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How have transmutation crystals impacted the player economy?

Mannix1958
Mannix1958
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Changing items to desired traits with transmutation stations have been in play for a little while now. Has this had any impact on sales & pricing of other items in a good or bad way for the scope of the player economy?
Edited by Mannix1958 on November 13, 2017 12:26PM

How have transmutation crystals impacted the player economy? 57 votes

Its been a postive thing because...(Please cite reason)
24%
SolarikenWitarvassilijCavedogSkinzzblkjagJaminiInsanepirate01RANKK7FeanorBevikgeneralmyrickDont_do_drugsDunnn 14 votes
Its been a negative thing because...(Plese cite reason)
8%
Iruil_ESOBlobskySkoomahArvenAldmeriAlpheu5 5 votes
It has not had any impact on the player economy.
17%
kojougreyloxOeildefeu91ChunkyCatBlackbird_VkylewwefanQbikenRunscheisudaki_esoMJallday 10 votes
The impact on the player economy is minimal compared to its value to offset the RNG
49%
Grymmoirezarialeandro.800ub17_ESOmadeeh91rwb17_ESOWingAzraelKriegCh4mpTWredspecter23code65536obscure7JonnoMannix1958LadyNalcaryaPS4_ZeColmeiaNyPetiwowpKaspyBlanketFortUfretinjlboozerLadislao 28 votes
  • Cavedog
    Cavedog
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    Its been a postive thing because...(Please cite reason)
    The two biggest issues I have with ESO are storage and farming times. Anything that will address these issues with the game is a positive impact IMO. (and IMO, the transmute stations do nothing to mitigate the need for more storage, it just very slightly reduces farming times for the item/trait you need)
  • kojou
    kojou
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    It has not had any impact on the player economy.
    50 is a lot. People are only going to trait change things that are really difficult to grind (i.e. Rare weapons). There may be some lost sales on the high end, but it won't have that much effect on the overall economy.

    So far I changed a Moondancer staff to infused and a perfect staff to infused. Both are BoP so my changes had no effect on the economy yet... :smiley:
    Playing since beta...
  • Blobsky
    Blobsky
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    Its been a negative thing because...(Plese cite reason)
    The question is on 'economy' - I run 3 trade guilds, have made two trading guides, and can safely say that armour and weapons are far harder to sell. That being said, it is still a nice system to have for many other reasons
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • SaintSubwayy
    SaintSubwayy
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    50 is a lot. People are only going to trait change things that are really difficult to grind (i.e. Rare weapons). There may be some lost sales on the high end, but it won't have that much effect on the overall economy.

    So far I changed a Moondancer staff to infused and a perfect staff to infused. Both are BoP so my changes had no effect on the economy yet... :smiley:

    you're wrong with that statement, im sitting on arround 300 stones now (geodes in inv included ect) an I've no idea what to do with them.
    as do other ppl i know

    It depends on how activly you farm the crystalls, and how you farm them (trials, rotw, dailies ect.)
    Edited by SaintSubwayy on November 13, 2017 12:44PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • generalmyrick
    generalmyrick
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    Its been a postive thing because...(Please cite reason)
    I'm getting new armor pieces and jewelry for 1k in the guild traders! I don't ever remember that. No less than 10k and some trader nerd/geek starts shouting about supply and demand...not anymore.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • BrightOblivion
    BrightOblivion
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    The impact on the player economy is minimal compared to its value to offset the RNG
    To be entirely honest, compared to its much-welcome impact on my RNG, I couldn't give a flying, flaming futon about its market impact. I'm not facing the prospect of 40+ runs to get properly traited Ebon gear, like I was for divines netch gloves. If I get an Alkosh 1h&shield or VO dagger and axe, I'm good and done. Retrait those bad boys and slot 'em in. Same with Maelstrom/Master weapons if/when I run those. Once I get the stuff, I'm good. (It may still be craptons of runs, but that's okay.)

    Are weapon and armor prices down some? Yeah. But good, proper trait weapons are still 50-100k+ each. The end of the marketing world, it is not.
  • redspecter23
    redspecter23
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    The impact on the player economy is minimal compared to its value to offset the RNG
    Everything I've trait changed so far has been BoP. In general these items such as weapons and monster helm/shoulder sets are the ones that are hardest to beat RNG on. For this feature to affect the economy, it would need to be applied to BoE sets. Those are the last things I'd ever trait change because the option to just go buy them and skip the RNG already exists.

    I can't see ever wasting this on a BoE armor piece as they just aren't worth that much. It would have to be an extremely sought after weapon for me to bother and off the top of my head I can't think of any that have a current value higher than I personally value 50 transmute stones at. I'd just go buy the weapon instead.
    Edited by redspecter23 on November 13, 2017 2:53PM
  • Tasear
    Tasear
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    Blobsky wrote: »
    The question is on 'economy' - I run 3 trade guilds, have made two trading guides, and can safely say that armour and weapons are far harder to sell. That being said, it is still a nice system to have for many other reasons

    This
  • Jamini
    Jamini
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    Its been a postive thing because...(Please cite reason)
    The prices of the highest end items have fallen, and less-desirable traits in good sets have went up a little. Things are just more normalized overall. This is a good thing overall, since there is less grinding all around for everyone.

    ...now vMA needs to stop giving me 2-handed weapons so I can get something worth transmuting...
    "Adapt. or Die."
  • Gilvoth
    Gilvoth
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    To be entirely honest, compared to its much-welcome impact on my RNG, I couldn't give a flying, flaming futon about its market impact.

    hahaha Halarious comment and i agree 100%, but i LOL when i saw what you said.
    dude, that was halarious.

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