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Concept for crafting services and how crafting is interwoven with player interactions and the market

Jeremiah87
Jeremiah87
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Hello fellow players,

with our newly gained ability of transmutation and the (most likely) upcoming transmogrification system (style/motif changing), I would like to take a look at how crafting can become more meaningful, useful and social. For this I have come up with a draft for a concept to overhaul the integration of crafting as a service and it's ties into economy of ESO. Most of this will mainly be applicable to gear, less so for consumables. I want know how you guys feel about these ideas, which of these ideas you can see working for ESO and which seem not feasible or unfitting for the game.

A look at the current state of crafting and upcoming additions. What is there that crafting provides to players?

Currently available
  1. Creation of items such as (set) gear and consumables
  2. Improvement of the quality of crafted and dropped gear from green to golden
  3. Embedding of traits onto newly crafted gear
  4. Changing of traits on existing gear via transmutation
  5. Enchanting of gear old and/or new
  6. Choices from different styles/motifs for newly crafted gear

New features known and/or assumed to be arriving in the near future
  1. Changing of the visual style/motif of existing gear via transmogrification

What kind of service can a crafter provide to other players with the given mechanics?
  1. Craft new (set) gear for other players
  2. Can improve quality of gear that is not bound
  3. Craft consumables for other players
  4. Craft enchantments for other players so they can apply them to their gear

When we look at this we can see that there really isn't all that much to do for players who would like crafting to be an integral part of how they want to play ESO and assist other players. Additionally, what crafters can do for other players is limited by factors such as items being bound to the potential client or friend in need. This is prohibiting a lot of potentially beneficial player interaction. The following idea for improving this really isn't something I came up with myself but seen in other games and so it may seem familiar to some of you.

Add a service section to the trading menu in which bound gear can be slotted for interaction with another player. In this section a crafter can provide the following services for the desired item
  1. Improve the quality of the item
  2. Apply an enchantment
  3. Change the trait of items

Additionally, with the earlier mentioned upcoming addition to crafting, the following option could be possible as a service to another player:
  1. Change the style/motif of items

Before the service is completed both sides get to review the changes to the gear and negotiated payment (or not) and have to agree that the the outcome will be as desired and agreed upon.

This is really the whole core to this suggestion and I believe this would make crafting so much more meaningful and important to everyone. To the master crafter himself as he can now provide meaningful services to everyone, and to the player that doesn't give a damn about crafting because he'd rather be out there delving the next dungeon or waging war on the battlefields of Cyrodiil.

This would also create a new market for services next to the market of goods. These two markets can exist side by side and benefit from each other. Players could buy gear of certain types on the market and bring them to master craftsmen to have them adjusted to their liking.


Of course now one must ask - How will this work? What would a system like this look like? Down below I list the two main question of how it will work and also provide some options to how I could see it happen.

How do players access the service function?
  1. Option - Both players have to be grouped, walk up to a crafting station, interact with it and choose the new service tab. In case of more than 2 players in the group the crafting partners can select one another from a list of players within the service menu.
  2. Option - A new type of crafting station is introduced specifically for players servicing other players. It is required for the players to be grouped. In case of more than 2 players in the group the crafting partners can select one another from a list of players within the service menu.
  3. Option - Both players need to be standing next to the same crafting station. The service will take place solely within the service section of the trading window. No interaction with the crafting station itself required - just need to be in the vicinity of one.
  4. Option - A crafting station is not required. The interaction can be handled anywhere at any time and will only require the use of service section of the trading window.

Who's resources (improvement materials, Glyphs, trait stones, style/motif items, transmutation crystals etc.) are used during the service process?

For this I would suggest that next to the slot for the item that is to be serviced, resource slots will be present for both resources of the buyer and/or resources of the crafter. Resources of both parties could even be pooled together like this.

Lastly, here is a quick and dirty mock-up of what I envision it to look like. Obviously the devs would have to do a much better job at this then I did...I hope this subject will be of interest to many and can get an interesting discussion going.

edit 1: Forgot to add transmutation crystals in the mock-up. Just imagine them being supplied by either side or both side combined!

MlZkpRJ.jpg

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Edited by Jeremiah87 on October 26, 2017 9:47PM
  • RABIDxWOLVERINE
    RABIDxWOLVERINE
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    I think that's a really interesting and cool idea that I would love to see implemented. Unfortunately I don't have faith in ZOS to do anything like this because, why would they? As a master crafter (using master loosly since I don't have all traits researched yet or all motifs) I would love to be able to do something crafting wise other than creating new sets or consumables. It would make crafting much more meaningful I think.
    Rhaegar Gregorson, The Ebonheart Centurion - Imperial Dragonknight
    RABIDxWOLVERINE - Xbox One, NA, Ebonheart Pact

    Loreseekers

    BLOOD FOR THE PACT!
  • Aleraon
    Aleraon
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    This is a really good idea, well thought out and I like your mock up as well so you get an awesome from me.
    (EU/AD) CP501 Razum-dah - Khajiiti Templar Healer
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    (EU/AD) LVL29 Valeon Indoril - Dark Elf Magicka Dragonknight
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  • theivorykitty
    theivorykitty
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    I've been hoping ZOS would implement something like this for a long while.
  • JKorr
    JKorr
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    Something like this would be wonderful for crafters. It would finally make learning as many motifs as possible worthwhile. Akatosh knows not many guildmates ask for the more rare styles, for whatever reason, when they actually need/want crafted gear.

    There would have to be ways to either get or use the "customer's" crystals; the one for changing traits is, iirc, only gotten from activities I don't participate in. So that aspect I'd never be able to offer. I'm hoping they aren't going to tie the "change the style" mat/gem to the same type of activities.
  • woufff
    woufff
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    As I love crafting, I love this idea. Nice "screenshots" by the way B)
    PC/EU&NA - Redguard Nightblade - Grand Master Crafter - Explorer of Tamriel & Skyrim - Playing Starfield (and awaiting TES VI ^^)
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