House Specific Quests

UrbanAvalon
UrbanAvalon
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I was looking around the Pariah's Pinnacle house the other day, which I am super excited for, and I realized something.... it's a dump. There's rubble everywhere, the ceiling is collapsing and most of the arches are in ruin.

What do you guys think about ZOS adding a quest (or quests?) for some of the houses that will let you clean them up or expand them? Some ideas would be: Collect 500 Heartwood to build/repair a watch tower, find and hire a stonemason to repair walls, acquire some pitch to clear a blocked cave... and so on.

Just a rough concept, but what do you guys think?
[PS4] [NA] [DC] [Mauloch's Legion]:
Aegir gro-Narok - Stamina Dragonknight (Orc; Main, PvP, Crafter)
Rias gro-Narok - Stamina Sorcerer (Orc; DPS)
Rag gro-Narok - Stamina Nightblade (Orc; PvP, Brother of Dag)
Dag gro-Narok - Magicka Templar (Orc; Healer, Brother of Rag)
Fen gro-Narok - Magicka Dragonknight (Orc; Tank)
  • wyterice24b14_ESO
    wyterice24b14_ESO
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    That is a really neat idea actually!
    Happy Patch day!
  • idk
    idk
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    The first thing that needs to be done is permit us to mount on our property. The larger properties that have decent yards at a pain.

    The crown store home that was listed about a month, two months ago, had a great size outdoors. Would have paid crown for it, but we cannot mount in it so it is just a pain.

    Zos, @ZOS_GinaBruno @ZOS_JessicaFolsom It would be great and heck, even inside the homes but at least outdoors.

    But to OPs statement. One thing I think Zos dropped the ball on is buying any home is all or nothing.

    If a home had a starter area that could be purchased then players could unlock additional areas Zos may find the larger homes would sell more, especially the limited time homes. Heck, the crown store homes would still require crowns to unlock the additional areas.

    It would permit players to get the home the wanted even if they did not have the full crown amount at the time the limited time home was for sale.
  • TheShadowScout
    TheShadowScout
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    A bit like building up your housing back in TES-III:Morrowind, perhaps?
    Certainly, it sounds like fun!

    Make each house available in several "stages"... and then either unlock the stages through a resource project, or buy them with crowns (See, greedy ZOS suits? Profit! There's profit to be made here! :p;) )...

    Some homes may go from rubble-filled ruin to grand and clean, with an increase in furniture allowance as well so you can clutter them right up again with your trinkets and whatever. Others may also expand in physical size, like adding a secret "hideout" cellar to the small and modest one-room hut...
  • Taleof2Cities
    Taleof2Cities
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    TESV:Skyrim (Hearthfire) had a similar concept.
  • Ackwalan
    Ackwalan
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    A bit like building up your housing back in TES-III:Morrowind, perhaps?
    Certainly, it sounds like fun!

    Make each house available in several "stages"... and then either unlock the stages through a resource project, or buy them with crowns (See, greedy ZOS suits? Profit! There's profit to be made here! :p;) )...

    Some homes may go from rubble-filled ruin to grand and clean, with an increase in furniture allowance as well so you can clutter them right up again with your trinkets and whatever. Others may also expand in physical size, like adding a secret "hideout" cellar to the small and modest one-room hut...

    I remember those quests. The funny thing was, that you could kill anyone in that game and once they were dead, they stayed dead. Kill an NPC early in the game, only to find out later he was needed for a quest later on. That quest was now and forever, incomplete.



    Until a mod came along that could bring them back to life.

  • TheShadowScout
    TheShadowScout
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    Ackwalan wrote: »
    A bit like building up your housing back in TES-III:Morrowind, perhaps?
    Certainly, it sounds like fun!

    Make each house available in several "stages"... and then either unlock the stages through a resource project, or buy them with crowns (See, greedy ZOS suits? Profit! There's profit to be made here! :p;) )...

    Some homes may go from rubble-filled ruin to grand and clean, with an increase in furniture allowance as well so you can clutter them right up again with your trinkets and whatever. Others may also expand in physical size, like adding a secret "hideout" cellar to the small and modest one-room hut...

    I remember those quests. The funny thing was, that you could kill anyone in that game and once they were dead, they stayed dead. Kill an NPC early in the game, only to find out later he was needed for a quest later on. That quest was now and forever, incomplete...
    I loved that one! Of course, my characters -always- were very careful not to kill indiscrimately... though more from a roleplay background, even when I play assassins I don't just pixel-murder for fun, its a profession! No writ, no stabbity-stab! So, naturally I found the Morag Tong in that game very much to my liking, moreso then the dark brotherhood in other TES games ;) Anyhow, thus I never had any troubles building my Morrowind homes...

    But the concept would translate very well into ESO methinks! It might be too much code if they let people do everything in detail, but limiting "house upgrades" to set stages... should be quite manageable!
  • LadyAstrum
    LadyAstrum
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    I'd love it. I'm a housing fiend (I've left games after devs have said there'd be no housing or it took too long to be implemented) so anything that adds to the experience would be a plus in my mind. And yes, I am also a sims fan, but there's something uniquely enticing about housing in an mmo, especially in a game like Elder Scrolls with such an absorbing world.
    Edited by LadyAstrum on November 12, 2017 11:38AM
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
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