DRXHarbinger wrote: »All the game needs is one class skill.
Just going to leave this here.
DK execute. /endthread
DRXHarbinger wrote: »All the game needs is one class skill.
Just going to leave this here.
DK execute. /endthread
Anything but that. They are built for presure the last thing they need is burst. Plus leap is almost an execute
What I think of the matter should be pretty obvious for any who read the thing I keep mentioning... my class morph idea: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiInstead of Spellcrafting, ZOS should add new Class Abilities...
-snip-
...What do you think?
Spellcrafting got scrapped as we know it right? ZOS probably had their reasons for doing so. Balancing issues or what not.
(Unsure as to whether this has been mentioned before, so I apologise if it has)
SO instead, perhaps ZOS should introduce new class abilities, as we have all been using the same abilities since day one, it would create more diversity (which ZOS are obsessed with atm) and it would keep the gameplay fresh. That way, they can be balanced accordingly as everything new is always unbalanced.
What do you think?
What ESO class system should have been is... No pre-defined classes at all. Just Make 1 character, choose a race, game world loads and then boom... You have all those class skill lines which you can level up and use. You might say there's too many skills...But we barely have 6 skill slots (12 with the swap) so this would have been really good for making up cool and "unique" builds. Just saying...
Id rather have world , alliance or guild skills addedso they are available to all chars