the economy of ESO is funny.....tho the new guild traders keep coming, the price of even most unpopular location traders keeping raising to the point it is impossible for "casual" guilds to keep one while making profit
However, there are many traders that are almost completely useless right now
the pvp ones.
Each keep has 3 resources so making 4 traders per keep, and due to we have several servers, there are currently 5(servers)*3(alliances)*6(original keeps)*4(kepp+3 resources) = 360 traders out there in pvp.
................and being completely useless.
I'd hope these improvements can be made to make them useful, and probably making PVP a bit more popular on all servers (ppl busy defending their trader):
1.Restriction: I still remember seeing a guild called "AD is great" occupying an DC original keep...If we are giving each guild an alliance, then the least ZOS should do is allowing only guilds with corresponding alliance claim the resource/keep
2.Reward: Keeping a trader long enough / Claiming a trader in enemy original territory triggers a reward that less house cut is taken. Which means if guild members manage to defend their trader (especially a trader that meant to be in enemy territory), their goods will sale with even more profit. (I forget the cost of listing fee and ZOS cut, but if they are given back to players, that's not a small sum)
and if some guilds feel like it they can even organize a "limited time sell", where they go on ahead conquer a keep, and giving cheap pricing to customers, meanwhile the guild (and possibly customers) will defend the keep to keep the hot sale & cheap price
And once pvp traders are becoming useful, this will lead to:
1.Possibly more trading guilds taking part in pvp, and in all servers (no more ghost servers)
2.More challenging and strategic pvp (more ppl defending, no more map flip within hour)
3.The pve trader bidding price will be lower (currently there is NO guilds can keep a trader just by using the gold generated by selling stuff, it's becoming very unhealty)
Which I don't see the downside of it. If zerging has become a problem (tho truth be told it always is and there is no way to fix it), bring back extra servers can always be an option.
What do you all think?