TheShadowScout wrote: »A bit like building up your housing back in TES-III:Morrowind, perhaps?
Certainly, it sounds like fun!
Make each house available in several "stages"... and then either unlock the stages through a resource project, or buy them with crowns (See, greedy ZOS suits? Profit! There's profit to be made here!)...
Some homes may go from rubble-filled ruin to grand and clean, with an increase in furniture allowance as well so you can clutter them right up again with your trinkets and whatever. Others may also expand in physical size, like adding a secret "hideout" cellar to the small and modest one-room hut...
I loved that one! Of course, my characters -always- were very careful not to kill indiscrimately... though more from a roleplay background, even when I play assassins I don't just pixel-murder for fun, its a profession! No writ, no stabbity-stab! So, naturally I found the Morag Tong in that game very much to my liking, moreso then the dark brotherhood in other TES gamesTheShadowScout wrote: »A bit like building up your housing back in TES-III:Morrowind, perhaps?
Certainly, it sounds like fun!
Make each house available in several "stages"... and then either unlock the stages through a resource project, or buy them with crowns (See, greedy ZOS suits? Profit! There's profit to be made here!)...
Some homes may go from rubble-filled ruin to grand and clean, with an increase in furniture allowance as well so you can clutter them right up again with your trinkets and whatever. Others may also expand in physical size, like adding a secret "hideout" cellar to the small and modest one-room hut...
I remember those quests. The funny thing was, that you could kill anyone in that game and once they were dead, they stayed dead. Kill an NPC early in the game, only to find out later he was needed for a quest later on. That quest was now and forever, incomplete...