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Dismantle/Redone the current class system?

Lyserus
Lyserus
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The reason and need to do this is simple---- dismantle the current unbalanced and lack-of-lore/background classes, and bring ESO back to the good old ES game fashion.
So to start with, we should keep the current stam weapon skill lines, and possbily the world skill lines, pvp skill lines and crafting skill lines.

However we should remove the class skill lines, instead bring back the old 8 types of magic---each with their own skill line. And while corresponding staves are still used to provide enhancement of certain type of magic, it is no longer a must. (However as restriction/limitation most of the abilities should be make viable only when enhanced by staves)

Other than that, if you want to learn some special skills, you need to go to certain places and join in their rank/ gain their trust:
Fighter guild provides the training of weapons, and some skills against daedric powers;
Mage guild provides general types of magic training, and perhaps provide the making of scrolls.
Undaunted provides their special ways of fighting that focus on provide grp utility;
Natural magic? Go to wyrdresses or druids;
Holy magic? churches and temples, and possibly hists;
Sneaking in plain sight? Thief guild!
wait in shadow for the one oppertunity to decide the win or loss in one hit? Darkbrotherhood welcome you
Ancient yokudan way of fighting? seek out sword schools in hammerfell
Special Arcane? summerset is full of them, or perhaps some telvanni mages?
.....Want to learn to fist fight? Well go to the place we don't talk about ;)

So basically instead of class+weapon+special(guild/world etc) system, change it to weapon/spell+special, simpler, while all skills are accessible to all characters, there are still choices to be made. A vampire shouldn't be hearing the call from stendarr, a man of wild forest will turn down the best teacher of mind-enslaving arcane, a student of yokudan way would rather die than touching any necromancing magic, tho they study together but your restoring professor will not teach you the best of his spells if he knows you are practicing mass destruction spells as well....While the roles (tank/dps/heal) will still remain, the possibilities and combinations to become best in those roles will be near infinite and based on variety of situations, it is impossible to minmax, thus balancing the game, and giving ppl more choices and reach the real "play how you want"
Edited by Lyserus on November 15, 2017 5:02PM

Dismantle/Redone the current class system? 31 votes

Yes!
25%
falcasternub18_ESOStreegaDemycilianMettaricanaGallantGuardianLyserusVizikulRiddari 8 votes
No!
67%
aarolmstedb14_ESOTevnarkojouHuyentplink3r1ToRelaxEirellaCillion3117DefiltedKelNumber_51White wabbitGalenus_of_PergamonjssriotInsanepirate01OnefrkncrzypopeTrinotopsFakeFoxBrightOblivionjosiahva 21 votes
Other!
6%
anothermeSandman929 2 votes
  • jssriot
    jssriot
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    No!
    What? And throw away toons players have spent hours and tons of effort to build? Gods, no. You've arguing for a completely different game. Which is fine if this was a "Hey, how about this for another ES game?" poll. If you don't like ESO, go play something else.
    Edited by jssriot on November 15, 2017 5:11PM
    PC-NA since 2015. Tired and unimpressed.
  • GallantGuardian
    GallantGuardian
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    Yes!
    It would make the game a lot more fun I'd rather not be s magic wielding tank ... I'd rather all my tank skills came from heavy armor line and one handed shield along with fighters guild and the undaunted line
  • Lyserus
    Lyserus
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    Yes!
    Add: Why ZOS should consider this system

    Once ZOS add in any new classes, like warden, ZOS get themselves trapped....That is three skills lines with both actives and passives that players did not pay for it can never experience
    Make it too weak? that is hardly any attraction
    Make it too good? "P2W!!! ZOS doesn't care about us!!!" etc etc

    True that to make the new content more fun, new skills need to be introduced, and because those contents are not gonna be free, some abilities are bound to be behind a pay wall. It can't be avoid.

    But it should at least be accessible to all players, not just new chars. However, that doesn't nessecesarily prevent ppl create new chars.
    Those with 6+ chars either love the variety, roleplay, or simply hate to re-roll some of the good chars. Removal of classes is not gonna change that, when some dlc dark magic skills come out they will still create new chars rather than respec their priest of light, and no more classes means ZOS can only make 1 or 2 skill lines max per year while still provide the motivation for ppl to try out new things because of the limitation and new combinations.
  • Lyserus
    Lyserus
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    Yes!
    jssriot wrote: »
    What? And throw away toons players have spent hours and tons of effort to build? Gods, no. You've arguing for a completely different game. Which is fine if this was a "Hey, how about this for another ES game?" poll. If you don't like ESO, go play something else.

    I'm sure ppl protested the same thing when OT is introduced and saying it would be completely different game..and yet it turns out save the game from ill reputation and ESO had a tide turned for their big decision

    Can't see why this can't be another one
  • Huyen
    Huyen
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    No!
    This is an MMO, not a typical ESO game. Get over it.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Sandman929
    Sandman929
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    Other!
    Went with "other" because this is the way I'd rather the game had been, but we're way too far down another road to get there now.
  • Mettaricana
    Mettaricana
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    Yes!
    I agree with this system and makes a ton more sense also would bust open the play how you want and make it more real.
  • josiahva
    josiahva
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    No!
    No, it would be a much better idea to unlock the other class skills to all classes, just higher experience to level up and a mismatched skill would be less effective out of class(as an example, a DK could learn Sorc skills, but it would take 10x experience to level them and cost 20% more to use them, this would still force you to choose your base class, but expand your utility toolkit and provide much more diversity in build choices.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Lyserus wrote: »
    So basically instead of class+weapon+special(guild/world etc) system, change it to weapon/spell+special, simpler, while all skills are accessible to all characters, there are still choices to be made. A vampire shouldn't be hearing the call from stendarr, a man of wild forest will turn down the best teacher of mind-enslaving arcane, a student of yokudan way would rather die than touching any necromancing magic, tho they study together but your restoring professor will not teach you the best of his spells if he knows you are practicing mass destruction spells as well....While the roles (tank/dps/heal) will still remain, the possibilities and combinations to become best in those roles will be near infinite and based on variety of situations, it is impossible to minmax, thus balancing the game, and giving ppl more choices and reach the real "play how you want"

    And with the current way damage scales on your stats and resources, this all turns into dust.

    Do I get this right?
    Step one: remove hard skill choice restriction by chosen classes (and resource choice in their power)
    Step two: implement hard skill choice restriction by chosen "path" (yokudan warrior adpet won't use necromancy)

    Ignoring the fact that I think it's far too late for such a drastic change, what do you think how long it will take until a meta takes shape? Few weeks after the patch, every (deemed impossible) "mixmaxer" will run the most effective combination.

    For competitive players this won't grant them freedom. Players who like to slender around can already chose. If you let those "paths" (yokuda, vampire, s'rendar, etc.) be permanent, it's just another class system.

    E: typo
    Edited by Chilly-McFreeze on November 15, 2017 6:10PM
  • BrightOblivion
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    No!
    I'll pass, thanks. One, we are indeed too far down the road for such a sweeping change. You mentioned 1T, but 1T really just implemented level scaling and opened up the map, so that you weren't shoved down the same road every single time on every single character, because you'd get crap xp or completely destroyed otherwise. A sorc remained a sorc, and Glenumbra and its quests remained the same. Your character just got a handicap that slowly degrades as they level to CP160.

    What you're proposing is a wholesale annihilation of how things work and a start from scratch. The ship that might have gone to that destination has long since sailed.

    Two, the odds of ZOS abandoning their class system, especially when they've already announced that each class is going to be reworked to have a dps line, a heal line, and a tank line (thus the changes to malevolent offering or whatever it's called to take some of your health and heal another), are worse than a snowman's life expectancy in the Sahara at high noon. It was marketed from the get-go. A major selling point of Morrowind (for ZOS, at least) was the new Warden class. They're not going to scrap it 4 years down the road.

    Three, while some may call it a realization of "play how you want," it seems more like a decrease in character versatility to me. I mean, yeah, my magsorc uses a lot of destruction magic but maybe I want to use her to heal something. Under your system, I couldn't even be the best healer I could be, because of those pesky restoration masters being prejudicial. How's that any better than our current "Templar BIS"?

    It just seems bland and unappealing to me in this MMO setting. As for "there'd be no min-maxing," yeah right. People will find the setup that does the most dps, and others will replicate it. And it'll be even more bland, because there won't even be a "this is the best setup for mag/stam <class>". Just "this is the best setup period."

    No, thanks.
  • Riddari
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    Yes!
    Honestly, there is very little in this game that reflects elder scrolls via gameplay. Sure some lore is there and some aesthetic quality is there but the way you actually play the game has very little to do with elder scrolls and feels more like a typical mmo (minus a lot more classes).

    I would be totally for this change. You could keep all your gear and currently unlocked skills (given they don't conflict) but you'd have the freedom to tailor your game to how you wanna play.
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