Samsquanch wrote: »Can we make this ability and its morphs more comparable to Magelight? Right now, it kind of sucks [snip]. Nobody uses Evil Hunter. Some people use Camo Hunter but it is still lacking. While you're at it, you could probably revamp the other Fighters Guild skills too. The only one that ever gets used is Trap Beast.
Samsquanch wrote: »Can we make this ability and its morphs more comparable to Magelight? Right now, it kind of sucks [snip]. Nobody uses Evil Hunter. Some people use Camo Hunter but it is still lacking. While you're at it, you could probably revamp the other Fighters Guild skills too. The only one that ever gets used is Trap Beast.
Conclusory opinions are nothing more than click bate .... a troll post.
If you want stam skills to act like mag skills why not play mag?
Seriously, stam is outperforming mag in single target damage by a large margin. Might want to save this thread for when stam sucks.
EDIT: maybe we can reduce the damage from stam by 30% or more then make that skill act like inner light. Is that what you want?
A reduced cost and/or increased range of the stealth detection of the base-skill would be nice as well. Another option would be to reduced the cost of all stamina abilities while slotted, and not just Fighters guild abilities while activated. Might be too strong so not a big cost-reduction, maybe 2-3% at it´s maximum.
Samsquanch wrote: »Samsquanch wrote: »Can we make this ability and its morphs more comparable to Magelight? Right now, it kind of sucks [snip]. Nobody uses Evil Hunter. Some people use Camo Hunter but it is still lacking. While you're at it, you could probably revamp the other Fighters Guild skills too. The only one that ever gets used is Trap Beast.
Conclusory opinions are nothing more than click bate .... a troll post.
If only you knew how to spell "bait", then I might actually consider your opinion a valid one. Also, this is not a troll post, as Expert Hunter is definitely lackluster. Carry on.
Samsquanch wrote: »Samsquanch wrote: »Can we make this ability and its morphs more comparable to Magelight? Right now, it kind of sucks [snip]. Nobody uses Evil Hunter. Some people use Camo Hunter but it is still lacking. While you're at it, you could probably revamp the other Fighters Guild skills too. The only one that ever gets used is Trap Beast.
Conclusory opinions are nothing more than click bate .... a troll post.
If only you knew how to spell "bait", then I might actually consider your opinion a valid one. Also, this is not a troll post, as Expert Hunter is definitely lackluster. Carry on.
I just got off of work, been up nearly 20 hours ... thank you so very much for pointing out my spelling faux pas (which, by the way, has been corrected).
If you want meaningful responses to a post such as this, it is most helpful to include why you feel the way you do about the skill, provide examples (even if the examples are hypothetical ones). A conclusory opinion with nothing factual to back it up, provides little to no direction for meaningful conversation. Why do you feel the way you do about it? What was disappointing about it, what situation(s) did you try using it in? What was the problem you experienced when you did use it?
You (incorrectly) state that Evil Hunter is used by no one. Basically, you are saying that, of the approximate 10 million ESO accounts worldwide, not one of them uses Evil Hunter. I use it, 75% of the time. I have seen several relatively recent ESO build videos where the streamer commented on the value of having Evil Hunter slotted.
You post concluded with a vague remark regarding revamping other Fighters Guild Skills too. The word 'other' is vague. You didn't say 'all other' ... just 'other.' What other? All of them? Some of them (if some, which ones)? What reasons do you have for wanting any other Fighter's Guild skill 'revamped?'
Again, because your post was so very vague/non specific, yes, I am calling it click-bait / troll post.
[Edited for quote]
DoonerSeraph wrote: »The simplest way to buff evil hunter would be to keep the cost reduction on fighters guild skills, but while slotted. The reveal is very bad indeed, 6m radius for both magelight and expert hunter. IMO it needs to be like... 8? Something around that.
Circle could use a cost reduction, its too expensive and yes, im considering the 20% reduction from the first passive. Or keeping the cost but adding some useful effect:
Circle of protection: Aside from minor protection and endurance, the circle pulses every 2 seconds dealing moderate physical damage to enemies.
Ring of preservation: The pulses also gives allies minor brutality and minor sorcery for 5 seconds.
Turn Undead: The pulses weaken daedra, undead and werewolves, inflicting them with minor maim and minor vulnerability.
I would change Lightweight Trap Beast too, to help with stam ranged builds, make the minor force buff last for 12 seconds, and spread the original dot on 12 seconds too, so rearming trap would deal double damage needing melee distance, while Lightweight deal normal damage at range.
Make silver leash a pull (without a second cast).
Lightspeedflashb14_ESO wrote: »DoonerSeraph wrote: »The simplest way to buff evil hunter would be to keep the cost reduction on fighters guild skills, but while slotted. The reveal is very bad indeed, 6m radius for both magelight and expert hunter. IMO it needs to be like... 8? Something around that.
Circle could use a cost reduction, its too expensive and yes, im considering the 20% reduction from the first passive. Or keeping the cost but adding some useful effect:
Circle of protection: Aside from minor protection and endurance, the circle pulses every 2 seconds dealing moderate physical damage to enemies.
Ring of preservation: The pulses also gives allies minor brutality and minor sorcery for 5 seconds.
Turn Undead: The pulses weaken daedra, undead and werewolves, inflicting them with minor maim and minor vulnerability.
I would change Lightweight Trap Beast too, to help with stam ranged builds, make the minor force buff last for 12 seconds, and spread the original dot on 12 seconds too, so rearming trap would deal double damage needing melee distance, while Lightweight deal normal damage at range.
Make silver leash a pull (without a second cast).
Bad, would remove incentive to bring dks and temps into the group, see wardens group passive, maturation and minor toughness being replacaded in warhorn and there is one less reason to have a warden in your group.
To the op, I use evil Hunter, I have it in the same slot on my front bar as trap beast on my back bar, as a stamblade, so if accidentally hit evil Hunter when I meant to hit trap, I get the cost reduction on trap when I hit it. I am aware that for max dps I ought not have evil Hunter slotted at all and use pots for major savagery, but I am too cheap to do that and I still get 25k to 30k dps, more then enough for all vet dungeons. I would like more use out of it, of course, but it is not completely useless as you have stated.
DoonerSeraph wrote: »Lightspeedflashb14_ESO wrote: »DoonerSeraph wrote: »The simplest way to buff evil hunter would be to keep the cost reduction on fighters guild skills, but while slotted. The reveal is very bad indeed, 6m radius for both magelight and expert hunter. IMO it needs to be like... 8? Something around that.
Circle could use a cost reduction, its too expensive and yes, im considering the 20% reduction from the first passive. Or keeping the cost but adding some useful effect:
Circle of protection: Aside from minor protection and endurance, the circle pulses every 2 seconds dealing moderate physical damage to enemies.
Ring of preservation: The pulses also gives allies minor brutality and minor sorcery for 5 seconds.
Turn Undead: The pulses weaken daedra, undead and werewolves, inflicting them with minor maim and minor vulnerability.
I would change Lightweight Trap Beast too, to help with stam ranged builds, make the minor force buff last for 12 seconds, and spread the original dot on 12 seconds too, so rearming trap would deal double damage needing melee distance, while Lightweight deal normal damage at range.
Make silver leash a pull (without a second cast).
Bad, would remove incentive to bring dks and temps into the group, see wardens group passive, maturation and minor toughness being replacaded in warhorn and there is one less reason to have a warden in your group.
To the op, I use evil Hunter, I have it in the same slot on my front bar as trap beast on my back bar, as a stamblade, so if accidentally hit evil Hunter when I meant to hit trap, I get the cost reduction on trap when I hit it. I am aware that for max dps I ought not have evil Hunter slotted at all and use pots for major savagery, but I am too cheap to do that and I still get 25k to 30k dps, more then enough for all vet dungeons. I would like more use out of it, of course, but it is not completely useless as you have stated.
Remember that you would need to be in the circle to get the buffs, while the buffs from DK and Templar are much easier to have access to.
It could be any other buffs in that circle tbh, I think minor berserk is overused, its already on combat prayer, any idea of a buff that could favor both magicka and stamina characters while not removing incentives to bring a certain class to the group?