere to keep any semblance of balance. Tis would be unpopular a smany won't se ethe bigger picture, only the nerfs.... so they are better keeping the gear cap as it is.
    GM of the Unholy Legacy
    PC/EU/EP
  • Darkstorne
    Darkstorne
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    No.
    Has the gear lvl cap really been far as decided to use even go want to do look more like?
  • Turelus
    Turelus
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    No.
    No as we already have a progression system via CP now.

    I would rather they focus on getting one system for progression working smoothly than have two at once.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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