There's people on the forums who would put up a case for a defending trait bow as a viable option to tank lmao don't listen to this nonsense.
I agree with OP, the frost staff should be utilised as a DPS option like all other TES games. I like the idea of the light and heavy attacks being quicker.
I slightly disagree with minor berserk but I think something else could be used such as minor fracture.
The tank idea really don't seem half hearted and incomplete. It was a good idea I suppose but I think that should have been a whole defensive skill like for that type of staff with its own unique passives.
Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 1 viable tanking options.
Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 1 viable tanking options.
Fixed that for you
Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 2 tanking options.
Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 1 viable tanking options.
Fixed that for you
My friends and soon to be me do vet dungeons and trials as a frost tank, sorry to burst your bubble.
kendellking_chaosb14_ESO wrote: »Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 2 tanking options.
The Destruction line is DPS centric, adding two passives will not change that. For a magic tank weapon to work it needs to be it’s only thing. On a new skill line with powers and passives for magic tanking.
Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 1 viable tanking options.
Fixed that for you
My friends and soon to be me do vet dungeons and trials as a frost tank, sorry to burst your bubble.
That is great and I would love to see some videos of that but you wouldn't be against making the frost staff more viable, by simply matching the percentage mitigation s/b has, ie the 38% cost reduction and the 15% extra damage reduction from ranged damage would you? I mean I would love to have a front bar frost tank but the vMA s/b is simply to good to pass up on my warden, makes resource management trivial. If the ice staff from vMA gave the same I would use that, on my warden.
My wish list for ice staff tanking would also include major fracture in the kit, not just from a class skill, see templars and sorcs don't have it in theirs, a way to get minor heroism without an armor set, a skill that is like defensive posture, that it reduces the cost of blocking even more. Now I am aware that there are ways around all the things that ice staffs are lacking but they all gimp your group more then running a simple s/b.
Flameheart wrote: »I agree that the current froststaff abilities totally suck for PvE, but maybe PvPers like them.
I guess we all (PvE/PvP) can agree that the taunting ability from the frost staff is just terrible. I still met DDs and healers in PUGs who use HAs with a frost staff and have no clue why they die...
Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 1 viable tanking options.
Fixed that for you
My friends and soon to be me do vet dungeons and trials as a frost tank, sorry to burst your bubble.
That is great and I would love to see some videos of that but you wouldn't be against making the frost staff more viable, by simply matching the percentage mitigation s/b has, ie the 38% cost reduction and the 15% extra damage reduction from ranged damage would you? I mean I would love to have a front bar frost tank but the vMA s/b is simply to good to pass up on my warden, makes resource management trivial. If the ice staff from vMA gave the same I would use that, on my warden.
My wish list for ice staff tanking would also include major fracture in the kit, not just from a class skill, see templars and sorcs don't have it in theirs, a way to get minor heroism without an armor set, a skill that is like defensive posture, that it reduces the cost of blocking even more. Now I am aware that there are ways around all the things that ice staffs are lacking but they all gimp your group more then running a simple s/b.
Oh I am all for improving on -the current setup-, as in keeping it a tanking option but making it -better-. Of course, but the people that scream " remove the tanking option all together" really annoy me beyond belief . Frost tanking with a warden is obvious the most ideal. Why dont you put on subtarannean assault if you are a warden? That applies major fracture and breach. Thats what I do. A major fracture / breach option would be great for the frost line too, imo they should add a tanking passive for every destro passive there is, not just 2. Then it would be a lot better. Even with all these things, I still really enjoy frost tanking more than Snore and Board. I have this image in my head of a bow staff wielding warrior blocking things with their bow staff at super speed as a frost tank.
As for heroism, wardens have shimmering shield for that, yeah, not great for other classes, but I am almost positive that ZoS had the warden in mind for frost tanking.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Apache_Kid wrote: »I wish they would re-work it as a DPS option. Being a frost-mage damage dealer would be exciting.
I hope they dont, thre are ENOUGH dps options. and literally only 1 viable tanking options.
Fixed that for you
My friends and soon to be me do vet dungeons and trials as a frost tank, sorry to burst your bubble.
That is great and I would love to see some videos of that but you wouldn't be against making the frost staff more viable, by simply matching the percentage mitigation s/b has, ie the 38% cost reduction and the 15% extra damage reduction from ranged damage would you? I mean I would love to have a front bar frost tank but the vMA s/b is simply to good to pass up on my warden, makes resource management trivial. If the ice staff from vMA gave the same I would use that, on my warden.
My wish list for ice staff tanking would also include major fracture in the kit, not just from a class skill, see templars and sorcs don't have it in theirs, a way to get minor heroism without an armor set, a skill that is like defensive posture, that it reduces the cost of blocking even more. Now I am aware that there are ways around all the things that ice staffs are lacking but they all gimp your group more then running a simple s/b.
Oh I am all for improving on -the current setup-, as in keeping it a tanking option but making it -better-. Of course, but the people that scream " remove the tanking option all together" really annoy me beyond belief . Frost tanking with a warden is obvious the most ideal. Why dont you put on subtarannean assault if you are a warden? That applies major fracture and breach. Thats what I do. A major fracture / breach option would be great for the frost line too, imo they should add a tanking passive for every destro passive there is, not just 2. Then it would be a lot better. Even with all these things, I still really enjoy frost tanking more than Snore and Board. I have this image in my head of a bow staff wielding warrior blocking things with their bow staff at super speed as a frost tank.
As for heroism, wardens have shimmering shield for that, yeah, not great for other classes, but I am almost positive that ZoS had the warden in mind for frost tanking.
I just want frost staffs to have a place in the game, they don't fit as DPS because you loss too much dps, at least 8 on one skill or another and they have no place as a tank weapon either because you give up too much, ie a 12 slot for armor and much cost reduction and damage reduction. I would be in favor on either giving it some sort of dps buff that makes sense or having at least pairity with s/b for tanking, probably some more cause lossing a 12th set piece is huge.
I typically don't use sub asssalt because I have no room on my bar, my main bar is shimmering sheild, polar wind, bull netch, heroic Slash, pierce armor, refreshing barrier, back bar is leaching vines, ice Fortress, gripping shards, frozen gate, lotus blossom, warhorn. I simply can't drop any of these skills they all have a reason to be there. I suppose if I had a frost staff front bar, I would slot subass instead of pierce and maybe instead of heroic Slash, either crushing shock or eledrain but that would still leave not having Minor heroism, a very important buff that is much easier to keep up than major heroism is with shimmering. So that answers a couple of your concern.
Just to be clear, shimmering sheild has *major* heroism and heroic Slash has *minor* heroism, they are different buffs and they stack with each other.