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Frags don't stun?This even real?

  • Wreuntzylla
    Wreuntzylla
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    MonoAlv96 wrote: »
    if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself

    Snipe glitch, 6 snipes falling at once while you are on a fight or riding your mount.Can you read?
    Its obvious im not getting killed when walking with my shields up.

    I was assuming you meant in combat. My bad. Getting ambushed on a horse is very annoying but fortunately part of the risk and reward game. Leave stealthed gankers as they are, now when these NB use SB and HA, I find that more troublesome hehe

    The snipe glitch plus lag is real in this clip of mine :( I get so sad when sone one kills me like this

    http://xboxdvr.com/gamer/UnfadingSilence/video/38194102

    What am I missing? It takes 10 seconds on the video clock before you die. Are you unable to block?
    if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself. And, a ranged instant stun with a good damage was close to op tbh. I think its correct. Now if you read the notes youd probably also have seen HA is being nerfed...

    That's only really true if you use Miat's or invest into health. Most people using snipe aren't built as snipers and do less than a third of the damage a true sniper build puts out per snipe. A pure shield stacking sorcs with low health and no impen will implode when hit with 2 snipes. The problem is magnified when the sorc is already engaged in a fight with someone.

    It's not a big thing because usually there are only 2-3 people who build like that and you can go weeks at a time before running into them. If Miat's warning gets nerfed, they are going to probably need to nerf the high end of the damage potential

  • Koolio
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    MonoAlv96 wrote: »
    if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself

    Snipe glitch, 6 snipes falling at once while you are on a fight or riding your mount.Can you read?
    Its obvious im not getting killed when walking with my shields up.

    I was assuming you meant in combat. My bad. Getting ambushed on a horse is very annoying but fortunately part of the risk and reward game. Leave stealthed gankers as they are, now when these NB use SB and HA, I find that more troublesome hehe

    The snipe glitch plus lag is real in this clip of mine :( I get so sad when sone one kills me like this

    http://xboxdvr.com/gamer/UnfadingSilence/video/38194102

    What am I missing? It takes 10 seconds on the video clock before you die. Are you unable to block?
    if youre getting killed by snipe these days...I dont really know...I play a sorc too and with my shield(s) up theres no way a snipe plus poison injection with a HA will doen me. Its inconvenient, obviously, but nothing more. Snipe kills me if in combination with other players abilities, not that combo itself. And, a ranged instant stun with a good damage was close to op tbh. I think its correct. Now if you read the notes youd probably also have seen HA is being nerfed...

    That's only really true if you use Miat's or invest into health. Most people using snipe aren't built as snipers and do less than a third of the damage a true sniper build puts out per snipe. A pure shield stacking sorcs with low health and no impen will implode when hit with 2 snipes. The problem is magnified when the sorc is already engaged in a fight with someone.

    It's not a big thing because usually there are only 2-3 people who build like that and you can go weeks at a time before running into them. If Miat's warning gets nerfed, they are going to probably need to nerf the high end of the damage potential

    So we would get nerfed on console because you can't have an Miats on PC tell you when to dodge.

    We don't have those addons and we do just fine.
    Edited by Koolio on October 25, 2017 8:26PM
  • BohnT
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    This change didn't wreck sorcs but now they finally have to make compromises in their loadout it's still not what other classes experience where you have to split stats and being unable to have all needed skills on the bar it is just the latter for sorcs.
    Test two things first drop one skill for the new stun and then try to do curse, meteor, rune cage + frags in pvp for a whole evening. Then put the removed back on your bar and remove frags and put flame reach on your bar.

    Now you do the same thing and then tell us how many meteors you hit on a non blocking target with both combinations.
    Kills are irrelevant due to lesser damage of frags.
    If X² > X¹ than you can cry that it was a crazy nerf if not you'll see that your damage potential was increased by the 'nerf'
  • WreckfulAbandon
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    Unneeded nerf. Maybe after shimmering shield is taken down a few pegs along with block, seventh legion, and ravaging, then it could be seen as a balanced change. But the stun was often useful especially in outnumbered situations. NB's and DK's have spammable ult with stun(that lands much more often than frags), let's not even talk about Wardens, and Sorc's defining skill is now a single target damage skill with no utility that's still telegraphed as hell. Bad ******* change. It really makes frags less fun to use, since now you don't have the option to sit some bow spammer in the back on his ass for a second to give yourself some space.

    The whole "it's a buff" thing doesn't really apply if you use defensive rune... So now I'm gonna have to get Miat's to prevent being ganked on my horse. Cool change
    Edited by WreckfulAbandon on October 26, 2017 7:21AM
    PC NA

    All my comments are regarding PvP
  • BohnT
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    Unneeded nerf. Maybe after shimmering shield is taken down a few pegs along with block, seventh legion, and ravaging, then it could be seen as a balanced change. But the stun was often useful especially in outnumbered situations. NB's and DK's have spammable ult with stun(that lands much more often than frags), let's not even talk about Wardens, and Sorc's defining skill is now a single target damage skill with no utility that's still telegraphed as hell. Bad ******* change. It really makes frags less fun to use, since now you don't have the option to sit some bow spammer in the back on his ass for a second to give yourself some space.

    The whole "it's a buff" thing doesn't really apply if you use defensive rune... So now I'm gonna have to get Miat's to prevent being ganked on my horse. Cool change

    Spammable ults? They still cost 70/ 110 ult that is no comparison to frags which can proc every second. In the time you can use 1 ult I hit 3 frags on a stunned target.
    In 1v1 defensive rune is the biggest stam drain in the game as it applies the cc on cooldown with no problems.
    As a sorc you have the best way of not getting ganked on your horse and that is not using your horse in the first place but doing this.
    Streak-streak-streak- dark deal- dark deal- Streak-streak-streak
    This is almost as fast as horse + speedbuff and you can't be ganked as you can always mix in a shield
    Edited by BohnT on October 26, 2017 7:42AM
  • WreckfulAbandon
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    BohnT wrote: »
    Unneeded nerf. Maybe after shimmering shield is taken down a few pegs along with block, seventh legion, and ravaging, then it could be seen as a balanced change. But the stun was often useful especially in outnumbered situations. NB's and DK's have spammable ult with stun(that lands much more often than frags), let's not even talk about Wardens, and Sorc's defining skill is now a single target damage skill with no utility that's still telegraphed as hell. Bad ******* change. It really makes frags less fun to use, since now you don't have the option to sit some bow spammer in the back on his ass for a second to give yourself some space.

    The whole "it's a buff" thing doesn't really apply if you use defensive rune... So now I'm gonna have to get Miat's to prevent being ganked on my horse. Cool change

    Spammable ults? They still cost 70/ 110 ult that is no comparison to frags which can proc every second. In the time you can use 1 ult I hit 3 frags on a stunned target.
    In 1v1 defensive rune is the biggest stam drain in the game as it applies the cc on cooldown with no problems.
    As a sorc you have the best way of not getting ganked on your horse and that is not using your horse in the first place but doing this.
    Streak-streak-streak- dark deal- dark deal- Streak-streak-streak

    Please don't even go there with Incap. That **** is basically spammable with no telegraph

    And even so I don't think incap needs stun removed or nerfed

    Look at surprise attack, all of the great utility it has. It makes it a fun skill to use. I'm not bringing up examples of other skills to nerf them, but to show that OP skills can be part of a class's toolkit as long as the classes all perform similarly compared to one another. I think all the memes and jokes about sorc nerfs illustrate that most informed members of the community were in agreement that sorcs were not overtuned compared to what other classes are doing.

    But now utility that was both fun and useful is gone from the skill. Making it more boring. Did they do anything to compensate that nerf? Does the projectile still travel slowly, do your hands still glow purple? I know players of all classes who didn't need the extra help versus sorcs. But now they got it all the same because of whining noobs that couldnt't kill a sorc, or any good player, 10v1.

    My main duo partner is a mageblade, I don't need to run any CC's at all if I don't want to (I do). This is a *** poor change no matter how I look at it because it makes the skill less fun. Much less fun.
    Edited by WreckfulAbandon on October 26, 2017 7:59AM
    PC NA

    All my comments are regarding PvP
  • BohnT
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    BohnT wrote: »
    Unneeded nerf. Maybe after shimmering shield is taken down a few pegs along with block, seventh legion, and ravaging, then it could be seen as a balanced change. But the stun was often useful especially in outnumbered situations. NB's and DK's have spammable ult with stun(that lands much more often than frags), let's not even talk about Wardens, and Sorc's defining skill is now a single target damage skill with no utility that's still telegraphed as hell. Bad ******* change. It really makes frags less fun to use, since now you don't have the option to sit some bow spammer in the back on his ass for a second to give yourself some space.

    The whole "it's a buff" thing doesn't really apply if you use defensive rune... So now I'm gonna have to get Miat's to prevent being ganked on my horse. Cool change

    Spammable ults? They still cost 70/ 110 ult that is no comparison to frags which can proc every second. In the time you can use 1 ult I hit 3 frags on a stunned target.
    In 1v1 defensive rune is the biggest stam drain in the game as it applies the cc on cooldown with no problems.
    As a sorc you have the best way of not getting ganked on your horse and that is not using your horse in the first place but doing this.
    Streak-streak-streak- dark deal- dark deal- Streak-streak-streak

    Please don't even go there with Incap. That **** is basically spammable with no telegraph

    And even so I don't think incap needs stun removed or nerfed

    Look at surprise attack, all of the great utility it has. It makes it a fun skill to use. I'm not bringing up examples of other skills to nerf them, but to show that OP skills can be part of a class's toolkit as long as the classes all perform similarly compared to one another. I think all the memes and jokes about sorc nerfs illustrate that most informed members of the community were in agreement that sorcs were not overtuned compared to what other classes are doing.

    But now utility that was both fun and useful is gone from the skill. Making it more boring. Did they do anything to compensate that nerf? Does the projectile still travel slowly, do your hands still glow purple? I know players of all classes who didn't need the extra help versus sorcs. But now they got it all the same because of whining noobs that couldnt't kill a sorc, or any good player, 10v1.

    My main duo partner is a mageblade, I don't need to run any CC's at all if I don't want to (I do). This is a *** poor change no matter how I look at it because it makes the skill less fun. Much less fun.

    If you don't see the usage of an unblockable undodgeable stun that guarantees you meteor+curse+frags compared to a blockable dodgeable stun that isn't available all the time you should really consider that you don't play your class to its full potential.

    Additionally the stun on incap should be removed due to how buggy and strong it is.

    balance > fun until fun = 0 then the game is dead but this isn't the case just because they removed 1 cc and added a much stronger one
  • WreckfulAbandon
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    BohnT wrote: »
    If you don't see the usage of an unblockable undodgeable stun that guarantees you meteor+curse+frags compared to a blockable dodgeable stun that isn't available all the time you should really consider that you don't play your class to its full potential.

    Additionally the stun on incap should be removed due to how buggy and strong it is.

    balance > fun until fun = 0 then the game is dead but this isn't the case just because they removed 1 cc and added a much stronger one

    I definitely see the usage of rune cage, at the expense of one of my fav skills defensive rune :(

    Stamblade has fear which is better than incap stun but I don't hear a multitude of stamblades offering to give the stun up for nothing

    Now uber tough builds that are already outperforming sorcs will have a few extra global cooldowns they didn't need fighting sorcs
    PC NA

    All my comments are regarding PvP
  • BohnT
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    BohnT wrote: »
    If you don't see the usage of an unblockable undodgeable stun that guarantees you meteor+curse+frags compared to a blockable dodgeable stun that isn't available all the time you should really consider that you don't play your class to its full potential.

    Additionally the stun on incap should be removed due to how buggy and strong it is.

    balance > fun until fun = 0 then the game is dead but this isn't the case just because they removed 1 cc and added a much stronger one

    I definitely see the usage of rune cage, at the expense of one of my fav skills defensive rune :(

    Stamblade has fear which is better than incap stun but I don't hear a multitude of stamblades offering to give the stun up for nothing

    Now uber tough builds that are already outperforming sorcs will have a few extra global cooldowns they didn't need fighting sorcs

    The power of Incap is that the stun is unbreakable during lag when you AC it. No matter what your enemy does he won't be able to break the cc that's why the cc should be removed aswell to the fact that you don't need the second hard cc on the class when you have fear.
    Fear got nerfed this patch aswell from 2-3.
  • technohic
    technohic
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    Derra wrote: »
    anathosdm wrote: »
    Sorcs actually got buffed with rune. U can now time ur cc for a bigger burst ( ult etc ).
    Furthermore sorc is still the first or second best spec for 1vX and still has the best mobility, great sustain and survability ( streak/dark conversion/shields )

    Not sure if it´s a buff yet.

    You´re inevitably loosing dmg or utility with rune while at the same time needing 1 gcd more to complete your burst combo. On top of that rune is expensive as ****.
    I couldn´t sustain fighting with it running a setup with 2200 magrec + lich.

    Or you just stun with streak or destructive reach as part or your combo. Far better to be able to time your stun and throw your frags freely imo also means that frags don't get a dmg nerf because they did too much as a skill.

    I'd say it's a win personally.

    Streak is a defense stun for me. Otherwise don’t want to be in melee.
  • Lord-Otto
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    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.
  • deepseamk20b14_ESO
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    So you’re saying sorc is a one trick pony? You’re basically putting all of a sorcs greatness and success into one stun? I mean if it’s that’s the only way to kill people then I’ve been severely wrong about how good sorc is.

    I do get why people are upset though.
    Hey everyone! Look! It's a signature!
  • MonoAlv96
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    So I think DW is going to be it next patch, im not using reach.How would the bar be?Curse entropy inner light wrath ---??Rune cage?!Lol
  • GrigorijMalahevich
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    My stamden in hulking+eternal hunt without sacrificing stupid skill slots has more stamina, more stam regen, more weapon damage than my magsorc in necro+lich has magicka, spell damage, mag recovery...

    Now without frag CC - I will go back to my best friend Billy and Necro... And again will start to use Billy's cc as burst starting point... To be honest, I can see how frag CC removal is a buff for Billy's stun, but honestly, c'mon... Nobody wants to play pets, but what alternative do we have... I choose pets over rune prison + meteor...
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
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  • BohnT
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    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    You can run a sorc with 19k health in cyro without problems. This gives you the opportunity to use max mag+ mag regen food or magicka+ stam. On my magsorc all i have to do is reaching 13k stam and i can easily sustain stam without problems. And if i want to go full nuts i equip Engine guard and necro and don't care about stam/mag sustain mix in a set of your prefrence and you have great sustain, survivability and damage and don't forget if you want you can choose the trait you want because of you know how to sorc you won't eat any crits.
    Stamnb dies without mag in seconds.
    Stamplar can be worn down without mag
    Stamsorc loses it's mobility and sustain opportunity
    Stamdk loses lots of sustain, damage and ulti regen and the only unblockable stun they have

    They all need magicka mag sustain, while needing wpndmg, max stam, health!, stam sustain and they all need impen to prevent being *** by crits.

  • Biro123
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    BohnT wrote: »
    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    You can run a sorc with 19k health in cyro without problems. This gives you the opportunity to use max mag+ mag regen food or magicka+ stam. On my magsorc all i have to do is reaching 13k stam and i can easily sustain stam without problems. And if i want to go full nuts i equip Engine guard and necro and don't care about stam/mag sustain mix in a set of your prefrence and you have great sustain, survivability and damage and don't forget if you want you can choose the trait you want because of you know how to sorc you won't eat any crits.
    Stamnb dies without mag in seconds.
    Stamplar can be worn down without mag
    Stamsorc loses it's mobility and sustain opportunity
    Stamdk loses lots of sustain, damage and ulti regen and the only unblockable stun they have

    They all need magicka mag sustain, while needing wpndmg, max stam, health!, stam sustain and they all need impen to prevent being *** by crits.
    Right up until you bump into that Shieldbreaker user and everyone is like 'that's what you get for crutching on shields... try resists, stam, heals, impen, L2P etc. etc.

    Sorcs can't win.. point out the weakness of A - told to L2P and do B. Point out the weakness of B.. told to L2P and do A.


    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • BohnT
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    Biro123 wrote: »
    BohnT wrote: »
    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    You can run a sorc with 19k health in cyro without problems. This gives you the opportunity to use max mag+ mag regen food or magicka+ stam. On my magsorc all i have to do is reaching 13k stam and i can easily sustain stam without problems. And if i want to go full nuts i equip Engine guard and necro and don't care about stam/mag sustain mix in a set of your prefrence and you have great sustain, survivability and damage and don't forget if you want you can choose the trait you want because of you know how to sorc you won't eat any crits.
    Stamnb dies without mag in seconds.
    Stamplar can be worn down without mag
    Stamsorc loses it's mobility and sustain opportunity
    Stamdk loses lots of sustain, damage and ulti regen and the only unblockable stun they have

    They all need magicka mag sustain, while needing wpndmg, max stam, health!, stam sustain and they all need impen to prevent being *** by crits.
    Right up until you bump into that Shieldbreaker user and everyone is like 'that's what you get for crutching on shields... try resists, stam, heals, impen, L2P etc. etc.

    Sorcs can't win.. point out the weakness of A - told to L2P and do B. Point out the weakness of B.. told to L2P and do A.


    This is about frags and rune cage. Shield breaker is broken like so many things in this game. Don't be the guy that says Mass Murder is fine because you only kill serial killers.

    Things are too strong ----> they deserve to be nerfed in this case sorc even got a buff
  • Feanor
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    @BohnT

    Are you seriously talking about that Rune Cage that has a 2985 Magicka cost with a clumsy and lengthy animation and that on top can be blocked because it’s bugged as a buff to the toolkit? I’d rather have the stun on frags back.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • BohnT
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    Feanor wrote: »
    @BohnT

    Are you seriously talking about that Rune Cage that has a 2985 Magicka cost with a clumsy and lengthy animation and that on top can be blocked because it’s bugged as a buff to the toolkit? I’d rather have the stun on frags back.

    Yes because a delayed stun means less time to react for the enemy because your frags will hit right when the cc lands making it impossible for your enemy once the cc is fixed.

    And yeah all other cc's cost an equal amount or more sorcs should stop crying and look what others have it's not like they have it any better.
  • Lord-Otto
    Lord-Otto
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    BohnT wrote: »
    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    You can run a sorc with 19k health in cyro without problems. This gives you the opportunity to use max mag+ mag regen food or magicka+ stam. On my magsorc all i have to do is reaching 13k stam and i can easily sustain stam without problems. And if i want to go full nuts i equip Engine guard and necro and don't care about stam/mag sustain mix in a set of your prefrence and you have great sustain, survivability and damage and don't forget if you want you can choose the trait you want because of you know how to sorc you won't eat any crits.
    Stamnb dies without mag in seconds.
    Stamplar can be worn down without mag
    Stamsorc loses it's mobility and sustain opportunity
    Stamdk loses lots of sustain, damage and ulti regen and the only unblockable stun they have

    They all need magicka mag sustain, while needing wpndmg, max stam, health!, stam sustain and they all need impen to prevent being *** by crits.

    Oh, please, you tellin' me stam builds can't use Camoran? Gotta be green health food, right?
    And you said it yourself, you need the 13k stam. Never seen a stamblade worrying about magicka pool. They also don't die because they can't cloak. But everything dies when CC can't be broken.

    Ah, whatever, I'm wasting my time. You keep living in your bubble.
  • Xvorg
    Xvorg
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    Biro123 wrote: »
    Xvorg wrote: »
    Rune is breaking cloak if casted before cloaking. Frags have never hit you if you cloaked after the projetile was fired.

    I ate a some meteors yesterday because of that...

    could that be a flat-out lag thing?

    I mean whatever your ping is, when you activate a skill towards an opponent, the server only gets that activation after the ping time - and your opponent's client only gets notification of that after your ping the the server + his ping from the server.

    So you could have a situation where he casts prison, then you cast cloak before the server is aware that he had cast prison.
    Then the server gets the 'he's cast prison message', CC's you and sends the message out to your client to tell you your're CC'd.
    But your client has already applied the cloak effect to your eyes, but then when the server gets that message to say you've cloaked, it goes.. 'hang on - you're cc'd so no, you havn't cloaked', and ignores your cloak..
    You then receive the message from the server telling you that you're cc'd.. so you get cc'd..

    I don't know if this kind of thing is resolvable. Is it a bug, or just an unavoidable artefact of lag?


    Nope, it is the same as when I used agony to launch a meteor.

    As I understand, Rune (and old agony) work as projectiles with a small delay, that's why I catched NBs with old agony.

    It is nothing to worry IMHO, if you are able to catch a cloaking NB, then you deserve to CC him.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Feanor wrote: »
    All the people stating it’s a big buff - did you actually try it on live? I did. The long winded animation makes the skill totally unreliable, apart from the 2985 magicka cost and the fact that half the time you’re targeting a CC immune player anyway. Granted, if you time a Meteor with the CC and it actually works it’s powerful. I just don’t see you’ll kill any good player with this. It’s great against inexperienced players, but it’s not that Sorcs struggled with those before.

    And btw, the bug where it doesn’t go through block renders all of this moot until it’s fixed.

    Try whip, that's a long animation, same as strife.

    Of course half of the time you are targeting CC inmune players, but wans't it the same when frags stunned? So what's the change?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Please don't even go there with Incap. That **** is basically spammable with no telegraph

    And even so I don't think incap needs stun removed or nerfed

    Look at surprise attack, all of the great utility it has. It makes it a fun skill to use. I'm not bringing up examples of other skills to nerf them, but to show that OP skills can be part of a class's toolkit as long as the classes all perform similarly compared to one another. I think all the memes and jokes about sorc nerfs illustrate that most informed members of the community were in agreement that sorcs were not overtuned compared to what other classes are doing.

    But now utility that was both fun and useful is gone from the skill. Making it more boring. Did they do anything to compensate that nerf? Does the projectile still travel slowly, do your hands still glow purple? I know players of all classes who didn't need the extra help versus sorcs. But now they got it all the same because of whining noobs that couldnt't kill a sorc, or any good player, 10v1.

    My main duo partner is a mageblade, I don't need to run any CC's at all if I don't want to (I do). This is a *** poor change no matter how I look at it because it makes the skill less fun. Much less fun.

    The problem with incap is not the telegraph, it is the chance a NB can cloak to use it. Drop the stun and Nbs will be using FDB. And then the complaint will be FDB
    Edited by Xvorg on October 26, 2017 6:14PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    Sorcs lack a class melee spammable. Give them something like that and you'll se some variety
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Lord-Otto
    Lord-Otto
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    Xvorg wrote: »
    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    Sorcs lack a class melee spammable. Give them something like that and you'll se some variety

    We had Trapping Webs... Then it got changed to "make Undaunted about synergies". All in the name of variety, just like Frag stun nerf. Wrobel sure has an interesting view on the term "variety"...
    :neutral:
  • ak_pvp
    ak_pvp
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    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    MagDK for one has to split between stam and mag, (block) lowering damage, and nearly forced to go heavy. Then being a heavy block build they lose mobility too.

    StamNB has to make sure their mag is high enough for utility. A stamblade who can't cloak is often dead.

    Sorc gets nearly everything scaling off mag. So they become a safe, but boring class. Sure sp might not increase it, but mag is still a main stat, one that is usable for damage mobility and shielding.

    Edited by ak_pvp on October 26, 2017 8:19PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • grannas211
    grannas211
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    ak_pvp wrote: »
    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    MagDK for one has to split between stam and mag, (block) lowering damage, and nearly forced to go heavy. Then being a heavy block build they lose mobility too.

    StamNB has to make sure their mag is high enough for utility. A stamblade who can't cloak is often dead.

    Sorc gets nearly everything scaling off mag. So they become a safe, but boring class. Sure sp might not increase it, but mag is still a main stat, one that is usable for damage mobility and shielding.

    You don't need to build for magic on stamblade. You can just use gold food.
  • Lord-Otto
    Lord-Otto
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    ak_pvp wrote: »
    Lord-Otto wrote: »
    How, exactly, do other classes have to make sacrifices?

    Choosing heavy over medium or light armor isn't a huge sacrifice - in fact, heavy is quite strong. Sorcs don't even have that choice, one could argue that's already a sacrifice.

    And our shield stacking, the only way we survive, costs us three slots. Can't even use our magicka bonus, slotting Bound Armor is not an option. Sure wish I had to make the sacrifice to have it as a passive.

    Oh, and stats? I must make sure to have enough magicka for shields. Sure would be handy if spellpower would increase them. Then I need enough stamina to be able to break free. Is there a single stamina build out there who wears one piece Shadowrend for the magicka recovery? Didn't think so. And gods help me in 1vX, I better sacrifice Lich magicka sustain for Amberplasm stamina, so I can dodge and block. Any stamina builds who worry about being dead when magicka sustain is insufficient? Hm?

    Ever wondered why all sorcs are so similar? Because we already sacrificed every last bit of individuality we could.

    MagDK for one has to split between stam and mag, (block) lowering damage, and nearly forced to go heavy. Then being a heavy block build they lose mobility too.

    StamNB has to make sure their mag is high enough for utility. A stamblade who can't cloak is often dead.

    Sorc gets nearly everything scaling off mag. So they become a safe, but boring class. Sure sp might not increase it, but mag is still a main stat, one that is usable for damage mobility and shielding.

    I'll give you MagDK. However, I disregard them as tank-only class, so of course you need a split.

    Then kindly tell me how exactly you're solving the stamblade mag sustain. I don't suppose you're using a hybrid set or monster 1 piece? Tri-stat food I don't really consider a big sacrifice.
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