GothicPython wrote: »I think DK's just need a complete overhaul in general. Almost every single skill needs to be reevaluated and most passives could use some adjusting or replacing as well. I'll run through all the skills and the changes I think should potentially be made.
Ardent Flame
- Dragonknight Standard - This ability should have it's cost reverted to 200
- Shifting Standard - This morph should cost 150
- Standard of Might - This morph is fine as is, but should cost 200
- Lava Whip
- Molten Whip - This morph should convert to a stamina ability and scale off stamina and weapon damage. It should also provide some other benefit instead of the weapon/spell damage (I've read a lot of suggestions saying minor heroism before which would probably be perfect)
- Flame Lash - Unchanged
- Searing Strike
- Venemous Claw - Unchanged
- Burning Embers - Unchanged
- Fiery Breath
- Noxious Breath - Unchanged
- Engulfing Flames - Unchanged
- Fiery Grip - Make this skill less buggy in general and adjust the height restriction some in cyrodiil
- Empowering Chains - Unchanged (maybe make it a stamina morph)
- Unrelenting Grip - Unchanged
- Inferno - Completely overhaul this skill (again), maybe make it some sort of execute ability
- Combustion - This passive was recently nerfed, but it has always seemed pretty underwhelming to me. It should probably be asjusted or replaced.
- Warmth - Increase the duration to 10 seconds
- Searing Heat - Unchanged
- World in Ruin - Replace completely or buff, because it's fairly underwhelming as well.
Draconic Power
- Dragon Leap
- Take Flight - Unchanged
- Ferocious Leap - Unchanged
- Spiked Armor
- Hardened Armor - Unchanged
- Volatile Armor - Unchanged
- Dark Talons
- Burning Talons - Unchanged
- Choking Talons - Unchanged
- Dragon Blood
- Green Dragon Blood - Scale off max stamina and provide a different bonus other than major endurance. Maybe make is a flat 10-15% stamina recovery bonus so that it can stack with major and minor endurance
- Coagulated Blood - Unchanged
- Reflective Scales
- Reflective Plate - Instead of providing minor ward, change to removes all snares and grants snare immunity for a short time (This was suggested in this post by @ak_pvp and it makes a lot of sense)
- Dragon Fire Scale - Unchanged
- Inhale - I haven't used this skill enough to be able to provide any sort of reasonable suggestion
- Deep Breath - Unchanged
- Draw Essence - Unchanged
- Iron Skin - Unchanged
- Burning Heart - Unchanged
- Elder Dragon - Very underwhelming unless your going for a full health recovery build, should probably just be replaced with something more widely useful.
- Scaled Armor - Unchanged
Earthen Heart
- Magma Armor - This ultimate and it's morphs should cost less (maybe 150)
- Magma Shell - This morph should provide something other than just a synergy option (maybe increased duration)
- Corrosive Armor - Unchanged (other than cost reduced)
- Stonefist
- Obsidian Shard - This morph should convert to a stamina ability and scale off stamina and weapon damage. It should also provide some other benefit instead of healing an ally.
- Stone Giant - Unchanged
- Molten Weapons - This ability should probably provide both major brutality and major sorcery from the start.
- Igneous Weapons - If major brutality is part of the base skill, then this ability should have some other bonus that would be beneficial to stamina users. (No suggestions immediately come to mind)
- Molten Armaments - Unchanged (other than also granting major brutality as part of the base ability)
- Obsidian Shield
- Igneous Shield - Revert the duration nerf to major mending
- Fragmented Shield - Change the name and make it provide a different benefit (maybe increased strength or provide minor protection)
- Petrify
- Fossilize - Unchanged
- Shattering Rocks - Make more appealing (maybe increase the damage suffered when effect ends)
- Ash Cloud - Haven't used this ability or it's morphs since it lost miss chance, so I have no idea how to make it any better. (maybe increase the radius for starters)
- Eternal Mountain - Unchanged
- Battle Roar - Increase the amount returned by 50-100%
- Mountains Blessing - Maybe also provide minor sorcery
- Helping Hands - Increase the amount of stamina returned (maybe double it at least)
DK's, particularly stamDK's, definitely need some help right now. We've received so many nerfs, both direct and indirect, over the last few months and have not received anything to help counter those nerfs.
Stam DK in CP campaign isn't that bad imo. It is just isn't that strong as 3,4 patches ago.
In non-CP however... Not feeling it at all for stam DK