teiselaise wrote: »Eliminating dunmer from the surface of nirn.
Hail the hist
BrightOblivion wrote: »The ability to reset just one skill line's morphs and not have to reset all of them.
Timers that we can actually see to tell us when our weekly trials and daily random dungeons reset. Or maybe have them reset at reasonable times (when trial leaderboards and pledges reset) so we don't have this problem. Getting very tired of trying to guess when my coffers are available and being wrong.
Remove the classes and let us pick and choose our skils.
...I can only dream.
Also, I really want a magic weapon line that is not a staff. Like a one handed rune/focus/book or something like that.
That would also definitely be appreciated!X_LadyPhoenix_X wrote: »...being able to reorder my characters and guilds.
Indeed!Also, I really want a magic weapon line that is not a staff. Like a one handed rune/focus/book or something like that.
That one has been discussed a lot, and definitely should be possible - count ravenwatch does it after all - but have some drawbacks. Like a skill that you sacrifice a skill slot for, or a ring that you sacrifice an item slot for, which would reduce their appearance by one stage when activated/worn (so, to looking mortal at stage 1).BrightOblivion wrote: »A means of hiding vampirism that's not a funky skin or crown-appearance-item-hiding disguise.
...would be something good to have, true.BrightOblivion wrote: »The ability to reset just one skill line's morphs and not have to reset all of them.
Agreed!BrightOblivion wrote: »Jewelrycrafting might be nice.
TheShadowScout wrote: »That one has been discussed a lot, and definitely should be possible - count ravenwatch does it after all - but have some drawbacks. Like a skill that you sacrifice a skill slot for, or a ring that you sacrifice an item slot for, which would reduce their appearance by one stage when activated/worn (so, to looking mortal at stage 1).BrightOblivion wrote: »A means of hiding vampirism that's not a funky skin or crown-appearance-item-hiding disguise.
Of course... once vamps have this, they also need a reasopn to -use- it, to keep up the "masquerade" in public... like maybe justice guards killing them on sight if they let the beast hang out (same for werewolves that transform in town of course, fair's fair!). Possibly with a detection chance depending on vampirism stage.
EvilAutoTech wrote: »I want dyes to look the same in every channel. If I apply a dye to all three channels of an item, shouldn't all three channels be the same color?
BrightOblivion wrote: »Jewelrycrafting might be nice. It's always bugged me that my crafter can create gourmet meals, life-saving elixirs, powerful enchantments, and maginficent arms and armor in who knows how many styles, but is baffled by simple bands of metal and necklaces which look EXACTLY THE SAME no matter what set they belong to, to the point they have to find them on random monsters and bosses. I mean, seriously, where the frig did these monsters get all this bling, and why can't I, as a master crafter extraordinaire fathom how to reverse-engineer them?
Better guild store interface and sorting/filtering gear by set in inventory. They only have to look at addons and pick the best features from there.
CapnPhoton wrote: »An auto kick for inactivity for those that are standing in 1 spot for a long time making combat moves (bots).