GeorgeBlack wrote: »Ima not answer to a person that thinks that DW is for PvE and 2h is for PvP.
DW should not have a gap closer a STRONG execute and CC.
Stamina classes including DW should have heal over time+bonus dmg in fighters guild just like magika classes have in Mages Guild with Entropy.
GeorgeBlack wrote: »Ima not answer to a person that thinks that DW is for PvE and 2h is for PvP.
DW should not have a gap closer a STRONG execute and CC.
Stamina classes including DW should have heal over time+bonus dmg in fighters guild just like magika classes have in Mages Guild with Entropy.
So what exactly are you after here?
What would change by having Momentum in the fighters guild line?
Forget the mages guild, magi builds have completely different issues than stam builds.
Stam builds get Vigor and Caltrops and no shields. They are completely different things.
It's obvious that you only do PVP, and from what your saying I'm guessing that you want to use DW? Or Bow? How will Momentum in fighters guild change things?
AzraelKrieg wrote: »There is definitely a play as you want. I mean Tannus there decided to play a bow-bow build for lulz. He's playing as we wants. Playing how you want is up to you, not the devs. If it was up to them, it wouldn't be playing how you want it would be playing how they want.
GeorgeBlack wrote: »AzraelKrieg wrote: »There is definitely a play as you want. I mean Tannus there decided to play a bow-bow build for lulz. He's playing as we wants. Playing how you want is up to you, not the devs. If it was up to them, it wouldn't be playing how you want it would be playing how they want.
When stating "play as you want" but there is no substance in these words, there is no point it making such claims.
There is no build diversity.
There is no play as you want.
"PLAY THE WAY YOU LIKE
Battle, craft, fish, steal, siege, or explore. The choice is yours to make in a persistent Elder Scrolls world."
I've made a post to discuss this option... But instead what I got was alot of people that wants the game to change for the better but don't want to change the metas they created or were taught to do....
I've made a post to discuss this option... But instead what I got was alot of people that wants the game to change for the better but don't want to change the metas they created or were taught to do....
No, you got a bunch of people asking exactly why this particular change would make things better and for what purpose it's required.
Basically every PVE player in the game is going "What the hell are you talking about?" to begin with.
This is a PVP wish for PVP only. which you didn't make clear, AT ALL, anywhere.
From the angry rantings of @GeorgeBlack I think the gist of it is that Forward Momentum is really powerful in PVP and he'd like it, or something like it, to be available for all stamina classes, because he feels that without major brutality, snare removal and healing, all in 1 skill, no stamina builds are viable.
Many people have objected, citing that this is part of what makes two handed builds unique and that it would make stamina builds too generic.
Simply put there are already 2 skills outside of class and weapon skills which stamina builds consider "must have" which are vigor and caltrops. Once you add a third "mega skill" which is a long duration hot with major brutality and a large heal at the end, or snare immunity and 3% increased weapon damage (fighters guild passives) there would be even less differentiation between two-handed and dual wield or even stamplar, stamdk, stamsorc etc (which are already pretty identical builds)
GeorgeBlack wrote: »As a stamina class I have to slot Momentum to be able to sustain and face off with an enemy in PvP.
Why is this ability locked behind a weapon that offers execution, gap closer, spammable, hard CC?
I want to play without 2h but this would leave me handicapped and I'd only be able to kill overland content.
Where is the plsy as you want Zos? Where is the variety in builds when every stambuild slots 2handed?
Magika builds have access to heal over time +bonus damage no matter what class they are and no matter what weapon they use: destro resto DW SnB. They get Entropy from Mages Guild.
Why don't you move Momentum from 2handed to Fighters Guild? Why should I be forced to slot 2handed in Cyrodiil in order to remain competitive?
Where is the play as you want @Zos_GinaBruno
GeorgeBlack wrote: »I've made a post to discuss this option... But instead what I got was alot of people that wants the game to change for the better but don't want to change the metas they created or were taught to do....
No, you got a bunch of people asking exactly why this particular change would make things better and for what purpose it's required.
Basically every PVE player in the game is going "What the hell are you talking about?" to begin with.
This is a PVP wish for PVP only. which you didn't make clear, AT ALL, anywhere.
From the angry rantings of @GeorgeBlack I think the gist of it is that Forward Momentum is really powerful in PVP and he'd like it, or something like it, to be available for all stamina classes, because he feels that without major brutality, snare removal and healing, all in 1 skill, no stamina builds are viable.
Many people have objected, citing that this is part of what makes two handed builds unique and that it would make stamina builds too generic.
Simply put there are already 2 skills outside of class and weapon skills which stamina builds consider "must have" which are vigor and caltrops. Once you add a third "mega skill" which is a long duration hot with major brutality and a large heal at the end, or snare immunity and 3% increased weapon damage (fighters guild passives) there would be even less differentiation between two-handed and dual wield or even stamplar, stamdk, stamsorc etc (which are already pretty identical builds)
2handed builds more unique?
The whole of cyrodiil is running 2handed if they have a stamina toon.
But how would you know that, if u only focus on PvE. narrow minded much
GeorgeBlack wrote: »I've made a post to discuss this option... But instead what I got was alot of people that wants the game to change for the better but don't want to change the metas they created or were taught to do....
No, you got a bunch of people asking exactly why this particular change would make things better and for what purpose it's required.
Basically every PVE player in the game is going "What the hell are you talking about?" to begin with.
This is a PVP wish for PVP only. which you didn't make clear, AT ALL, anywhere.
From the angry rantings of @GeorgeBlack I think the gist of it is that Forward Momentum is really powerful in PVP and he'd like it, or something like it, to be available for all stamina classes, because he feels that without major brutality, snare removal and healing, all in 1 skill, no stamina builds are viable.
Many people have objected, citing that this is part of what makes two handed builds unique and that it would make stamina builds too generic.
Simply put there are already 2 skills outside of class and weapon skills which stamina builds consider "must have" which are vigor and caltrops. Once you add a third "mega skill" which is a long duration hot with major brutality and a large heal at the end, or snare immunity and 3% increased weapon damage (fighters guild passives) there would be even less differentiation between two-handed and dual wield or even stamplar, stamdk, stamsorc etc (which are already pretty identical builds)
2handed builds more unique?
The whole of cyrodiil is running 2handed if they have a stamina toon.
But how would you know that, if u only focus on PvE. narrow minded much
George, settle down mate.
You clearly are failing to understand what I've written.
Two handed builds are unique. As in, they are different to every other weapon skill build. they are not unique in that only 1 person uses this. It's like saying "long range is what makes bow builds unique among stamina builds".
I would say work on your reading comprehension but trying to make sense of your ramblings makes me think it's a broader problem than that.
Lastly, don't accuse people of being "narrow minded" when they focus on PvE when you are clearly focusing on PvP to the exclusion of all else.
GeorgeBlack wrote: »___________________________________________________________
I made my point with this topic.
Where is the variety when everybody is slotting 2h for PvP and DW for PvE
Where is the play as you want when I am forced to DW for PvE and 2h for PvP in order to stay relevant.
__________________________________________________________
GeorgeBlack wrote: »As a stamina class I have to slot Momentum to be able to sustain and face off with an enemy in PvP.
Why is this ability locked behind a weapon that offers execution, gap closer, spammable, hard CC?
I want to play without 2h but this would leave me handicapped and I'd only be able to kill overland content.
Where is the plsy as you want Zos? Where is the variety in builds when every stambuild slots 2handed?
Magika builds have access to heal over time +bonus damage no matter what class they are and no matter what weapon they use: destro resto DW SnB. They get Entropy from Mages Guild.
Why don't you move Momentum from 2handed to Fighters Guild? Why should I be forced to slot 2handed in Cyrodiil in order to remain competitive?
Where is the play as you want @Zos_GinaBruno