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Zos, a case for reviewing vampire skill line

  • Samadhi
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    usmcjdking wrote: »
    Werewolves should get their passives without having to use any werewolf skills as well.
    ...

    ZOS should at least remove the need to have the Werewolf Ultimate slotted to get the Stamina Regen stat,
    it would be a totally new and original idea they could try in terms of balancing out the skill lines
    and definitely would not result in everyone adopting Hircine's Gift but never transforming

    :trollface:

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • usmcjdking
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    Samadhi wrote: »
    usmcjdking wrote: »
    Werewolves should get their passives without having to use any werewolf skills as well.
    ...

    ZOS should at least remove the need to have the Werewolf Ultimate slotted to get the Stamina Regen stat,
    it would be a totally new and original idea they could try in terms of balancing out the skill lines
    and definitely would not result in everyone adopting Hircine's Gift but never transforming

    :trollface:

    That was kinda the point of my post.

    Vamp is no different outside of a few circumstances. No one uses vamp skills in PVE and in the instance where there is non-threatening fire damage (or none), then how is the benefit any different than old WW regen?

    answer: it's not.
    0331
    0602
  • brandonv516
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    The only thing "not working" about the skill line is that you still get the bonuses if you don't have a skill slotted.

    It used to be the other way around and it should be reverted.
  • ccfeeling
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    This is a magic base game , we all know .

    Vamp > WW
    Mage guild > Fighter guild

    I don't wanna list them all , if you play , you gotta accept all the freaking setting of the game .
  • morrowjen
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    usmcjdking wrote: »
    Samadhi wrote: »
    usmcjdking wrote: »
    Werewolves should get their passives without having to use any werewolf skills as well.
    ...

    ZOS should at least remove the need to have the Werewolf Ultimate slotted to get the Stamina Regen stat,
    it would be a totally new and original idea they could try in terms of balancing out the skill lines
    and definitely would not result in everyone adopting Hircine's Gift but never transforming

    :trollface:

    That was kinda the point of my post.

    Vamp is no different outside of a few circumstances. No one uses vamp skills in PVE and in the instance where there is non-threatening fire damage (or none), then how is the benefit any different than old WW regen?

    answer: it's not.

    I use vamp skills pretty much only in PVE.
  • Banana
    Banana
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    Nerf. Nerf the suck heads.
  • LukosCreyden
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    Vampire should be a play-style, not a minor addition to your build. Same with werewolf.
    You should be able to base a build around being one of these, not throwing it on as an after-thought.
    Struggling to find a new class to call home.Please send help.
  • TheShadowScout
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    Kanar wrote: »
    ...Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes...
    I kinda agree with that notion - if people feel the skill line is a "must" for endgame content, as sone evidently do (yeah, read that other thread too), that's a definite hint that some changes ought to be made.

    I am less inclined to agree that it should be nerfed... personally I would want to see more drawbacks added, so vamps become more iffy to play. You know... more like "monsters hiding among the mortals" rather then "players with an extra skill line"...
    Vampire should be a play-style, not a minor addition to your build. ...
    You should be able to base a build around being one of these, not throwing it on as an after-thought.
    Yeah, -Exactly-!

    So I for one would dig deep into the clichees.
    ...the fire vulvnerability was a good one - rack it up to give those bloodthirsty vampires a bad case of "Rötschreck"... ;)
    ...something with "running water" might also be nice for those of us who like the classics - like say, a 80% reduction in swimming speed, making the vamps avoid jumping into water whenever they could...
    ...I could also see some stun chance for impaling weapons like arro hits or those javelins some mobs throw... there is a bit of similarity to those and wooden stakes, right?

    ...then I really, really would want to see those immortal justice guards take notice of "monsters" in their peoples midst, and go all "van Helsing" on any vampires they spot. Say... with a detection chance depending on vampirism stage... 20% at stage 1, 40% at stage 2, 80% at stage 3 and automatic at stage four... in addition to all normal NPCs go all panicky and refuse to deal with the "bloodsucking fiend", yelling for the guard instead...
    -but-
    ...to balance this, give vampires a special "masquerade" skill that when toggled lowers their appereance (and with it the detection chance) one stage... meaning if they stay at stage one while in town, guards will be fooled by their mortal appearance (just like count Ravenwatch did it in the first meeting) - but it will cost them a skill slot, so it will be annoying to use and vampires will switch it out when they go looking for trouble.

    Vampires in many stories have control issues, so... why not give them the danger of going "frenzy" when they are blood-starved at stage four and auto-attacking some you would not want attacked? Breaking stealth when you are stalking some player in cyrodil for a unwanted non-sheak-attack because they just got too bloodthirsty! Grabbing that innocent NPC off the road in full sight of the guard because they just could not resist the blood in their vains!

    And there also could be more "creature of the night" support in the effects... like a boost to vampire power in nighttime, balanced by a dire weakening when the sun is up - it does not have to be damage like for some vampire strains, the original dracula also did not burn up in the sun until the movies needed an "deus ex machina/solar" to let the heroes win when all hope seemed lost for dramatic effect after all...

    Of course, there also are some other options I feel vampires are missing.
    ...like some skill to "charm" NPCs for a quick bite without them yelling for the guards right away.
    ...like some way to "store" feedings for later in alchemicaly treated bottles.
    ...like some way to feed from willing players (and we know some people would love that sort of roleplay!).
    ...like getting the same shadowy teleport gap closer as bloodfiends use with their vampire package.
    ...like having access to a vampire sanctuary where they can be along their own kind, find vampire specific gear from special vendors, or willing blood dolls to snack on... (possibly reusing the one from the initation quest for everyday visitation, with some added perks...)
    ...and of course, like letting dark brotherhood vampires combine their bite and blade of woe abilities into a "bite of woe" that does both witgh a classic "throat-biting vampire" animation so there will be a end to that annoying mix up where you inadvertedly use the wrong effect when your target moves at just the wrong time to go over the range limit

    Oh, well. I guess that's just my daydreams about making ESO vampires great at sucking (blood) again!
    ...Same with werewolf.
    ...that's a different discussion, but...
    ...I alwqys felt slightly vexed the part-time furries has little connection to Tamriels moons in ESO.
    ...and I would love to see that remedied, in following classic clichees... how about giving werewolves an effect depending on the moon phases - new moons meaning no transformation for them, full moons giving double transformation time... and a special quest to hunt and kill a "worthy prey" in furry form once every full moon, or suffer a "has not fed" debuff for the coming game-month?
    Naturally they too should be attacked by the guards if they dare transform within their sight, duh.

    And heck, I would even love to see werewolves get physical hints to their nature as well... unibrows, increased body hair, yellow eyes, whatever...

    ...

    Oh, well. maybe someday someone at ZOS might actually pick up some of those idea. Won't hold my breath, as much as I'd like to see it happen...
  • BrightOblivion
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    Kanar wrote: »
    Jeremy wrote: »
    Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless

    200w_d.gif

    This is the impression I get too.

    But I think the real problem here is you have a few vocal min/maxers who don't want to become vampires because they don't like the way they look. So instead of all these proposed and undeserved nerfs that would ruin the skill line and render it pointless what they should really be asking for here is just for some option to turn off the vampire skin. That would probably settle this problem for them entirely.

    Then they could top as high as possible on their precious DPS charts without ruining the fun of others in the process.

    They/we-ish have been. Repeatedly. Including in the thread linked in the original post. Then this guy came along and made this thread calling for nerfs and crap they/we-ish (minus MLG, I suppose) didn't ask for and saying he was speaking for them/us-ish and "helping."

    He's not, though.

    This thread is only intended to help those such as yourself who dislike the appearance of vampirism. You dislike the appearance yet you still use it. Why?

    Tragically, a vampire is a vampire and a vampire does indeed look like a vampire.

    Nah. It's intended to get your jollies at their expense, suggesting things they've never asked for so you can have a laugh at the storm it kicks up from those who like vampirism and think you're suggesting anything we approve of.

    Good luck with that.

    For those not the OP's benefit, he does not speak for us (more specifically me) and we don't want anything he's suggesting. We (more specifically I and those who also want this) just want a freaking skin, or a toggle, or a passive that hides vampirism. Like amberplasm (which already does so) but without the orange splotches. No changes to the skill line whatsoever. No mandatory requirements to use said skin. Anything other than that which he "suggests" while "trying to help people like me" is not something I/we want.

    And for the record, none of my characters are vampires despite being told incessantly they should be, in no small part because yes, they do look godawful and no, there's no valid reason I have yet heard that there shouldn't be a means to hide it fully.

    Enjoy your trip back under the bridge, OP. Watch out for three gruff goats.
    Edited by BrightOblivion on November 10, 2017 2:19AM
  • usmcjdking
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    Kanar wrote: »
    Jeremy wrote: »
    Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless

    200w_d.gif

    This is the impression I get too.

    But I think the real problem here is you have a few vocal min/maxers who don't want to become vampires because they don't like the way they look. So instead of all these proposed and undeserved nerfs that would ruin the skill line and render it pointless what they should really be asking for here is just for some option to turn off the vampire skin. That would probably settle this problem for them entirely.

    Then they could top as high as possible on their precious DPS charts without ruining the fun of others in the process.

    They/we-ish have been. Repeatedly. Including in the thread linked in the original post. Then this guy came along and made this thread calling for nerfs and crap they/we-ish (minus MLG, I suppose) didn't ask for and saying he was speaking for them/us-ish and "helping."

    He's not, though.

    This thread is only intended to help those such as yourself who dislike the appearance of vampirism. You dislike the appearance yet you still use it. Why?

    Tragically, a vampire is a vampire and a vampire does indeed look like a vampire.

    Nah. It's intended to get your jollies at their expense, suggesting things they've never asked for so you can have a laugh at the storm it kicks up from those who like vampirism and think you're suggesting anything we approve of.

    Good luck with that.

    For those not the OP's benefit, he does not speak for us (more specifically me) and we don't want anything he's suggesting. We (more specifically I and those who also want this) just want a freaking skin, or a toggle, or a passive that hides vampirism. Like amberplasm (which already does so) but without the orange splotches. No changes to the skill line whatsoever. No mandatory requirements to use said skin. Anything other than that which he "suggests" while "trying to help people like me" is not something I/we want.

    And for the record, none of my characters are vampires despite being told incessantly they should be, in no small part because yes, they do look godawful and no, there's no valid reason I have yet heard that there shouldn't be a means to hide it fully.

    Enjoy your trip back under the bridge, OP. Watch out for three gruff goats.

    I should have a toggle that lets my Altmer look like an Argonian.
    0331
    0602
  • Barbaran
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    vamp has disadvantages noone takes into account or uses.
    dawnbreaker hits like a truck against it, and ive had buddys use builds that are almost all bow and fighters guild abilities that drop vamps instsntly.
    i didnt vamp out my warden for a reason, cyrodiil is full of fire and DB.
    when i get hit with DB i can just shake it off
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    wtf...so 10% mana/stam regen is op? riiigh L2Heavy brah.
  • VaranisArano
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    usmcjdking wrote: »
    I should have a toggle that lets my Altmer look like an Argonian.

    There's a quest in Shadowfen that does turn you into an Argonian briefly, but I can't remember/find which one it is.
  • mb10
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    As a mag NB it's a must for the sneak speed but let's be honest, the siphoning skill line is basically the addition to the vampirism skill line.

    I actually wish they called it Blood Magic instead of siphoning
  • TheShadowScout
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    usmcjdking wrote: »
    I should have a toggle that lets my Altmer look like an Argonian.

    There's a quest in Shadowfen that does turn you into an Argonian briefly, but I can't remember/find which one it is.
    Is there? I cannot really recall any such quest - there are "flashback" quests where you "see events through the eyes of someone else", and shadowfen has one or two of those... and of course, during the skinstealer questline you do experience a second on involuntary transformation, though I seem to recall that was into a dunmer guard or something... but the only quest I remember where you -actually- are turned into something else involved Clavicus Vile and a more... skeletal look.

    ...strangely enough, there -are- altmers using that sort of transformation magic to appear as something else during that questline, so it is possible. As long as you milk hist trees and keep a deadra captive, of course. ;)
  • kamimark
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    Kanar wrote: »
    Hello ZOS,
    A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.

    The point of being a vampire or werewolf in TES games is to trade off being a horrible undead monstrosity loathed by all of Tamriel, for a little power. If you're not willing to take that Faustian bargain, don't be undead.

    I'm happy right now with the mechanical tradeoffs of fire danger for a little more sustain, low-health survival, and some stealth when out of sunlight. However, justice-aware NPCs should treat Vamp stage 3-4 (and maybe stage 2 for the more perceptive ones) like a high bounty, and refuse to talk or run away, as they do in other TES games. It wouldn't kill us to have some vampire hunters attack on sight (well, yes, sometimes). The appearance is a roleplaying equivalent of that for other players.

    Werewolves currently suck. They ought to get more benefits at all times with the ultimate slotted, at the risk of increased poison/disease damage in their humanoid form, and also have werewolf hunters and be loathed by Green Pact Bosmer and anyone who sees them transformed.
    Kitty Rainbow Dash. pick, pick, stab.
  • Catulo
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    Kanar wrote: »
    Hello ZOS,
    A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without.

    Proof or it doesn't exist. I stopped reading after this presumably false statement.
    PC/EU
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    None of my characters has ever been a vampire and I don't really need it. If you feel you need it maybe you should reconsider your build. That being said, the most ridicolous thing is that in the ES series vampries were attacked on sight in cities. In ESO you can clearly show stage 4 signs of vampirism while you dance naked in town and no guard gives a damn.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • starkerealm
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Kanar wrote: »
    Hello ZOS,
    A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.

    Here are some examples of players feelings about the vampire skill line:
    we have to wear vampire for the insane bonuses you get from it. It's not even a choice.
    ZOS attached insanely powerful endgame buffs to being a vampire.
    Everyone and their mother is a vampire because of the benefits it provides.
    you MUST have [vampire] if you wanna do vet hm trials as DD,

    Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
    Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)

    Supernatural recovery: reduce the level 2 bonus to 5% from 10%.

    Undeath: change so the maximum damage reduction is 8% (on par with minor protection)

    These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
    @ZOS_GinaBruno
    Thanks for reading

    Insane bonuses?

    Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.

    I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.

    And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.

    in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.

    The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - I can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.

    I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case. So if you don't want to be a vampire then simply don't be one. Your character will be just fine as a result.

    My build has 812 magicka regen without vampirism, 893 with.

    That means I get back 24,360 magicka every minute without vampirism.

    With vampirism, I get back 26,790.

    That's a difference of 2,400 magicka every minute (or around one extra ability cas). The difference only gets bigger the higher your base regen is. That's substabial in the post-Morrowind era where resource recovery is heavily nerfed. It means having to do fewer heavy attacks in the course of a long boss fight, which will increae your DPS.

    Oh wow - so you get back a whopping 2k magicka every minute as a vampire. An amount that barely covers the cost of a single cheap spell cast on this game. Clearly that is such a vast advantage everyone must become a vampire and opt to take 25% more fire damage.

    You just made my point for me. Thank you.

    You need vampirism to achieve the highest possible DPS. That's an indisputable fact.

    You don't need to achieve the highest possible DPS to play this game. So what is your point? So what.

    This forces no one to become a vampire. Not all of us live in min/max world (in fact I would assert that most of us do not).

    You might.

    Her's the problem. For most players, for most content, no, vampirism is not needed. It's part of why I roll my eyes at all the "sky is falling" threads about vampirism being mandatory.

    However, it is an advantage in most builds. Not, "oh, hey, there's nothing better," but that +10% to Stam and Magicka regen is non-trivial.

    So, are you "forced" to take it? No. But Vampirism may be the thing that pushes you over the edge to being able to clear vet trials. I'd say this is a narrow margin, and as a result, very few players will land there... but that doesn't, actually, seem to be the case. A lot of players do seem to be at exactly the skill cusp where they need to be a vampire in order to clear the content (at least initially).

    After they've learned it, they have it internalized as necessary, even when they can clear it with a comfortable margin for error, and vampirism is no longer necessary.

    If you want to absolutely maximize your DPS, you need Vampirism. Simply because it is "free" resource return in exchange for negligible fire vulnerability (if you're in stage 2, and again, you shouldn't go past that unless you're actually going for darkstalker.)

    Now, do you need Vampirism? No. No, you do not. You can get to the point where you can clear Vet Trials and VMA without it no problem. But, it can help you learn that content in the first place. Additionally, right now, it is, actually, a tradeoff. You're giving up health recover and fire resistance for your ability to boost your stat recovery. Because of how the Champion system works, you can recover from the fire vulnerability (somewhat).
  • Beardimus
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    Hi @Kanar I agree with your principle but disagree with approach.

    I concur vampire passives make them too much of a default choice. You should want to play a vamp for vamp reasons as well as the buffs.

    But insane nerfs aren't the way I don't think. Better to make more cost. Increase the penalties, force a vamp to slot a skill on the bar to get the passives etc. Etc. Make it a harder choice than default
    Xbox One | EU | EP
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  • Feanor
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    I don’t think the percentage of the player base where being a vampire really makes a difference - aka trial score runs and PvP - is upset about looking “ugly”. The complaints are from RPers mostly. The 10% regen are a must have for RP of course.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Samadhi
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    mb10 wrote: »
    As a mag NB it's a must for the sneak speed but let's be honest, the siphoning skill line is basically the addition to the vampirism skill line.

    I actually wish they called it Blood Magic instead of siphoning

    My MagNB is not Vampire, and it being a 'must' never occurred to me
    because speed buff or potion + Cloak + Concealed Weapon slot bonus is better on my resource management than the Stamina drain from sneaking
    Use the Siphoning line a lot tho
    "Blood Magic" would potentially be more apt given the new functionality of Agony as a blood sacrifice
    (maybe this is me playing too much Divinity 2, but it makes me think of how Elves have a blood sacrifice racial skill xD )

    My Stamina NB is a vampire tho, and the Sneak speed is nice there
    but would be totally comfortable going back to having to slot the Ultimate to gain passive benefits like my WW characters do
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Qbiken
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    How about........leave vamp as it is and buff Werewolf??
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    "A large section of the player base feels ...." Assertion to be substantiated.

    "we have to..." no supporting material.

    "ZOS attached insanely..." More of a hyperbolic opinion than fact.

    "Everyone and their mother...." Seriously? is that supposed to be taken with any modicum of credibility?

    "you MUST..." Speaks for itself, and opinion full of itself but hollow.

    BOOOM! Drop the MIC!!!!!!!!!!!!!!!!
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • technohic
    technohic
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    This thread has become about werewolves now?

    I'll just say that I like how werewolf functions myself. Need ultimate slotted to get the recovery but not vulnerable outside of werewolf form. Just the abilities while in werewolf form that needs work. Mostly making it a toggle like Sorc Overload would fix or at least provide a workaround.
  • Crusades
    Crusades
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    Buff vamp skill line pls

    Fix mist and make it faster
  • TheShadowScout
    TheShadowScout
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    None of my characters has ever been a vampire and I don't really need it. If you feel you need it maybe you should reconsider your build.
    Agreed.
    If anyone "needs" vampire to "do stuff as DPS", then that is the best indication that vampire benefits needs be nerfed, or the drawbacks need be increased. Until it becomes nothing more then one viable option among all the rest.
    That being said, the most ridicolous thing is that in the ES series vampries were attacked on sight in cities. In ESO you can clearly show stage 4 signs of vampirism while you dance naked in town and no guard gives a damn.
    I know, right? ;)
    'S why I keep suggesting to change that! :D
    Let them have some "masquerade" skill, but make them need to use ot to escape the stakes and torches!
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    .
    Edited by SGT_Wolfe101st on November 10, 2017 2:30PM
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • Slick_007
    Slick_007
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    usmcjdking wrote: »
    I should have a toggle that lets my Altmer look like an Argonian.

    There's a quest in Shadowfen that does turn you into an Argonian briefly, but I can't remember/find which one it is.

    its a skeleton poly i think you're talking about. iv been using it for like a year. cant even recall what my character looks like.
  • Jamini
    Jamini
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    Let's leave Vamp alone, Buff WW with some non-transformed buffs, and give non-monsters a skill line that is locked if you get turned into a horrible monster.

    Werewolf

    Pursuit
    I - Increase Heavy Attack Resource return by 10%. Increase Heavy Attack return by 50% while in werewolf form
    II - Increase Heavy Attack Resource return by 20%. Increase Heavy Attack Return by 100% while in werewolf form

    Savage Strength
    I - Increases Weapon and Spell Damage by 1%. Increases Weapon Damage by 9% in werewolf form
    II - Increases Weapon and Spell Damage by 2%. Increases Weapon Damage by 18% in werewolf form

    Werewolf
    - Untransformed werewolves suffer 15% additional poison damage. This is increased to 50% while transformed.
    Edited by Jamini on November 10, 2017 3:09PM
    "Adapt. or Die."
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