ZOS, make 2 campaigns, cp and non-cp for a month. Then compare the statistics. Which one is more frequent AND which one has better play style overall with better results. In CP BGs there are too many X-Z-0 scores. That's NOT a healthy score or something that keeps people playing and engaging.
You mean CP and non-CP BGs, right? They apparently made the decision they did based off campaign populations.
Waffennacht wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
PvP is not end game content.
It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.
Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.
I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content
First off PvP, is not end game content unless it's rated. Look at every other MMO out on the market now, you can start pvping before you hit lvl cap. Pvp is a basic function or mode or w/e you want to call it, it's like doing pve or dungeons, are those end game? no. Trials and Vets/HMvets are end game, or let's use WoW as an example Mythic, Hardcore, Mythic 10+ are "end game". Hell we can use WoW's pvp system as an example, it's version of PvP "end game" is getting Gladiator or 2.6k rating.
I've played over 10 MMO's in my lifetime and NONE of them required you to do some absurd grind just to PvP in a none ranked BG. Doing BG's pre CP 660 is a nightmare and even worse when you're below 350 cp, you just become fodder, hell I'm 202 cp wearing heavy armor and I get hit for 5k-12k...I literally can be killed in less than 5 hits if I don't time my blocks.
I can log into any MMO right now GW2, Wildstar, Swtor, WoW, FF14 ARR, WAR (private server) or any other one that has a BG system and I can face people I might have a chance beating cause sure they might have better gear which is all fine and dandy but when you add in extra dmg/resource management/def like CP, you're adding a whole another ballgame.
This CP system is literally like having the NE Patriots (high cp players) face a middle school football team (low cp players).
MurderMostFoul wrote: »BroanBeast1215 wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.
Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.
because life is fair, right?
Imagine if we took your way of thinking and applied it to real life
i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...
I do believe that would be socialism
LOL.
If it isn't the old "I apply your video game logic to real life to prove you wrong" argument. Spoiler alert: it never wins.
So here's a question for all the people making, "But I should have a big advantage since I've been playing longer!" type posts: How many hours should a new player have to invest before they're "allowed" to have stats (as opposed to experience/knowledge) comparable to yours? Does ZOS have it exactly right with their current implementation of the CP system, or should we go back to an Everquest style grind? After all, several people oh-so-helpfully pointed out that the Elder Scrolls Online is an MMO, so maybe it should pay more homage to the genre's roots?
I honestly can't understand this mindset at all...insisting that other players have less health, magicka, stamina, and various other offensive/defensive modifiers until they complete a soul-sucking PvE grind. How dare someone want to be on a statistically even playing field while they get familiar with how PvP works in the game...I mean, the nerve of some people!
Some of these...these...NEWBIES (gag!) actually think that they should be allowed into our august presence to compete against us in an online PC/console game?!?! What absolute gall! They should be utterly non-competitive on multiple different fronts (not just lack of experience with the game!), and thank us all for the gracious opportunity to be bleary eyed and bored to tears while they grind away on unchallenging NPCs for some arbitrary amount of time.
#Nose-So-High-In-The-Air-That-I-May-Drown-If-It-Rains
Waffennacht wrote: »So here's a question for all the people making, "But I should have a big advantage since I've been playing longer!" type posts: How many hours should a new player have to invest before they're "allowed" to have stats (as opposed to experience/knowledge) comparable to yours? Does ZOS have it exactly right with their current implementation of the CP system, or should we go back to an Everquest style grind? After all, several people oh-so-helpfully pointed out that the Elder Scrolls Online is an MMO, so maybe it should pay more homage to the genre's roots?
I honestly can't understand this mindset at all...insisting that other players have less health, magicka, stamina, and various other offensive/defensive modifiers until they complete a soul-sucking PvE grind. How dare someone want to be on a statistically even playing field while they get familiar with how PvP works in the game...I mean, the nerve of some people!
Some of these...these...NEWBIES (gag!) actually think that they should be allowed into our august presence to compete against us in an online PC/console game?!?! What absolute gall! They should be utterly non-competitive on multiple different fronts (not just lack of experience with the game!), and thank us all for the gracious opportunity to be bleary eyed and bored to tears while they grind away on unchallenging NPCs for some arbitrary amount of time.
#Nose-So-High-In-The-Air-That-I-May-Drown-If-It-Rains
2 months, you should grind, farm, play, etc for 2 months at least before attempting to be proficient at PvP.
Sure you can try earlier, but don't expect to do well
So here's a question for all the people making, "But I should have a big advantage since I've been playing longer!" type posts: How many hours should a new player have to invest before they're "allowed" to have stats (as opposed to experience/knowledge) comparable to yours? Does ZOS have it exactly right with their current implementation of the CP system, or should we go back to an Everquest style grind? After all, several people oh-so-helpfully pointed out that the Elder Scrolls Online is an MMO, so maybe it should pay more homage to the genre's roots?
I honestly can't understand this mindset at all...insisting that other players have less health, magicka, stamina, and various other offensive/defensive modifiers until they complete a soul-sucking PvE grind. How dare someone want to be on a statistically even playing field while they get familiar with how PvP works in the game...I mean, the nerve of some people!
Some of these...these...NEWBIES (gag!) actually think that they should be allowed into our august presence to compete against us in an online PC/console game?!?! What absolute gall! They should be utterly non-competitive on multiple different fronts (not just lack of experience with the game!), and thank us all for the gracious opportunity to be bleary eyed and bored to tears while they grind away on unchallenging NPCs for some arbitrary amount of time.
#Nose-So-High-In-The-Air-That-I-May-Drown-If-It-Rains
As @ToRelax pointed out, my post wasn't about the level of experience possessed by the player behind the keyboard (or controller). Instead, I explicitly referred to character stats; the amount of health/magicka/stamina one receives from simply putting CP into their respective trees, along with all of the various offensive and defensive modifiers.Waffennacht wrote: »So here's a question for all the people making, "But I should have a big advantage since I've been playing longer!" type posts: How many hours should a new player have to invest before they're "allowed" to have stats (as opposed to experience/knowledge) comparable to yours? Does ZOS have it exactly right with their current implementation of the CP system, or should we go back to an Everquest style grind? After all, several people oh-so-helpfully pointed out that the Elder Scrolls Online is an MMO, so maybe it should pay more homage to the genre's roots?
I honestly can't understand this mindset at all...insisting that other players have less health, magicka, stamina, and various other offensive/defensive modifiers until they complete a soul-sucking PvE grind. How dare someone want to be on a statistically even playing field while they get familiar with how PvP works in the game...I mean, the nerve of some people!
Some of these...these...NEWBIES (gag!) actually think that they should be allowed into our august presence to compete against us in an online PC/console game?!?! What absolute gall! They should be utterly non-competitive on multiple different fronts (not just lack of experience with the game!), and thank us all for the gracious opportunity to be bleary eyed and bored to tears while they grind away on unchallenging NPCs for some arbitrary amount of time.
#Nose-So-High-In-The-Air-That-I-May-Drown-If-It-Rains
2 months, you should grind, farm, play, etc for 2 months at least before attempting to be proficient at PvP.
Sure you can try earlier, but don't expect to do well
Edit: I'm still reserving my opinion on CP in BGs (haven't tried just yet) just voicing my opinion on the "end game PvP or not" part.
As @ToRelax pointed out, my post wasn't about the level of experience possessed by the player behind the keyboard (or controller). Instead, I explicitly referred to character stats; the amount of health/magicka/stamina one receives from simply putting CP into their respective trees, along with all of the various offensive and defensive modifiers.Waffennacht wrote: »So here's a question for all the people making, "But I should have a big advantage since I've been playing longer!" type posts: How many hours should a new player have to invest before they're "allowed" to have stats (as opposed to experience/knowledge) comparable to yours? Does ZOS have it exactly right with their current implementation of the CP system, or should we go back to an Everquest style grind? After all, several people oh-so-helpfully pointed out that the Elder Scrolls Online is an MMO, so maybe it should pay more homage to the genre's roots?
I honestly can't understand this mindset at all...insisting that other players have less health, magicka, stamina, and various other offensive/defensive modifiers until they complete a soul-sucking PvE grind. How dare someone want to be on a statistically even playing field while they get familiar with how PvP works in the game...I mean, the nerve of some people!
Some of these...these...NEWBIES (gag!) actually think that they should be allowed into our august presence to compete against us in an online PC/console game?!?! What absolute gall! They should be utterly non-competitive on multiple different fronts (not just lack of experience with the game!), and thank us all for the gracious opportunity to be bleary eyed and bored to tears while they grind away on unchallenging NPCs for some arbitrary amount of time.
#Nose-So-High-In-The-Air-That-I-May-Drown-If-It-Rains
2 months, you should grind, farm, play, etc for 2 months at least before attempting to be proficient at PvP.
Sure you can try earlier, but don't expect to do well
Edit: I'm still reserving my opinion on CP in BGs (haven't tried just yet) just voicing my opinion on the "end game PvP or not" part.
So, for the sake of clarity, is it your opinion that new players should be at a disadvantage based on their character statistics until they grind for 2 months? Approximately how many hours a day are we talking? After all, available play times vary quite substantially...grinding for 4 hours per day over a 2 month period adds up to ~240 hours worth of grinding (which is 10 days /played time). But, if you're only able to grind for an hour a day, it works out to being 8 months before one can be on an even playing field (as far as the characters themselves are concerned, that is). Either way, that seems like a whole bunch of boring and otherwise unproductive hours to sit through.
Waffennacht wrote: »As @ToRelax pointed out, my post wasn't about the level of experience possessed by the player behind the keyboard (or controller). Instead, I explicitly referred to character stats; the amount of health/magicka/stamina one receives from simply putting CP into their respective trees, along with all of the various offensive and defensive modifiers.Waffennacht wrote: »So here's a question for all the people making, "But I should have a big advantage since I've been playing longer!" type posts: How many hours should a new player have to invest before they're "allowed" to have stats (as opposed to experience/knowledge) comparable to yours? Does ZOS have it exactly right with their current implementation of the CP system, or should we go back to an Everquest style grind? After all, several people oh-so-helpfully pointed out that the Elder Scrolls Online is an MMO, so maybe it should pay more homage to the genre's roots?
I honestly can't understand this mindset at all...insisting that other players have less health, magicka, stamina, and various other offensive/defensive modifiers until they complete a soul-sucking PvE grind. How dare someone want to be on a statistically even playing field while they get familiar with how PvP works in the game...I mean, the nerve of some people!
Some of these...these...NEWBIES (gag!) actually think that they should be allowed into our august presence to compete against us in an online PC/console game?!?! What absolute gall! They should be utterly non-competitive on multiple different fronts (not just lack of experience with the game!), and thank us all for the gracious opportunity to be bleary eyed and bored to tears while they grind away on unchallenging NPCs for some arbitrary amount of time.
#Nose-So-High-In-The-Air-That-I-May-Drown-If-It-Rains
2 months, you should grind, farm, play, etc for 2 months at least before attempting to be proficient at PvP.
Sure you can try earlier, but don't expect to do well
Edit: I'm still reserving my opinion on CP in BGs (haven't tried just yet) just voicing my opinion on the "end game PvP or not" part.
So, for the sake of clarity, is it your opinion that new players should be at a disadvantage based on their character statistics until they grind for 2 months? Approximately how many hours a day are we talking? After all, available play times vary quite substantially...grinding for 4 hours per day over a 2 month period adds up to ~240 hours worth of grinding (which is 10 days /played time). But, if you're only able to grind for an hour a day, it works out to being 8 months before one can be on an even playing field (as far as the characters themselves are concerned, that is). Either way, that seems like a whole bunch of boring and otherwise unproductive hours to sit through.
1-2 hours a day, occasionally more or less on weekends.
You're specifically talking about CP now. While CP is apart of this game's end game, I wasn't referring to CP alone.
Even in no CP, PvP is still end game. I've spent like a year in no CP (sold it was more popular harumpf) and gear, and undaunted and monster sets all still require end game content to be done - and at least CP 160.
I enjoy no CP PvP and CP PvP but it's both definitely end game to be competitive
Waffennacht wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
PvP is not end game content.
It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.
Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.
I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content
First off PvP, is not end game content unless it's rated. Look at every other MMO out on the market now, you can start pvping before you hit lvl cap. Pvp is a basic function or mode or w/e you want to call it, it's like doing pve or dungeons, are those end game? no. Trials and Vets/HMvets are end game, or let's use WoW as an example Mythic, Hardcore, Mythic 10+ are "end game". Hell we can use WoW's pvp system as an example, it's version of PvP "end game" is getting Gladiator or 2.6k rating.
I've played over 10 MMO's in my lifetime and NONE of them required you to do some absurd grind just to PvP in a none ranked BG. Doing BG's pre CP 660 is a nightmare and even worse when you're below 350 cp, you just become fodder, hell I'm 202 cp wearing heavy armor and I get hit for 5k-12k...I literally can be killed in less than 5 hits if I don't time my blocks.
I can log into any MMO right now GW2, Wildstar, Swtor, WoW, FF14 ARR, WAR (private server) or any other one that has a BG system and I can face people I might have a chance beating cause sure they might have better gear which is all fine and dandy but when you add in extra dmg/resource management/def like CP, you're adding a whole another ballgame.
This CP system is literally like having the NE Patriots (high cp players) face a middle school football team (low cp players).