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The future of ESO's expansions in terms of difficulty

  • doslekis
    doslekis
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    I'm very casual, co 400. If I want a challenge I'll go to cyrodiil or do a vet dungeon. It's nice to take a break and chill and do quests or explore

    Also nice to be able to make a new toon and jump into a new dlc to lvl up.
    I don't normally use daggers, but when I do, I choose dos Lekis.
  • Katahdin
    Katahdin
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    They should make CP and build stats able to be toggled on and off so if you want to make it harder for yourself, you can while allowing those that want to casually quest and relax to do so. You can do that now if you want, reset all your CP and make green gear to do stuff with.

    Not everyone wants to bang their head against a brick wall all the time while playing a game for fun and to escape from the real world for a little while. Sometimes I enjoy a challenge but on those days when real life was enough of a challenge, I like to derp around and relax.
    Beta tester November 2013
  • Fingolfinn01
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    seedubsrun wrote: »
    Translation: WAAAAH! WAAAAH! MAKE IT HARDER!

    You cite MMO's that make things harder at high levels. Go play them. This game is not equipped to make difficulty fun.
    And I've never understood the players who simply want this game to conform to they're interests.

    The overland content being hard is what drove players away in the beginning. Wonder what'll happen if it happens again? OH WAIT.

    Wow someone who complains about complaining. How refreshing. Ignore this one OP. There are plenty of people and several somewhat recent posts sharing your concern. There's been many suggestions, a lot of them good, on how Zos could approach this. They usually come down to "would be a waste of time and money" (To which I say, giving players more out of the existing content is likely a money saver in reality and a good ass idea) or "Zos wont bother with it" (To which I'd say, I hope that's not true but probably is)

    I'd like to see it happen but be optional. More like a normal/Vet toggle in some way. I feel as the CP cap increases the difficulty of overland and questing will get easier and easier until new expansions granting new locations will be very boring to play through. I haven't finished the last 3 content expansions because of this. I guess we'll see what they do.

    ^^^^^^^^^

    I think the best solution is a normal/vet toggle for the overland with risk vs reward.
    PC-NA
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Video games used to be more challenging.

    Because they were shorter and an unexplored media. Many NES games fall into this niche category, and so does some SNES games like Super Ghouls and Ghosts.

    Also let's not forget arcade cabinets another reason why some games were hard was to keep players playing the cabinet.
  • Huyen
    Huyen
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    The problem isnt the problem. Your attitude towards the problem is the real problem.
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  • Darethran
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    By "harder", do you mean that the cookie cutter mobs should have higher damage formulas? If so, I completely disagree that would even make the game harder; it just makes it more tedious.

    If by harder, you mean make the AI smarter, such as having them use tactics, respond to player play styles, call for help, etc., then by all means make the game harder in actual difficulty, rather than pseudo-difficulty that just makes a few numbers higher for the placed enemy.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Malthorne
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    ESO is a casual game. The content in this game is very easy compared to other MMOs. This statement holds for most dungeons and trials as well. The combat is fun and (kind of)fast paced, however, the DPS rotations in ESO are super simple and easy to pick up/execute when compared to other MMOs.

    I’m not saying this to bash ESO but it is the truth. Just know that if you want a solo challenge you likely will not find it here.
  • Mureel
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    Remag_Div wrote: »
    Yeah, overland content will never again be super hard and require grouping (minus some things like world bosses). They tried with Craglorn and it failed miserably. The hard content in this game will continue to come from things like veteran dungeons and trials.

    Some people loved Craglorn. To me, most people want things handed to them too easily. It makes for weak minded people in real life and bad end game players in game life.
  • Dunnn
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    I would really enjoy having some harder difficulty solo content.
    I'm finding it increasingly difficult to remain interested in a quest when I'm just going to X to do/get Y and bring it back whilst pretty much one-hitting everything in my path.

    There needs to be deeper, more thought-out mechanics with quests that don't necessarily have to make it harder just something that makes us players think more about our decisions, the knock-on effects of aforementioned decisions or maybe even small scale puzzles to keep us invested and feel like our 'quest' is actually a quest rather than just assuming the NPC quest-giver is being lazy when they don't wanna go into a barn and kill some pathetic wolves.
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  • CaffeinatedMayhem
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    If you want a more diffcult overland, make a new toon, don't allocate CP, and run around naked. Too challening? Only equip what you find. Variable difficulty right there.
  • Magdalina
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    The way I feel it, each subsequent dlc will either be staying at the same level of "difficulty" or be easier. I'd say we're pretty close to a "press this big red button for all the mobs in the zone to drop dead" at this point :p The mobs aren't there for the challenge, they're just there for a timesink in this very pretty graphical novel - that's how I look at it when I quest, anyway.

    I like One Tam removing level and questline requirement. I think it's fun that you can start wherever you want, that if a new player is exceptionally interested in dunmer culture and Vvardenfell specifically they won't have to slog through AD territories in order to get there. Artificially "prolonging" content by locking it behind questlines and levels is imo silly, it's not really helping the longevity in the long run.

    I do much rather wish they'd introduce more challenging zones like Craglorn once was(not necessarily group oriented, simply more challenging, where not paying attention in open world actually gets you killed) - not "you gotta have X cp to enter/surive" but more like "you gotta understand how the game works and pay attention to survive". However, it's clear as day it's never going to happen because of 1)sheer amount of people who want everything and want it now, the concept of having to spend some time leveling/farming gear/learning their class in order to be able to complete something equals death to them 2)the overwhelming laziness of Zenimax' which continues to encourage the behaviour in 1.

    You can't fundamentally change people but by encouraging certain kinds of behaviour you can teach them things. It'd take time, effort, communication and resources but result in a much more stable and grateful audience overall, but that's not the route ZOS want to take. Their route is more along the lines of luring people in, catering to new players as much as possible(which in their interpretation revolves around bringing content to down to level 3 "this-is-my-first-mmo-how-do-I-use-skills" level rather than teaching those new players how the game actually works), luring them into buying Crown Crates, then as far as Zenimax is concerned they can gtfo as newer people get in. They're not interested in communicating with their audience, in building stable constructive relationships with it. They're not interested in people's progression - it doesn't directly bring them money. They'll just keep bandaiding the loudest issues to minimize the damage coming from this attitude and keep relying on the flow of new players to keep the game afloat. Which once again means they have absolutely zero interest in any open world content where monsters would be impossible to kill with 2 heavy attacks for a new player. I find it sad because I feel the game could've had so much (more) potential had they chosen the other route but that's just me.
  • Linaleah
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    funny story. in WoW at least, all the content becomes pretty darn easy before even first content patch. and with each subsequent content patch, it only gets easier. the only challenge is in group content. kinda like with ESO.

    and GW2 is even funnier. as you don't even have to play much to hit max level, becasue just for logging in daily, you are literally awarded xp books to level up whatever alt you didn't just boost with a max level character boost (that comes with gear set no less) that is also included with every expansion. and again, the challenge is in group content.

    you could, always reset your cp and not allocate it while you solo. its 3k gold. chump change.

    P.S. there was a suggestion in another thread to add a difficulty toggle. yes. by all means. just don't foist the added difficulty on players that are nowhere near max cp like you are, without them having any say in the matter. cause without all that cp, while you are still trying to figure the game out? it can be pretty darn challenging and deadly STILL. so.. do you want to drive away new players? because just by balancing towards solo content overworld challenge for people in max gear and max cp is how you drive away new players. I mean for all the issues that SWTOR has - they did add the difficulty toggle to the story missions. so... its doable. as longs as its CHOICE, not a default.
    Edited by Linaleah on October 31, 2017 4:01PM
    dirty worthless casual.
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  • Dunnn
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    If you want a more diffcult overland, make a new toon, don't allocate CP, and run around naked. Too challening? Only equip what you find. Variable difficulty right there.

    I think its unreasonable for us to have to adapt our playstyles to achieve the goal of having harder content, they can simply have smarter AI, enemies that level or react differently to different players based on their level, skills , and CP... They could go so far as to make this kind of change revertible at the flick of a switch via the in-game options menu.
    Edited by Dunnn on October 31, 2017 4:13PM
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  • Storymaster
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    I grew up in the 80's when everything on the screen was trying to kill me at every second of the game. While I loved video games then, they also were very frustrating and stressful. I knew they could be better, that I could enjoy them more, if my experience didn't amount to frustration and stress. As games became more complex, story-driven, an immersion based, gravitating away from reflex-based Jedi training, I enjoyed them more and more. I wasn't being forced to play simplistic stressful reflex simulators where only a Force-sensitive would be capable of completing the game.

    So no, do not make my ESO harder. I have played since launch in 2014. The game was more difficult then and I certainly enjoy it now with the CP system. The CP system is cumulative reward and a positive feedback loop. Don't campaign to take that away from me.

    No more March 2014 Doshias.

    Frustration and stress does not equal fun.

    If you like difficulty, the game already has it. Do Maelstrom. Join some guilds and run trials. Seek and ye shall find.

    Also, as @Linaleah says above, if you really want hard, respec and unassign all of your CP. Put your money where your mouth is and play without any of it. There's your difficulty right there.

    And if you really want to punish yourself, buy an NES and start playing through the catalog.


    Edited by Storymaster on October 31, 2017 4:22PM
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  • CaffeinatedMayhem
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    Dunnn wrote: »
    If you want a more diffcult overland, make a new toon, don't allocate CP, and run around naked. Too challening? Only equip what you find. Variable difficulty right there.

    I think its unreasonable for us to have to adapt our playstyles to achieve the goal of having harder content, they can simply have smarter AI, enemies that level or react differently to different players based on their level, skills , and CP... They could go so far as to make this kind of change revertible at the flick of a switch via the in-game options menu.

    It's an MMO, not single player. For every player who wants super hard content at max CP with uber armor and perks, there are far more who don't have a set build, don't care to have one, and/or don't want a harder overland.
    They have just as much right to play the game as you. If you want things harder, make them harder. If you want a game that lets you be you without having to care for others... go play a single player game. I hear Dark Souls is still hard.
  • Korah_Eaglecry
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    Translation: WAAAAH! WAAAAH! MAKE IT HARDER!

    You cite MMO's that make things harder at high levels. Go play them. This game is not equipped to make difficulty fun.
    And I've never understood the players who simply want this game to conform to they're interests.

    The overland content being hard is what drove players away in the beginning. Wonder what'll happen if it happens again? OH WAIT.

    I honestly dont know why these players ever leave Dark Souls. Seems like the perfect amount of punishment there. Yet they always seem to find their way into these MMOs demanding things be "harder" as if they speak for the masses.
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  • Dunnn
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    It's an MMO, not single player. For every player who wants super hard content at max CP with uber armor and perks, there are far more who don't have a set build, don't care to have one, and/or don't want a harder overland.
    They have just as much right to play the game as you. If you want things harder, make them harder. If you want a game that lets you be you without having to care for others... go play a single player game. I hear Dark Souls is still hard.

    I don't think you've read my post correctly... I haven't disputed whether its an MMO or single player game, nor have I said that this change should be implemented game-wide for everyone which you can see from my aforementioned post... I just think that having an option there for players that would like to have increased difficulty factored into the overland zones should have the option there for them.

    I am not saying it should be a compulsory change, nor am I saying 'Oh its a single player game, everyone else can suck it up.'
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  • Girl_Number8
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    Dorjee wrote: »
    Whilst I appreciate the benefits of the One Tamriel update, I think it has made certain content (especially solo content) quite easy for players that are 160CP or above.

    My main concern is how will this impact ESO’s future Chapters (“expansions”) moving forward.

    Because as things stand, although the story behind ESO’s first expansion is great and all the rest – there really isn’t any challenge element to the solo content.

    Using World of WarCraft and Guild Wars 2 as examples –

    In WoW, with each expansion comes an increase in the level cap. The new content reflects this increase and makes things harder accordingly – and so that’s the challenge element.

    In GW2, although levels are not that important anymore, players – at the very least – must become max level before they can enjoy the content of the expansions (HoT and the forthcoming new one). Once in this content, things are somewhat challenging.

    But, in ESO, because of the One Tamriel update – Morrowind’s solo content is not really challenging for those that are 160CP or above, which I feel takes some of the enjoyment out of playing. ESO is the only MMO that I know of where a level one newbie can jump right into the new content of an expansion and start playing (save for those MMOs that offer level boosts).

    Now I accept that there is other challenging content for 160CP+ players other than the solo content; and I also accept the whole point of the One Tamriel update was for players to go anywhere with friends etc.

    But, the question I ask is – will this be the same for all future ESO expansions?

    I ask this because if the CP cap continues to rise, but the content difficulty stays the same – all future solo content in expansions will be ridiculously easy.

    Apart from one day raising ESO’s 160CP soft cap and having that reflected in the content of future expansions only – I can’t see what else can be done to overcome the above issue. However, by doing that, new players would not be able to jump straight into the new content, which would defeat the purpose of the One Tamriel Update…

    It would be great to hear what other players feel about this.

    Tltr: If you want the game more difficult break both your thumbs, if on console. If on pc, dump all add-ons and break your index and middle finger. You now will have increased difficulty completing content, congrats! You can also play using your foot but it still might be to easy as people can paint and stuff with their feet.

    Cliff Note Version: No because they want new players coming in all the time as other complaining players are leaving. :)
  • Uriel_Nocturne
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    I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...

    When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.

    Why?

    If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?

    The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.

    Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?

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  • Girl_Number8
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    I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...

    When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.

    Why?

    If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?

    The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.

    Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?

    Hahaha, I luv this! :smiley: An awesome well deserved.<3

    Btw they are right.
  • Dreyloch
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    There are many games where overland content required a group or mucho solo skill to be in. I think that ideology has gone away because the market became saturated, and too competitive to release games like that anymore. It may have cost less to make and keep raising the bar, but eventually player communities die off because of it. It becomes too much to catch up. Even if you stopped playing for only a couple months or longer.

    While I understand the need to keep new players coming, I agree with the OP that once you hit CP160, your not going to be challenged by very much in the game solo wise, and as CP cap is raised it's just going to continue that way. IMO content such as DLC's should be challenging in that fashion. Under a certain "grey area" CP level, you could need/want a group to do that new content. But as you get closer to the cap it becomes more and more soloable, and could be made to still be a bit more challenging than things are like today.
    "The fear of Death, is often worse than death itself"
  • Destruent
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    Dorjee wrote: »
    But, in ESO, because of the One Tamriel update – Morrowind’s solo content is not really challenging for those that are 160CP or above, which I feel takes some of the enjoyment out of playing. ESO is the only MMO that I know of where a level one newbie can jump right into the new content of an expansion and start playing (save for those MMOs that offer level boosts).

    Now I accept that there is other challenging content for 160CP+ players other than the solo content; and I also accept the whole point of the One Tamriel update was for players to go anywhere with friends etc.

    But, the question I ask is – will this be the same for all future ESO expansions?

    I ask this because if the CP cap continues to rise, but the content difficulty stays the same – all future solo content in expansions will be ridiculously easy.

    Apart from one day raising ESO’s 160CP soft cap and having that reflected in the content of future expansions only – I can’t see what else can be done to overcome the above issue. However, by doing that, new players would not be able to jump straight into the new content, which would defeat the purpose of the One Tamriel Update…

    It would be great to hear what other players feel about this.

    normal mobs are not even challenging for a new char without CP/special (other than thos things you have when creating)/skills...just light attack everything to death...your health regen will cover everything if neccessary...
    Noobplar
  • Rickter
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    Dorjee wrote: »
    But, in ESO, because of the One Tamriel update – Morrowind’s solo content is not really challenging for those that are 160CP or above, which I feel takes some of the enjoyment out of playing.

    Your opinion. Some people dont require "Ultra Violence" difficulty to enjoy a game and in fact when you are making a game that should appeal to the masses, it is industry standard and good ethical practice to build for the majority. The phrase: "youre only as good as the weakest player" rings true here.

    Dorjee wrote: »
    ESO is the only MMO that I know of where a level one newbie can jump right into the new content of an expansion and start playing (save for those MMOs that offer level boosts).
    .

    you dont say!!! This statement right here along with Any Armor Weight, Any Weapon, Any Class, Any Role make ESO truly unique and special in today's market. And it should stay that way.
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  • Nestor
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    Dorjee wrote: »

    I did not cite the MMOs I did because I want to play them. I cited them as examples of how harder difficulty is dealt with in expansions. Further, I didn't say I wanted the game to conform to my interests - I don't think I'm that important - I just wanted to explore ideas with other players about the issue in question. :smile:

    Lets take a look at games today and the function they serve. They are entertainment, a pass time. Make them too hard and people won't play because a number of them are replacing TV and Movies, something that takes little to no effort to enjoy. Of course some want harder content, some will grow to want harder content, some will graduate to harder content. Thing is, no game that was ever successful had a brick wall of a learning curve.

    The overland, where most complaints come from is easy, other than World Bosses. It kind of needs to be this way so those who don't want to watch yet another remake or origin story can explore and play and have fun without feeling like they need to grind out a world class character. So, where do we get harder content from? Instanced content, namely Group Dungeons and Trials, that is where the difficult stuff needs to be. Behind a decision wall where people decide they want to be challenged.

    So, the focus on difficulty needs to be in those areas. This game is pretty good about that and does offer a matrix of increasing difficulty content through the Dungeons and Trials. Is it perfect, no, does it appeal to most players? Probably.

    Can the overland be tweaked to be a bit harder? Sure, to an extent. Can they make Normal Group Dungeons harder? Yes. Do Vet Group Dungeons need to be harder? Not really. Trials, all I have done are Normal, but I imagine the Vet Trials are hard enough. But these are all things to be discussed and debated.

    But, overland and quests? It's always going to be easy to an experienced player. Otherwise, we would never attract new players and keep new players in the game. More players, more funds for more content.

    The easiest solution? Just add more Group Dungeons, of all levels of difficulty, add more solo, small and large group Trials. Those who want to get chewed on by the content can do so, and we can keep attracting new players to the game and keeping the players who just want to unwind from a long hard day but not watch TV or read a book. Then people can approach the more difficult content when they feel they are ready.

    Edited by Nestor on October 31, 2017 6:33PM
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  • redspecter23
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    ZOS has a certain difficulty level that they are comfortable with. I wouldn't worry about CP inflation ever affecting that number. If players ever become more powerful than ZOS wants, they will simply nerf them again so they are back to where they want you to be. There is no character advancement anymore and the Morrowind update is the proof of that. Players got too powerful and were put back in their place. It was done then and will be done again. Make no mistake. We are at the point where players actually got LESS powerful compared to the content. This is the opposite effect compared to what the OP suggests.

    ZOS also has the CP very front loaded right now. At a certain point, you hit diminishing returns so hard that you gain very little from the extra 30 CP you get every update. This is on purpose to make players think they are advancing but really, you're staying in place on the treadmill. A clever trick that isn't hidden very well. Mathematically challenged players will never notice and that is the majority of their audience.
    Edited by redspecter23 on October 31, 2017 6:39PM
  • redspecter23
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    Dorjee wrote: »
    I think on balance - after taking into account some of the above views - future expansions will have to have harder overland content.

    Even if solely becuase of the continuous rise of the CP cap!

    The game needs a difficulty toggle that disables your CP (and maybe scales down your gear too). This way, casuals can still enjoy the story/collect achievements, while those of us who want a little bit of resistance from the game can also have our fun.

    You can already do this by disabling your CP and wearing lower level gear that scales itself down due to mechanics.
  • Linaleah
    Linaleah
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    I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...

    When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.

    Why?

    If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?

    The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.

    Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?

    hipster like gate keeping. it used to be that very few people played video games, relatively speaking. so those that did sometimes felt like a part of this exclusive hobby. nowadays though - gaming is pretty mainstream. anyone and everyone can and does enjoy video games. they are no longer unique or exclusive. the only way to get that back? is to make games unplayable for "all these filthy casuals who are not even real gamers anyway".

    anyways, to expand on the whole "how dare they be able to go into expansion content!" idea. aside from the fact that both of the games mentioned in OP - offer a level boost that is complete with a full gear set allowing anyone who just bought the game, even if they have never leveled through original game - to acess expansion, the beauty, the uniqueness of ESO is that its genuinely truly open. GW2 kinda has some of that, as older zones are still relevant even if you are max level, due to level scaling, but ESO gives you even more freedom. and that is a GOOD thing. this sort of open freedom is a hallmark of Elder scrolls games. its what was missing at launch.
    Edited by Linaleah on October 31, 2017 6:48PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Nestor
    Nestor
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    You can already do this by disabling your CP and wearing lower level gear that scales itself down due to mechanics.

    I am glad you said this. Every time I suggest someone might want to gear down they come after me with Pitchforks.


    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Uriel_Nocturne
    Uriel_Nocturne
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    Linaleah wrote: »
    I will never understand this (relatively) new obsession with having games become so frustratingly difficult that you risk giving yourself a stroke just trying to get the smallest thing accomplished...

    When I say this, I mean; there's this group of people, who think that every bit of a game needs to be so difficult, that you're constantly banging your head against a wall and frustration raging across your living room.

    Why?

    If you want you games to have the difficulty of Dark Souls, dipped in Meth, then given an advanced case of rabies... there's games designed specifically for that. Why is there this campaign to make -EVERY- game difficult like this?!?

    The Gamers who're proactively arguing for this... you -MUST- realize that you're in the vast minority on this right? I mean, you're the niche-inside-of-a-niche in the genre.

    Why argue to have the game ruined for 99.99% of players, just so you can have a rage-stroke because a game is made that damn difficult?

    hipster like gate keeping. it used to be that very few people played video games, relatively speaking. so those that did sometimes felt like a part of this exclusive hobby. nowadays though - gaming is pretty mainstream. anyone and everyone can and does enjoy video games. they are no longer unique or exclusive. the only way to get that back? is to make games unplayable for "all these filthy casuals who are not even real gamers anyway".

    anyways, to expand on the whole "how dare they be able to go into expansion content!" idea. aside from the fact that both of the games mentioned in OP - offer a level boost that is complete with a full gear set allowing anyone who just bought the game, even if they have never leveled through original game - to acess expansion, the beauty, the uniqueness of ESO is that its genuinely truly open. GW2 kinda has some of that, as older zones are still relevant even if you are max level, due to level scaling, but ESO gives you even more freedom. and that is a GOOD thing. this sort of open freedom is a hallmark of Elder scrolls games. its what was missing at launch.

    Oh, I agree.

    Like some of the other Gamers on here, I've been gaming for 30+ years.

    I distinctly remember when being a "Gamer" wasn't even a coined term yet, and to publicly admit that you played "vidya games" immediately made you an outcast with the other Geeks/Nerds.

    I remember cutting my teeth on the original MMO's (Asheron's Call, EverQuest, Ultima Online), and the old BBS boards before that.

    Even with that long-ass Gaming history, this elitist-hipster-gate-keeping, and wanting to return Gaming back to that time where it was a small, niche community, will only hurt the industry they profess to "love" in the end if their desires become reality.

    And I agree with your One Tamriel comparison with other MMORPG's on the market right now.

    The fact that the game is truly wide-open, even from the very start of the game, is a freedom that other MMO's struggle to match, and most don't even try (though several of them are currently working on changes to make their various exploratory Zones much more open-world, and Player-friendly). Is the game a bit easier by comparison? Sure. But when you're cruising around at even 200+ CP, even with the game scaling to the individual Player, there's going to be a lot of content that is no longer much of a challenge, just like the overland world should be.

    If I want a challenge, I'll go Solo a Public Dungeon (including the Champions and the Boss(es)). That's content that has a "difficulty-decision-wall" before you can experience it, meaning; the content is tougher by nature, and scales more harshly for that content, thus a decision must be made by the Player to take on that content.

    But the overland Open World should never have the type of difficulty that the OP desires.

    If the Video Game industry ever goes back to that type of punishing difficulty, they can kiss their profits goodbye. Because game populations would shred themselves to a fraction of what they are today, overnight.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • zyk
    zyk
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    Translation: WAAAAH! WAAAAH! MAKE IT HARDER!

    You cite MMO's that make things harder at high levels. Go play them. This game is not equipped to make difficulty fun.
    And I've never understood the players who simply want this game to conform to they're interests.

    The overland content being hard is what drove players away in the beginning. Wonder what'll happen if it happens again? OH WAIT.

    This is all false. ESO's mechanics are its strong point as a game. It is well-equipped to provide interesting fights.

    It's ironic that you start your post with, "WAAAAH! WAAAAH!" because it is people like you who have no inclination to bother learning how to play that whined so much content was nerfed in the first place.

    The reason ESO failed at launch isn't because it was too difficult. It wasn't too difficult to the experienced MMO players the game was made for. It was to be a WoW killer. It failed because the game was launched unfinished with many problems. Plan B was nerfing it to oblivion to make it easier for single player TES fans.

    Those who want to see more challenging content in ESO should be free to express themselves. If you don't like it, find somewhere else to read.
    Or, possibly, the audience isn't that big.
    What actually is happening is computer gaming is being co-opted by people like you. Your audience ruined single player games and now you're ruining online games. You don't actually want a game, you want something slightly more interactive than TV that doesn't require learning. Follow the arrow, click any of the boxes, because it doesn't matter anyway, and win.

    Edited by zyk on October 31, 2017 7:19PM
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