Unfadingsilence wrote: »killimandrosb16_ESO wrote: »killimandrosb16_ESO wrote: »if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself
Snipe glitch, 6 snipes falling at once while you are on a fight or riding your mount.Can you read?
Its obvious im not getting killed when walking with my shields up.
I was assuming you meant in combat. My bad. Getting ambushed on a horse is very annoying but fortunately part of the risk and reward game. Leave stealthed gankers as they are, now when these NB use SB and HA, I find that more troublesome hehe
The snipe glitch plus lag is real in this clip of mineI get so sad when sone one kills me like this
http://xboxdvr.com/gamer/UnfadingSilence/video/38194102
killimandrosb16_ESO wrote: »if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself. And, a ranged instant stun with a good damage was close to op tbh. I think its correct. Now if you read the notes youd probably also have seen HA is being nerfed...
Wreuntzylla wrote: »Unfadingsilence wrote: »killimandrosb16_ESO wrote: »killimandrosb16_ESO wrote: »if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself
Snipe glitch, 6 snipes falling at once while you are on a fight or riding your mount.Can you read?
Its obvious im not getting killed when walking with my shields up.
I was assuming you meant in combat. My bad. Getting ambushed on a horse is very annoying but fortunately part of the risk and reward game. Leave stealthed gankers as they are, now when these NB use SB and HA, I find that more troublesome hehe
The snipe glitch plus lag is real in this clip of mineI get so sad when sone one kills me like this
http://xboxdvr.com/gamer/UnfadingSilence/video/38194102
What am I missing? It takes 10 seconds on the video clock before you die. Are you unable to block?killimandrosb16_ESO wrote: »if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself. And, a ranged instant stun with a good damage was close to op tbh. I think its correct. Now if you read the notes youd probably also have seen HA is being nerfed...
That's only really true if you use Miat's or invest into health. Most people using snipe aren't built as snipers and do less than a third of the damage a true sniper build puts out per snipe. A pure shield stacking sorcs with low health and no impen will implode when hit with 2 snipes. The problem is magnified when the sorc is already engaged in a fight with someone.
It's not a big thing because usually there are only 2-3 people who build like that and you can go weeks at a time before running into them. If Miat's warning gets nerfed, they are going to probably need to nerf the high end of the damage potential
WreckfulAbandon wrote: »Unneeded nerf. Maybe after shimmering shield is taken down a few pegs along with block, seventh legion, and ravaging, then it could be seen as a balanced change. But the stun was often useful especially in outnumbered situations. NB's and DK's have spammable ult with stun(that lands much more often than frags), let's not even talk about Wardens, and Sorc's defining skill is now a single target damage skill with no utility that's still telegraphed as hell. Bad ******* change. It really makes frags less fun to use, since now you don't have the option to sit some bow spammer in the back on his ass for a second to give yourself some space.
The whole "it's a buff" thing doesn't really apply if you use defensive rune... So now I'm gonna have to get Miat's to prevent being ganked on my horse. Cool change
WreckfulAbandon wrote: »Unneeded nerf. Maybe after shimmering shield is taken down a few pegs along with block, seventh legion, and ravaging, then it could be seen as a balanced change. But the stun was often useful especially in outnumbered situations. NB's and DK's have spammable ult with stun(that lands much more often than frags), let's not even talk about Wardens, and Sorc's defining skill is now a single target damage skill with no utility that's still telegraphed as hell. Bad ******* change. It really makes frags less fun to use, since now you don't have the option to sit some bow spammer in the back on his ass for a second to give yourself some space.
The whole "it's a buff" thing doesn't really apply if you use defensive rune... So now I'm gonna have to get Miat's to prevent being ganked on my horse. Cool change
Spammable ults? They still cost 70/ 110 ult that is no comparison to frags which can proc every second. In the time you can use 1 ult I hit 3 frags on a stunned target.
In 1v1 defensive rune is the biggest stam drain in the game as it applies the cc on cooldown with no problems.
As a sorc you have the best way of not getting ganked on your horse and that is not using your horse in the first place but doing this.
Streak-streak-streak- dark deal- dark deal- Streak-streak-streak
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Unneeded nerf. Maybe after shimmering shield is taken down a few pegs along with block, seventh legion, and ravaging, then it could be seen as a balanced change. But the stun was often useful especially in outnumbered situations. NB's and DK's have spammable ult with stun(that lands much more often than frags), let's not even talk about Wardens, and Sorc's defining skill is now a single target damage skill with no utility that's still telegraphed as hell. Bad ******* change. It really makes frags less fun to use, since now you don't have the option to sit some bow spammer in the back on his ass for a second to give yourself some space.
The whole "it's a buff" thing doesn't really apply if you use defensive rune... So now I'm gonna have to get Miat's to prevent being ganked on my horse. Cool change
Spammable ults? They still cost 70/ 110 ult that is no comparison to frags which can proc every second. In the time you can use 1 ult I hit 3 frags on a stunned target.
In 1v1 defensive rune is the biggest stam drain in the game as it applies the cc on cooldown with no problems.
As a sorc you have the best way of not getting ganked on your horse and that is not using your horse in the first place but doing this.
Streak-streak-streak- dark deal- dark deal- Streak-streak-streak
Please don't even go there with Incap. That **** is basically spammable with no telegraph
And even so I don't think incap needs stun removed or nerfed
Look at surprise attack, all of the great utility it has. It makes it a fun skill to use. I'm not bringing up examples of other skills to nerf them, but to show that OP skills can be part of a class's toolkit as long as the classes all perform similarly compared to one another. I think all the memes and jokes about sorc nerfs illustrate that most informed members of the community were in agreement that sorcs were not overtuned compared to what other classes are doing.
But now utility that was both fun and useful is gone from the skill. Making it more boring. Did they do anything to compensate that nerf? Does the projectile still travel slowly, do your hands still glow purple? I know players of all classes who didn't need the extra help versus sorcs. But now they got it all the same because of whining noobs that couldnt't kill a sorc, or any good player, 10v1.
My main duo partner is a mageblade, I don't need to run any CC's at all if I don't want to (I do). This is a *** poor change no matter how I look at it because it makes the skill less fun. Much less fun.
If you don't see the usage of an unblockable undodgeable stun that guarantees you meteor+curse+frags compared to a blockable dodgeable stun that isn't available all the time you should really consider that you don't play your class to its full potential.
Additionally the stun on incap should be removed due to how buggy and strong it is.
balance > fun until fun = 0 then the game is dead but this isn't the case just because they removed 1 cc and added a much stronger one
WreckfulAbandon wrote: »If you don't see the usage of an unblockable undodgeable stun that guarantees you meteor+curse+frags compared to a blockable dodgeable stun that isn't available all the time you should really consider that you don't play your class to its full potential.
Additionally the stun on incap should be removed due to how buggy and strong it is.
balance > fun until fun = 0 then the game is dead but this isn't the case just because they removed 1 cc and added a much stronger one
I definitely see the usage of rune cage, at the expense of one of my fav skills defensive rune
Stamblade has fear which is better than incap stun but I don't hear a multitude of stamblades offering to give the stun up for nothing
Now uber tough builds that are already outperforming sorcs will have a few extra global cooldowns they didn't need fighting sorcs
Izanagi.Xiiib16_ESO wrote: »Sorcs actually got buffed with rune. U can now time ur cc for a bigger burst ( ult etc ).
Furthermore sorc is still the first or second best spec for 1vX and still has the best mobility, great sustain and survability ( streak/dark conversion/shields )
Not sure if it´s a buff yet.
You´re inevitably loosing dmg or utility with rune while at the same time needing 1 gcd more to complete your burst combo. On top of that rune is expensive as ****.
I couldn´t sustain fighting with it running a setup with 2200 magrec + lich.
Or you just stun with streak or destructive reach as part or your combo. Far better to be able to time your stun and throw your frags freely imo also means that frags don't get a dmg nerf because they did too much as a skill.
I'd say it's a win personally.
How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
Right up until you bump into that Shieldbreaker user and everyone is like 'that's what you get for crutching on shields... try resists, stam, heals, impen, L2P etc. etc.How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
You can run a sorc with 19k health in cyro without problems. This gives you the opportunity to use max mag+ mag regen food or magicka+ stam. On my magsorc all i have to do is reaching 13k stam and i can easily sustain stam without problems. And if i want to go full nuts i equip Engine guard and necro and don't care about stam/mag sustain mix in a set of your prefrence and you have great sustain, survivability and damage and don't forget if you want you can choose the trait you want because of you know how to sorc you won't eat any crits.
Stamnb dies without mag in seconds.
Stamplar can be worn down without mag
Stamsorc loses it's mobility and sustain opportunity
Stamdk loses lots of sustain, damage and ulti regen and the only unblockable stun they have
They all need magicka mag sustain, while needing wpndmg, max stam, health!, stam sustain and they all need impen to prevent being *** by crits.
Right up until you bump into that Shieldbreaker user and everyone is like 'that's what you get for crutching on shields... try resists, stam, heals, impen, L2P etc. etc.How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
You can run a sorc with 19k health in cyro without problems. This gives you the opportunity to use max mag+ mag regen food or magicka+ stam. On my magsorc all i have to do is reaching 13k stam and i can easily sustain stam without problems. And if i want to go full nuts i equip Engine guard and necro and don't care about stam/mag sustain mix in a set of your prefrence and you have great sustain, survivability and damage and don't forget if you want you can choose the trait you want because of you know how to sorc you won't eat any crits.
Stamnb dies without mag in seconds.
Stamplar can be worn down without mag
Stamsorc loses it's mobility and sustain opportunity
Stamdk loses lots of sustain, damage and ulti regen and the only unblockable stun they have
They all need magicka mag sustain, while needing wpndmg, max stam, health!, stam sustain and they all need impen to prevent being *** by crits.
Sorcs can't win.. point out the weakness of A - told to L2P and do B. Point out the weakness of B.. told to L2P and do A.
@BohnT
Are you seriously talking about that Rune Cage that has a 2985 Magicka cost with a clumsy and lengthy animation and that on top can be blocked because it’s bugged as a buff to the toolkit? I’d rather have the stun on frags back.
How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
You can run a sorc with 19k health in cyro without problems. This gives you the opportunity to use max mag+ mag regen food or magicka+ stam. On my magsorc all i have to do is reaching 13k stam and i can easily sustain stam without problems. And if i want to go full nuts i equip Engine guard and necro and don't care about stam/mag sustain mix in a set of your prefrence and you have great sustain, survivability and damage and don't forget if you want you can choose the trait you want because of you know how to sorc you won't eat any crits.
Stamnb dies without mag in seconds.
Stamplar can be worn down without mag
Stamsorc loses it's mobility and sustain opportunity
Stamdk loses lots of sustain, damage and ulti regen and the only unblockable stun they have
They all need magicka mag sustain, while needing wpndmg, max stam, health!, stam sustain and they all need impen to prevent being *** by crits.
Rune is breaking cloak if casted before cloaking. Frags have never hit you if you cloaked after the projetile was fired.
I ate a some meteors yesterday because of that...
could that be a flat-out lag thing?
I mean whatever your ping is, when you activate a skill towards an opponent, the server only gets that activation after the ping time - and your opponent's client only gets notification of that after your ping the the server + his ping from the server.
So you could have a situation where he casts prison, then you cast cloak before the server is aware that he had cast prison.
Then the server gets the 'he's cast prison message', CC's you and sends the message out to your client to tell you your're CC'd.
But your client has already applied the cloak effect to your eyes, but then when the server gets that message to say you've cloaked, it goes.. 'hang on - you're cc'd so no, you havn't cloaked', and ignores your cloak..
You then receive the message from the server telling you that you're cc'd.. so you get cc'd..
I don't know if this kind of thing is resolvable. Is it a bug, or just an unavoidable artefact of lag?
All the people stating it’s a big buff - did you actually try it on live? I did. The long winded animation makes the skill totally unreliable, apart from the 2985 magicka cost and the fact that half the time you’re targeting a CC immune player anyway. Granted, if you time a Meteor with the CC and it actually works it’s powerful. I just don’t see you’ll kill any good player with this. It’s great against inexperienced players, but it’s not that Sorcs struggled with those before.
And btw, the bug where it doesn’t go through block renders all of this moot until it’s fixed.
WreckfulAbandon wrote: »
Please don't even go there with Incap. That **** is basically spammable with no telegraph
And even so I don't think incap needs stun removed or nerfed
Look at surprise attack, all of the great utility it has. It makes it a fun skill to use. I'm not bringing up examples of other skills to nerf them, but to show that OP skills can be part of a class's toolkit as long as the classes all perform similarly compared to one another. I think all the memes and jokes about sorc nerfs illustrate that most informed members of the community were in agreement that sorcs were not overtuned compared to what other classes are doing.
But now utility that was both fun and useful is gone from the skill. Making it more boring. Did they do anything to compensate that nerf? Does the projectile still travel slowly, do your hands still glow purple? I know players of all classes who didn't need the extra help versus sorcs. But now they got it all the same because of whining noobs that couldnt't kill a sorc, or any good player, 10v1.
My main duo partner is a mageblade, I don't need to run any CC's at all if I don't want to (I do). This is a *** poor change no matter how I look at it because it makes the skill less fun. Much less fun.
How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
Sorcs lack a class melee spammable. Give them something like that and you'll se some variety
How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
MagDK for one has to split between stam and mag, (block) lowering damage, and nearly forced to go heavy. Then being a heavy block build they lose mobility too.
StamNB has to make sure their mag is high enough for utility. A stamblade who can't cloak is often dead.
Sorc gets nearly everything scaling off mag. So they become a safe, but boring class. Sure sp might not increase it, but mag is still a main stat, one that is usable for damage mobility and shielding.
How, exactly, do other classes have to make sacrifices?
Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.
And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.
Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?
Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
MagDK for one has to split between stam and mag, (block) lowering damage, and nearly forced to go heavy. Then being a heavy block build they lose mobility too.
StamNB has to make sure their mag is high enough for utility. A stamblade who can't cloak is often dead.
Sorc gets nearly everything scaling off mag. So they become a safe, but boring class. Sure sp might not increase it, but mag is still a main stat, one that is usable for damage mobility and shielding.