seedubsrun wrote: »Doctordarkspawn wrote: »Translation: WAAAAH! WAAAAH! MAKE IT HARDER!
You cite MMO's that make things harder at high levels. Go play them. This game is not equipped to make difficulty fun.
And I've never understood the players who simply want this game to conform to they're interests.
The overland content being hard is what drove players away in the beginning. Wonder what'll happen if it happens again? OH WAIT.
Wow someone who complains about complaining. How refreshing. Ignore this one OP. There are plenty of people and several somewhat recent posts sharing your concern. There's been many suggestions, a lot of them good, on how Zos could approach this. They usually come down to "would be a waste of time and money" (To which I say, giving players more out of the existing content is likely a money saver in reality and a good ass idea) or "Zos wont bother with it" (To which I'd say, I hope that's not true but probably is)
I'd like to see it happen but be optional. More like a normal/Vet toggle in some way. I feel as the CP cap increases the difficulty of overland and questing will get easier and easier until new expansions granting new locations will be very boring to play through. I haven't finished the last 3 content expansions because of this. I guess we'll see what they do.
MLGProPlayer wrote: »Video games used to be more challenging.
Yeah, overland content will never again be super hard and require grouping (minus some things like world bosses). They tried with Craglorn and it failed miserably. The hard content in this game will continue to come from things like veteran dungeons and trials.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
thatlaurachick wrote: »If you want a more diffcult overland, make a new toon, don't allocate CP, and run around naked. Too challening? Only equip what you find. Variable difficulty right there.
thatlaurachick wrote: »If you want a more diffcult overland, make a new toon, don't allocate CP, and run around naked. Too challening? Only equip what you find. Variable difficulty right there.
I think its unreasonable for us to have to adapt our playstyles to achieve the goal of having harder content, they can simply have smarter AI, enemies that level or react differently to different players based on their level, skills , and CP... They could go so far as to make this kind of change revertible at the flick of a switch via the in-game options menu.
Doctordarkspawn wrote: »Translation: WAAAAH! WAAAAH! MAKE IT HARDER!
You cite MMO's that make things harder at high levels. Go play them. This game is not equipped to make difficulty fun.
And I've never understood the players who simply want this game to conform to they're interests.
The overland content being hard is what drove players away in the beginning. Wonder what'll happen if it happens again? OH WAIT.
thatlaurachick wrote: »It's an MMO, not single player. For every player who wants super hard content at max CP with uber armor and perks, there are far more who don't have a set build, don't care to have one, and/or don't want a harder overland.
They have just as much right to play the game as you. If you want things harder, make them harder. If you want a game that lets you be you without having to care for others... go play a single player game. I hear Dark Souls is still hard.
Whilst I appreciate the benefits of the One Tamriel update, I think it has made certain content (especially solo content) quite easy for players that are 160CP or above.
My main concern is how will this impact ESO’s future Chapters (“expansions”) moving forward.
Because as things stand, although the story behind ESO’s first expansion is great and all the rest – there really isn’t any challenge element to the solo content.
Using World of WarCraft and Guild Wars 2 as examples –
In WoW, with each expansion comes an increase in the level cap. The new content reflects this increase and makes things harder accordingly – and so that’s the challenge element.
In GW2, although levels are not that important anymore, players – at the very least – must become max level before they can enjoy the content of the expansions (HoT and the forthcoming new one). Once in this content, things are somewhat challenging.
But, in ESO, because of the One Tamriel update – Morrowind’s solo content is not really challenging for those that are 160CP or above, which I feel takes some of the enjoyment out of playing. ESO is the only MMO that I know of where a level one newbie can jump right into the new content of an expansion and start playing (save for those MMOs that offer level boosts).
Now I accept that there is other challenging content for 160CP+ players other than the solo content; and I also accept the whole point of the One Tamriel update was for players to go anywhere with friends etc.
But, the question I ask is – will this be the same for all future ESO expansions?
I ask this because if the CP cap continues to rise, but the content difficulty stays the same – all future solo content in expansions will be ridiculously easy.
Apart from one day raising ESO’s 160CP soft cap and having that reflected in the content of future expansions only – I can’t see what else can be done to overcome the above issue. However, by doing that, new players would not be able to jump straight into the new content, which would defeat the purpose of the One Tamriel Update…
It would be great to hear what other players feel about this.
Uriel_Nocturne wrote: »I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...
When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.
Why?
If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?
The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.
Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?
But, in ESO, because of the One Tamriel update – Morrowind’s solo content is not really challenging for those that are 160CP or above, which I feel takes some of the enjoyment out of playing. ESO is the only MMO that I know of where a level one newbie can jump right into the new content of an expansion and start playing (save for those MMOs that offer level boosts).
Now I accept that there is other challenging content for 160CP+ players other than the solo content; and I also accept the whole point of the One Tamriel update was for players to go anywhere with friends etc.
But, the question I ask is – will this be the same for all future ESO expansions?
I ask this because if the CP cap continues to rise, but the content difficulty stays the same – all future solo content in expansions will be ridiculously easy.
Apart from one day raising ESO’s 160CP soft cap and having that reflected in the content of future expansions only – I can’t see what else can be done to overcome the above issue. However, by doing that, new players would not be able to jump straight into the new content, which would defeat the purpose of the One Tamriel Update…
It would be great to hear what other players feel about this.
But, in ESO, because of the One Tamriel update – Morrowind’s solo content is not really challenging for those that are 160CP or above, which I feel takes some of the enjoyment out of playing.
ESO is the only MMO that I know of where a level one newbie can jump right into the new content of an expansion and start playing (save for those MMOs that offer level boosts).
.
I did not cite the MMOs I did because I want to play them. I cited them as examples of how harder difficulty is dealt with in expansions. Further, I didn't say I wanted the game to conform to my interests - I don't think I'm that important - I just wanted to explore ideas with other players about the issue in question.
MLGProPlayer wrote: »I think on balance - after taking into account some of the above views - future expansions will have to have harder overland content.
Even if solely becuase of the continuous rise of the CP cap!
The game needs a difficulty toggle that disables your CP (and maybe scales down your gear too). This way, casuals can still enjoy the story/collect achievements, while those of us who want a little bit of resistance from the game can also have our fun.
Uriel_Nocturne wrote: »I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...
When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.
Why?
If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?
The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.
Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
redspecter23 wrote: »You can already do this by disabling your CP and wearing lower level gear that scales itself down due to mechanics.
Uriel_Nocturne wrote: »I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...
When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.
Why?
If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?
The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.
Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?
hipster like gate keeping. it used to be that very few people played video games, relatively speaking. so those that did sometimes felt like a part of this exclusive hobby. nowadays though - gaming is pretty mainstream. anyone and everyone can and does enjoy video games. they are no longer unique or exclusive. the only way to get that back? is to make games unplayable for "all these filthy casuals who are not even real gamers anyway".
anyways, to expand on the whole "how dare they be able to go into expansion content!" idea. aside from the fact that both of the games mentioned in OP - offer a level boost that is complete with a full gear set allowing anyone who just bought the game, even if they have never leveled through original game - to acess expansion, the beauty, the uniqueness of ESO is that its genuinely truly open. GW2 kinda has some of that, as older zones are still relevant even if you are max level, due to level scaling, but ESO gives you even more freedom. and that is a GOOD thing. this sort of open freedom is a hallmark of Elder scrolls games. its what was missing at launch.
Doctordarkspawn wrote: »Translation: WAAAAH! WAAAAH! MAKE IT HARDER!
You cite MMO's that make things harder at high levels. Go play them. This game is not equipped to make difficulty fun.
And I've never understood the players who simply want this game to conform to they're interests.
The overland content being hard is what drove players away in the beginning. Wonder what'll happen if it happens again? OH WAIT.
What actually is happening is computer gaming is being co-opted by people like you. Your audience ruined single player games and now you're ruining online games. You don't actually want a game, you want something slightly more interactive than TV that doesn't require learning. Follow the arrow, click any of the boxes, because it doesn't matter anyway, and win.Doctordarkspawn wrote: »Or, possibly, the audience isn't that big.