
ZOS has the numbers that we don't. They know what the skills are doing in a macro sense, they know how many times they are used, they know how many times they are countered etc etc etc. They have the information they need to ascertain the balance or lack there of.
Then there is power creep, if everything is buffed to make it balance, then content becomes a sneeze fest, sneeze on the keyboard and everything in PvE dies.Which is one of the reasons I have always said that PvE skills need to be separated, completely, from PvP skills. It would give the devs more freedom to Buff or Nerf as they see fit.
Anywhoo...
They have to do Nerfs, as they don't really have a choice to go to buffs. Thing is, most all the nerfs that affected my characters only required small changes to the build to get back to where I was before. But, I don't play on the bleeding edge, as I understand the Myth of the Meta.
It also keeps the game fresh to an extent, as people who do chase the bleeding edge, have to re-gear or rethink their rotations. I can see how that sucks for some people, but the alternative would be just as distasteful, doing the same thing month in and month out.
So why not add to the game (like mechanics more adds more difficulties) instead of take from the player?
VaranisArano wrote: »In a game where you have all your necessary skills and max level gear at CP 160 and the progression to CP 660 is very gradual, progression is mostly measured in terms of BIS gear and rotations.
So a nerf to gear, set bonuses, traits, and skills means players have to (or feel they have to) scramble to get whatever the new BIS gear and meta build is. This scramble and grind for new gear is how ZOS keeps us playing. THey simply can't produce enough content to keep up with the rate at which players complete new content, so the only way to keep us going is to make us run in the hamster wheel of trying to get the best gear and traits.
The endless changes and nerfs that make us want to abandon perfectly viable builds in order to chase the meta is meant to make us unhappy with our current builds so that we'll chase something new and better. The whole thing where players have to deal with the disappointment of their builds no longer working as well as when they first built them is a feature of how ZOS runs progression in this game, not a bug. All those players who felt they had to grind gear after HotR, all those tanks making a replacement for Tava's, etc. All those players will now play the game more in order to get back to their top spot, just how ZOS wants it.
We as a community are unhappy with the nerfs because ZOS doesn't want us to happy with our builds. ZOS wants us to constantly be chasing after the carrot on the end of the stick that is BIS gear and meta builds that change with every major patch so that we keep playing the game, grinding out dungeon after dungeon in a hamster wheel race that never ends.
So why does the community hate and fear nerfs? We want that carrot and we fear that with every major patch it'll be our prized build that gets taken away and we have to chase the carrot again in order to feel satisfied with our build again...for a time. And that? That's how ZOS wants it. Because chasing the carrot keeps players in the game.
redspecter23 wrote: »I enjoy getting better or at least staying the same from update to update. When my relative power level compared to the content I'm playing goes down on a regular basis over the course of a year or longer it depreciates any character advancement I've been working towards over that time period. Yes, some nerfs are necessary, but an overall depowering across the board over a long stretch of time will have a negative mental effect on players making them realize that any progress they are making is simply being stripped away faster than it can be attained. That is never a good feeling for your playerbase.
disintegr8 wrote: »ZOS really need to find a way to nerf things that are OP for PVP without affecting PVE.
Most calls for nerfs in PVE are because Johnny Come Lately doesn't think it is fair that he can't achieve or complete something after a few hours of playing and believes he has every right to it........
(You know, like the groups that could run veteran dungeons every 5 minutes, back in the Homestead Patch).
Crom_CCCXVI wrote: »Because ESO continually Nerfs ingenuity and buffs the Meta.
-- they listen to the whiners here, which are mostly Meta players, whining because their Meta isn't Meta enough.
Proof Most recently.
Even though like 75% of PvP is sheild stacking Sorcs, to the point where other builds are an endangered species, the last nerfs-
Stamina proc sets.- and defending armor
Sheild Breaker set on a staff. (something that had been around for 3 years.- never a problem until the entire whiny population started playing the same build of a sheild stacking sorc).
VaranisArano wrote: »Crom_CCCXVI wrote: »Because ESO continually Nerfs ingenuity and buffs the Meta.
-- they listen to the whiners here, which are mostly Meta players, whining because their Meta isn't Meta enough.
Proof Most recently.
Even though like 75% of PvP is sheild stacking Sorcs, to the point where other builds are an endangered species, the last nerfs-
Stamina proc sets.- and defending armor
Sheild Breaker set on a staff. (something that had been around for 3 years.- never a problem until the entire whiny population started playing the same build of a sheild stacking sorc).
75% percent of PVP is shield-stacking sorcs. 50% every group is stacking Earthgore. PVP is all permablocking super tanky types that are killing PVP diversity. Why would anyone run anything but a magblade for maximum damage with a destro ulti? Every group is filled with unkillable templars and DKs. Everyone, and I mean everyone, is wearing heavy armor. (All taken from recent threads on PVP.)
Sooner or later everyone going to get the picture that PVPers can't count and can't keep their story straight.
Personally, I see a variety of classes and builds every night that I raid in Cyrodiil (PC/NA Vivec). Cyrodiil is so situational that specialized builds are always going to fill certain niches, but saying that certain builds are endangered species or that PVP is dominated by one or two builds does not match what I see in Cyrodiil.