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Wish List for 2018

  • Docmandu
    Docmandu
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    1. bug fixes
    2. bug fixes
    3. bug fixes

    and if there's time left, fix for infinite loading screens and acceptable performance in Cyrodiil (ie. having a key press register within 2s would be an awesome improvement)
  • TazESO
    TazESO
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    Astrid_V wrote: »
    Here's my wish list:

    1. Fix bugs
    2. Fix lag in Cyrodiil
    3. Fix class balance

    THIS
  • gabormezo
    gabormezo
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    C

    wtf is a jump point?

    CP jump points. Caused by an accidental typo of a dev folk, who wrote floor() instead of floor() + 1 in a lua script somewhere, and defended by zos spokesman by Star Trek techno blah-blah. :)
    Edited by gabormezo on October 20, 2017 5:52PM
  • altemriel
    altemriel
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    Wayshuba wrote: »
    With Clockwork City almost upon us, I thought this would be a good time to list some of my wishes for game additions in 2018.

    1.) Jewelry Crafting

    Would be nice to be able to finally add jewelry for the crafted sets and have the ability to make improvements to existing jewelry.

    2.) Two-Handed Weapons in Sets

    I would love if two-handed weapons (swords, mauls, axes, bows and staves) finally counted as TWO items in sets. They take up two weapon slots so they should account for that.

    3.) Style Transmog

    With the trait transmog coming it would be great to finally have a style transmog in game as well.

    4.) Non-standard Class sets

    Be nice to finally have sets that are off from the armor based skills for once. Stamina and magicka heavy armor, Health and magicka medium armor, and health and stamina light armor. Not enough variety in the set classifications even with so many available.

    That is my short list. Be curious as to what others would like in game over the coming year.




    all of the above +

    5. fix the lag in cyrodiil and major trade hubs
    6. fix all major bugs
    7. transmogrification: style change (motif) and weight change (from heavy to light or medium and vice versa)
    8. spellcrafting
    9. at least triple or unlimited caps for housing items and visitors
    10. more hair styles for characters
    11. much more emotes - especially connected to housing
    12. much more interactable furniture
    13. Elsweyr as future DLC
    14. mounts or costumes earnable as quest rewards
    15. add guild bank access and guild store access to banker assistant
    16. add repair to merchant assistant
    17. possibility to place our not-currently-active characters into our houses and give them many idle animations
    18. add more public dungeons and delves to the already existing zones
    19. add underwater content
    20. more daedric and also aedric planes!!!
  • TelvanniWizard
    TelvanniWizard
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    Weapon dyes and more skill lines please.
  • Anne_Firehawk
    Anne_Firehawk
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    1) Freaking Class Balance
    2) Listen to the playerbase
    3) Less Crownstore Crap
    4) Fix.Your.Game
    Edited by Anne_Firehawk on October 20, 2017 6:34PM
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Ulfgarde
    Ulfgarde
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    gabormezo wrote: »
    No more jump points, please. I'm a software architect, and the explanation that we got about the purpose of the jump points is the most ridiculous thing in the world.

    And we need vet difficulty option for overland content with Craglorn level of threat, purple level of stuff. Its too easy, annoying, and simply not fun.

    And fix lag, nerf sorcs, free beer.

    wtf is a jump point?

    The integers from the new cp tree basically round down to a whole number, so if I have 19.99% extra critical damage, it gets rounded down to 19% in the calculations. Basically, every point spent between 19% and 19.99% is a waste of cp.

    Of course there's exceptions, like penetration, but generally it sucks for pure theory min/max.
    Edited by Ulfgarde on October 20, 2017 6:50PM
    Very athletic eso player
    PC EU
  • stevenbennett_ESO
    stevenbennett_ESO
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    I'd especially love the Jewelry Crafting, 2H Weapon change, and Style transmogrification as big items, but there are two things I'd really like which are relatively minor:

    - I've been wanting an option to divorce the quickslot radial selection from the quickslot activation since beta because press and hold to select from radial menus is a HORRIBLE non-ergonomic UI design for mouse/keyboard users. Yes, there are addons which allow you to change the selection, but there's no way to remove the press-and-hold behavior, which is the whole problem.

    - I'd very much like to see something which filtered bank items completely from crafting stations. Yes, there is an addon which can filter from the deconstruction, but there's no easy way to make an addon which does this for the research page.

  • Robby94
    Robby94
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    Necromancer, shapeshifter, ranger(not warden)
    Extended guild stories for tg/db/mg/fg.
    Prison system of sorts.
    Mini games.
    Murkmire.
    Spellcrafting
    More skills in general, maybe more weapon types.
  • Scootter
    Scootter
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    • Mounts that swim. So annoying being dismounted when your mount steps in a puddle of water.
    • Jewelry Crafting
    • Server enhancements and fixes. Lag can get pretty bad. Ultimate server wishlist would be infrastructure like Arenanet(Guild Wars 2) and no downtime ever.
  • Xoelarasizerer
    Xoelarasizerer
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    Weapon Dyes.


    Not much of a list but it's to the point.
  • Dracofyre
    Dracofyre
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    stop those server kick-off bootings, i think it need newer hardware server, right now, we are in bottleneck data processing that boot off random players from servers in every 4-5 minutes as soon anyone log on.
  • VDoom1
    VDoom1
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    More mounts! And I am not talking about crown store. I mean like the horses you can buy for 50k gold, but more of them. Not just horses but different kinds to. Like go to Alik'r desert and you can buy a Camel, for example. So you can earn or buy more mounts in the game for gold, not crown store.

    Lag in Cyrodiil would also be appreciated, though that may be harder to fix.

    An actual class for archers. Instead of nightblade with a bow.
    Edited by VDoom1 on October 21, 2017 8:24AM
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Mitrenga
    Mitrenga
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    Mount taming, please.
  • MakoFore
    MakoFore
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    PVP
    1. custom battlegrounds - let us make or own matches and tournaments. turn on off potions, template sets, cp , etc.
    2. proper ranking and KDA - based on damage done and healing done - kills assists and death equation that isn't as stupid as who does the killing blow. have ranking for tanks and healers also. reward all the roles.
    3. organised competitive gameplay and pvp - let us finally - those of us who like competitive pvp- have a way of organising and competing.
    4. ranked and non ranked matches- something along the lines of dota and lol-


    they've given pve so much attention - ALL the attention for the past 2 years.
    I've given up that they give a *** anymore- but i just want them at least give us the tools so we can do it our *** selves- for *** sake zos- this is literally a weeks worth of programming- for one guy- give a *** at least to let us make our own games in pvp- then u can get back to ur crown store *** and dyes and pve content that makes u millions. honestly if in six months they havent got an environment for us to compete in pvp and accurately tell who is good and who is ***- or at least give us a sense of progression and accomplishment in pvp- then I'm out.
    I'm tired of them not caring about a part of the game that is something key and important and enjoyable to many of us- but clearly makes no direct profit- but for the long term health of the game is benefcial . making the game competitive in pvp, would give the game an entertainment factor- and make the game come closer to an e-sport- it would also make stars of our better players- something that every popular game/stream game needs. I'm none of those -but i want the game to be healthier than it is.
    their short sighted ness will stop this however. I'm sure.
    Edited by MakoFore on October 21, 2017 11:44AM
  • TheShadowScout
    TheShadowScout
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    Things I would really, really wish for...

    ...something to diversify classes, maybe like my class morph idea
    https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii

    ...a promise from ZOS to never ever add new classes we need to make a new alt to enjoy. So, -either- no new classes, just world skill lines, guild skill lines, etc.; -or- some sort of class change token.

    ...more weapons to play with - both additional skill lines and more choices for those wkill lines which are currently boring in their scope of selections...
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii

    ...gear style transmogrification, definitely. Also something to alter weapon colors, either dyes, or material appereance trandmog - I would not mind steel visuals for my CP 160 weapons, as long as they are no longer sith-red!

    ...tavern minigames all around tamriel, with variations and bother PvP and PvE versions!

    ...more guilds! And especially guilds that require "either-or" choices!
    https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas

    ...housing improvements, allowing us to buy extra space, give us more interactable furniture, and most important redoing the bookcases so we can place books in an inventory and have one filled bookcase as one housing object to place...

    ...more hats, and splitting all the existing costumes to be able to mix and match body and head appearances as one likes!
    https://forums.elderscrollsonline.com/en/discussion/323156/mad-hatter-memo

    ...finally getting Jewelry Crafting!

    ...better justice system, with more involved punishments, even a prison public dungeon!

    ...religions in Tamriel, or some sort! So our player characters can finally declare themselves for their favorite power!
  • martinhpb16_ESO
    martinhpb16_ESO
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    1. More challenging optional open-world content
    2. Armour as costume option
    4. Imperial City revamp
    Its a great zone but always empty.

    Rewards just aren't good enough and the incentive to go there is minimal.

    - Easier access to the zone
    - Worthwhile rewards
    - Better AP
    - Needs a rethink
    Edited by martinhpb16_ESO on October 21, 2017 12:28PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Astrid_V wrote: »
    SanTii.92 wrote: »
    Astrid_V wrote: »
    Here's my wish list:

    1. Fix bugs
    2. Fix lag in Cyrodiil
    3. Fix class balance
    how original and funny.

    It wasn't meant to be funny.
    I wish devs could fix and improve already existing content, instead of pushing new one every 3 months.

    Cheers.

    you still get lag in cyrodil? time for a pc update? turn off addons?
    At least the spelling is difficult for you.
    Hew's Bane*
  • JamuThatsWho
    JamuThatsWho
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    Two-handed weapons count as 2/5 for a set.

    Necromancy World Skill.

    Unarmed/Polearms Weapon Skills.

    Jewellery crafting.

    Crafting sliders.

    Transmog.

    Shivering Isles content (save Valaste?)

    Underwater questing in Thras (tied to learning Necromancy World Skill?)

    Summerset Isle content.

    The ability to search for things by name at Guild Traders.
    Edited by JamuThatsWho on October 21, 2017 12:26PM
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
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    Housing Improvements:
    1. Increase the furniture caps by 30% to 40%. It's impractical to have so many small furniture items while manor houses are so huge. I'm almost at the limit of Dagerfall Overlook (with ESO+) and my home is quite sparse.
    2. Configurable NPCs and alt-character roommates. Bards, jugglers, etc. Let us pose our alternate characters in our houses performing some emote or repeating task, like cooking or sweeping or just sitting at a table reading.
    3. Party games. Freeze-tag with CC mechanics. Hide-and-go-seek with stealth mechanics. Shouldn't be THAT hard to implement if dueling works in houses. Give me a reason to invite people into my instance other than show-and-tell.
    4. Alchemy Reagent Gardens.
    5. Armor and Weapon Stands/Displays.
    6. STORAGE. "Chest" technology can't be hard to do after implementing infinite crafting bags.
    7. Separate Guild Halls aside from the GM's primary residence.

    Group Finder Improvements
    1. Veteran dungeons should be ranked for difficulty. Big difference between vFG and vICP. Veteran vs. normal is insufficient. Relative dungeon difficulty isn't a binary function.
    2. Relative level/cp grouping. Try to have as little difference between members of a PUG as possible. Three cp690s ought not be grouped with a cp20 healer in veteran Mazzatun.
    3. Re-queue constraints, such as "don't put a player into the same pick-up-group they just quit," and other 'well-duh' rules.

    Crafting Improvements
    1. Writ grind reduction. Crafting writs are a grind. The RNG is terrible. The effort/reward ratio sucks. Fix it.
    2. Better crafting skill line passives. Skill points spent in the crafting lines are almost always better-spent elsewhere. There is currently very little reward for investing dozens and dozens of points into crafting.
    3. Most crafted sets are worthless. Parity between 9-trait crafted sets and raid gear would make sense.
    4. Style Transmogrification. As it is, the 50ish motifs in the game are not being used to their full potential because crafted sets are inferior to dropped sets. So much work goes into making armor styles that nobody wears for the sake of practicality, which is antithetical to the very notion of style. It's much more difficult to look good AND play good than it needs to be.
    5. Accumulating Hireling Emails, or at least a slightly shorter timer. I can never login every 12 hours like clockwork. It will always be a few minutes later each day. Scheduling is a pain. 11 hours would make weekdays easier.

    Itemization Improvements
    1. There are too many crafting materials. Way, way too many. Start reusing materials/items instead of just adding MORE crap for us to sort through. It was quite unnecessary to add more materials for furniture crafting.
    2. More quickslots. My main carries seven different types of potions and at least six different types of quickslottable items for PvP. Plus the numerous collectibles and mementos we "can" but "can't really" put in a quickslot.
    3. Increase the number of guild store for-sale items from 30 to 50.
    4. Too many items are bind-on-pickup.

    PvP Improvements
    1. Fix the lag spikes, random teleports, "target out of range" doors & transit shrines, infinite load screens, random crashes, and indefinitely-flagged keeps.
    2. PVdoor is too easily accomplished. Make it harder to take unoccupied keeps and outposts, flag keeps at 75% instead of 50%, and allow transit until the inner keep is breached.
    3. Give a small buff to the guild that claims a keep/outpost to incentivize defending it. As things are, groups sack a keep, claim it, wait for the tick, and then abandon it.
    4. Reduce group sizes from 24 to 12. Might reduce the lag zergs a little bit.
    5. Show us the actual alliance population numbers. There is no reason not to do so. "Three bars" is stupid.
    6. Either make objectives in the Imperial City count towards the campaign score, or make it so that the Imperial City population is separate from the total Cyrodiil population.
    7. Ban stealth-macro-AFK alliance point farming. This is cheating.
    8. End bounty boards for killing players. They only encourage pointless gate skirmishes and bridge fights.
    9. Reduce the cost of Akiviri chapters. 500k AP for a single chapter is a scandal.
    10. Make ranks more attainable. I started playing in March 2014. Still a Tribune. I'd like to unlock Legate Black before I'm eligible for social security.
    11. Crown emperor based on non-AP criteria, such as number of successful sieges/defenses completed. As it stands, the best way to get emperor is to farm AP, and farming AP rarely does your alliance any favors. It's nonsensical.
    12. Cross-alliance zone chat contamination. Not only are the trolls annoying, people rarely announce siege efforts in chat fearing spies. Shouldn't be allowed. Spying and trolling shouldn't be condoned parts of the meta-game.
  • Countcalorie
    Countcalorie
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    1.shapeshifting skill line.
    2.more classes.
    3.less grind.
    4.Spell Crafting
    5.more battle music diversity especially for pvp
    6.rework classes into a more clear Idea of what their ment to be with clear strengths and weaknesses especially against other classes.
    7.vampire lord as vampire ultimate.
    8.werewolf buffs
    9.Lich world skill line
    10.polearms
    Edited by Countcalorie on November 4, 2017 2:08PM
  • Bbsample197
    Bbsample197
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    Astrid_V wrote: »
    Here's my wish list:

    1. Fix bugs
    2. Fix lag in Cyrodiil
    3. Fix class balance

    sadly itll forever be a wish
  • SanTii.92
    SanTii.92
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    Classes are as balanced as ever were.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • LukosCreyden
    LukosCreyden
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    Necromancy.

    Spell Crafting.

    Jewellry Crafting.

    A melee weapon for magicka builds.

    Necromancy.

    But most importantly,
    Necromancy.


    Struggling to find a new class to call home.Please send help.
  • Krainor1974
    Krainor1974
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    Colovian Estates, a ship house.
  • ATRing
    ATRing
    Soul Shriven
    gabormezo wrote: »

    CP jump points. Caused by an accidental typo of a dev folk, who wrote floor() instead of floor() + 1 in a lua script somewhere, and defended by zos spokesman by Star Trek techno blah-blah. :)

    Generally curious. Wouldn't floor() + 1 be the same as ceil()? Because of that mean that jump points would still exist but instead of the final point putting you at the next whole percent the first point above a whole percent would move you up to the next whole percent? ie floor(2.1) + 1 = 3 rather than floor(2.1) = 2 which would make the points that cover the 0.9 range useless in the floor() + 1 scenario as well?

    Edit: Aren't all the values in the game expressed as INTs rather than floating points? Meaning that how the value is rounded does not matter? Assuming they do not cast the value to a floating point and then round but some other underlying issue/ operation causes this?

    Unless I missed something critical to the concept of jump points which is not beyond belief.

    As for the thread
    1) transmog
    2) spell crafting
    3) jewelry crafting
    4) new weapon lines (or weapon effects similar to dual wield and two hander)
    5) non perfect version of master and maelstrom weapons
    6) variable sized instanced encounters (or at least options for smaller/larger trials, vDSA, vMa)
    7) pass on some of the underperforming sets to make them more viable
    Edited by ATRing on November 4, 2017 4:26PM
  • Inhuman003
    Inhuman003
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    My wishlist
    1. poison bombs
    2. New Weapon Crossbows
    3. Improve Shield abilities skill line for tanks for Dungeons and Trials just for PVE
    4. More Mini Trials like Asylum Sanctorium
    5. Boat Homes
    6. PVP tournaments that are justified and sanctioned by the rules
    7. A new Chapter of 12 rounds add to Dragonstar Arena and Maelstrom Arena
    8. Home landscape building (make your own House, Village or Kingdom)
    9. New class: Necromancer, Berserker, and Monk
    10. New pets: Crows, Bats, Owls, Hawks, and Eagles
    11. Add Boat racing, Foot racing, and Horse Racing by basic standard racing and by death challenge racing
    Edited by Inhuman003 on November 4, 2017 4:17PM
  • Irfind
    Irfind
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    gabormezo wrote: »

    1) transmog
    2) spell crafting
    3) jewelry crafting
    4) new weapon lines (or weapon effects similar to dual wield and two hander)
    5) non perfect version of master and maelstrom weapons
    6) variable sized instanced encounters (or at least options for smaller/larger trials, vDSA, vMa)
    7) pass on some of the underperforming sets to make them more viable

    8) Horse Racing
    9) Mini games
    10) More new houses for GOLD
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • Malic
    Malic
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    1. Crowfall drops
    2. Camelot unchained drops


    Im still here because BDO ended up sucking, ESO is a great PVE game but the CP system, the complete disaster that it is completely ruined, an already fledgling and damaged PVP end game.

    For PVP players, I dont see any reason to really stick around.
  • coop500
    coop500
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    #1 Lilmothiit Race

    #2 Earnable ingame mounts other than horses.

    #3 New skill lines but not classes (classes are okay but too much magicka focused)

    #4 If there must be a new class, make it more stamina friendly

    #5 Do something good for werewolves. Not even gonna be super picky here on this.
    Edited by coop500 on November 4, 2017 4:44PM
    Hoping for more playable races
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