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Why is sweeps, jabs and beam still messed up on templar

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    itscompton wrote: »
    itscompton wrote: »
    Turelus wrote: »
    What's a Templar? Is that some kind of new Sorcerer build? :trollface:

    With my 52k Magicka I’ve been accused of that. Honestly guys if you’re having issues with DPS just take off your proc and stack as much Magicka as you can. It’ll be up to you to figure out how to survive wearing paper but I’ve managed. It’s not impossible.
    I remember when you posted about this build and was intrigued so I got the specifics and tried it out. It works great if you're one of those people who likes to hang around and squirrel away to try to draw suckers off by themselves to places with LOS escapes so you can either get a quick kill 1v1 or run around a rock or tree to escape and heal if your opponent survives your opening burst and starts fighting back but if you're trying to take keeps/resources where you'll face multiple enemies in the open so your faction can actually compete it's utter garbage. Not even NB's have to go with such extremely fragile builds to get kills; but at least if they do they have a chance to cloak and escape when outnumbered.

    Funny you say that because I’ve found the opposite. Also I always have an invisibly plus speed potion equipped when off the beaten path. Give that a try.

    I have been running with speed plus immovable on my heavy Templar and it is very nice to have the mobility, but even with 40K magic and 3500 SD buffed plus around 11500 penetration my sweeps feel weak since it's still hard to land them against a competent opponent who just moves through you when you try to face up to target them and the stuns available to the class are all so short that doesn't really help either. I truthfully think my Templar is going on the shelf for awhile as I just finished leveling and gearing my first Sorc and the combination of strong defense from 24K worth of shields, mobility from streak, and crazy high burst is just too much fun. My crushing shock is hitting for 5K+ per cast on heavy armor wearers and 7-12K on medium and light! From the safety of 28M even. It's so easy to kill most players with curse and couple of crushing shocks and then a procced frag and maybe a mages wrath if the execute is even needed. I've been just amazed at how quickly I can burst people compared to my Templar. It's not the extra penetration from light armor either since my Fire staff is decisive on the Sorc and I run 1H sharpened S&B with Elemental drain on my Templar which means they come out about even. The only advantage the Templar has is that his AOE's and multi target reflective light that make him an AP machine in group fights.

    I only have sweeps equipped for 2 situations, killing NPCs on resource flags, and against humans only when they are cornered. Other than that I don’t use it in PVP but those 2 situations, especially the first, happen so often that I have to keep it as an available attack.

    I’m also much more of a ranged character and almost all of my attacks are situational. It’s hardly a rotation (like in PVE) but more, this is what’s happening so go to this. In the three years of playing I’ve seen so many different situations that need to be defended against I’ve essentially built my character to be prepared for anything you can throw at me.

    You’re invisible... mage light.
    You’re an NPC... sweeps.
    You’re gap closing me... javelin.
    You’re low on health... Radiant.
    You’re high on health... cheap ultimates.

    This game is so situational and it’s baffling to me how unaware of this so many people are. I shouldn’t be surprised though because after not playing for a month I logged on last night, got into a keep seige with 30 something people already inside and not one of them noticed the respawn tent right next to them.
  • UppGRAYxDD
    UppGRAYxDD
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    Bump....it's been months and still no word from anyone. SMH @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK . I'm also alittle disheartened by the fact that the bug on rune cage got fixed in a matter of days. How in the world are hvy attacks doing more dmg then our class defining magicka dps abilities? At least give us the common courtesy of acknowledgement...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
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