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Virgin to WW and Vamp ... how does it work?

Chronicburn
Chronicburn
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Ok I’m pretty sure I can figure out how to get infection (blessing?) but what happens next?

Do I give up my current class skills and or weapon and racial passive to use the new skills?

Is there a tutorial or something for how the whole thing currently works?

Also, for those of you who have tried these, does it end up being a net benefit or just more an RP type thing?

All input appreciated, thx!
Edited by Chronicburn on November 4, 2017 3:59AM
  • Walks_With_Kagouti
    Vamp = your passives are 24/7 and you can slot the 2 moves and ulti (if you so wish to) on your ability bar.

    WW = passives and abilities onky work while in WW form. The WW form is an ulti.

    "Bend your knee to me, I'll give you a minion for each enemy you've slain. You will have an army.
    -Lord Molag Bal


    The armies of Molag Bal are upon you! Submit to my masters rule!
  • Iselin
    Iselin
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    ^^ what he said and also you have to level-up the skill lines by using them just like any other skill line.

    And yes, they do have benefits - not a massively OP as they once were but still nice.

    An old rule of thumb used to be that WW was for stamina builds and Vamp for magicka but latley I've seen some end-game stamina builds (I think Alcast does this) that uses vamp for the passives.
    Edited by Iselin on November 4, 2017 5:04AM
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    Iselin wrote: »
    ^^ what he said and also you have to level-up the skill lines by using them just like any other skill line.

    And yes, they do have benefits - not a massively OP as they once were but still nice.

    An old rule of thumb used to be that WW was for stamina builds and Vamp for magicka but latley I've seen some end-game stamina builds (I think Alcast does this) that uses vamp for the passives.

    Not quite true about vampire. Their skills level up from use but the skill line levels as you gain xp. WW levels based off kills while in ww form.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Both are skill lines.

    Vampirism: Always active but comes in stages 1-4, the longer you go without "feeding" the higher stage you progress to. As you progress, you lose health regen (doesn't really matter) and take more fire damage (also not too big of a deal) but you gain access to some of the better passives in the vampire skill line (more regens, no movement speed penalty in sneak). There is an ultimate called batswarm and two abilities which can be pretty useful. Both stam and mag specs benefit from being a vampire so from a practical standpoint it's 100% worth it imo, the only downside is it's sort of ugly :lol:.

    Werewolf: Only active as an ultimate, but for having it slotted you gain stamina regen. In werewolf form, you take more poison damage and are not able to roll dodge but you're tankier and have higher weapon damage. You'll have access to five werewolf abilities to use. All in all I would say it's more of a RP thing, but you can make a few decent builds in pvp that involve ww and some guilds run all ww in trials for fun. One thing to note is to transform into a ww cost a decent amount of ultimate and it isn't a toggle sort of thing-it is timed so if you're a solo ww it will run out and you'll have to build ultimate again. If you group with others in ww then you can maintain ww for much longer periods. WW is in general most beneficial to stam specs.

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