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Balmora: Family Reunion - spoiler request

Ashnarug
Ashnarug
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I let Naryu kill her apprentice. Should we have exiled her instead.

What is the difference ?
During the afternoon of Loredas, 6 Sun’s Dawn 2e578 a big piece of Aetherius fell to Nirn. It was the first major piece of Aetherius to fall on Nirn in more than five hundred years. It scattered around the world as millions of shards. It was rapidly documented by Lady Cinnabar of Taneth in her pamphlet Aetherial Fragments that "... when three shards meet, they re-form into a silvery prism by unknown process and confer the power unlocked by the merger to a nearby being." The Order of the Black Worm, commonly known as the Worm Cult, reappeared in Tamriel shortly thereafter and some of its members are avidly searching said shards.
In the last week of First Seed 2e579, an arcane explosion occurred in the Imperial City — a night of storms, and trembling terrain. They named it the "Soulburst". That day Emperor Varen Aquilarios disappeared without a trace. His wife, Clivia Tharn, ascended to the Ruby Throne as Empress Regent under the guidance of the Necromancer Mannimarco. Ushering a time of increased instability within the Empire of Cyrodiil which finally grew into “The Three Banners War”.
  • HappyHaunt
    HappyHaunt
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    Well I've done this quest twice now and picked the different options. When you let her live all that seems to happen is they are both now constantly at the Vivec docks complaining to each other.

    Yesterday I was running through the quest again on a new alt and decided to pick the other option to see what happens. I now feel kinda bad as Naryu seemed super depressed. :(
    Edited by HappyHaunt on May 31, 2017 2:37PM
  • Spacemonkey
    Spacemonkey
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    HappyHaunt wrote: »
    Well I've done this quest twice now and picked the different options. When you let her live all that seems to happen is they are both now constantly at the Vivec docks complaining to each other.

    Yesterday I was running through the quest again on a new alt and decided to pick the other option to see what happens. I now feel kinda bad as Naryu seemed super depressed. :(
    When you choose to save her you get nice info (dialog) about how naryu will smuggle her to the AD through her Khajiit contact - I like to think thats Raz. Greatest conspiracy of all, Raz and Naryu are pulling the strings behind two of the alliances. Death to the DC!!! Or maybe Raz is also Morag Tong O_O , is there no end to his awesomness?
  • Enodoc
    Enodoc
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    HappyHaunt wrote: »
    Well I've done this quest twice now and picked the different options. When you let her live all that seems to happen is they are both now constantly at the Vivec docks complaining to each other.

    Yesterday I was running through the quest again on a new alt and decided to pick the other option to see what happens. I now feel kinda bad as Naryu seemed super depressed. :(
    When you choose to save her you get nice info (dialog) about how naryu will smuggle her to the AD through her Khajiit contact - I like to think thats Raz. Greatest conspiracy of all, Raz and Naryu are pulling the strings behind two of the alliances. Death to the DC!!! Or maybe Raz is also Morag Tong O_O , is there no end to his awesomness?
    DC has a similar character in Copper Dariah, but she is considerably less prominent than Raz and Naryu, as I don't think she turns up at all outside of the Messages Across Tamriel quest.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sinolai
    Sinolai
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    I hope you remember what the fate bearer said at Gold Coast.
  • Smith4HirePmMe2Order
    Can anyone show us where we can find Naryu Virian in vivec? someone mentioned you can find Naryu and Veya docks arguing but i cant find her there.
    And someone else mentioned we can find her in the waste works but i cant find here there either. that place is a maze/nightmare.

    also i dont think shes a sociopath path, she clearly cares about the vestige and veya, so she has feelings.
    she said she comes to check in on us from time to time, and i don't think that's her being manipulative cuz shes has put her writs on hold in the past to help people, and sense the vestige goes around doing nothing but helping people i think she genuinely likes us. Thats why she shows her softer side around us.
    She even says killing veya is what "shes suppose to do, but feels wrong". I actually agreed and set those 2 free.
    If my job was killing really *** people who deserve it i wouldn't feel bad about killing em either.
    Speaking of she even mentions the final straw was burning down an orphanage on 1 of her jobs.
    So yeah defiantly NOT a sociopath.

    I just wish that after everything Naryu and the main character has gone through, we could get an option to merry her/tell her how we feel. A multiple choice in that situation would be great in this instance.
    You could chose to handle it the way your character was forced to by saying "well, till next time 0/"
    You could tell Naryu how ya feel about her after all your travels and encounters. "if you want to"
    Or you could offer to take in Naryu and Veya and protect them provided you're a successful and powerful enough landlord with 1 or 2 of those 1m$ houses, and have finished all the previous quests with her. (you wouldn't even have to see them when you went to your house, it would just be assumed that they live there with you now)

    Hell if they made a quest to kill the darkbrother hood & Moragtong ied do it to protect my virtual besty, ied be all for that. Heck ied kill half of (or the entire) game in a never ending quest to protect my virtual besty..
    Besides now that ive killed molag ball and saved vivec, its not like im doing anything anyway lol.
    I needs more stuff to kill, so its as good a reason as any for me ha ha.

    But realistically an easier thing would be making a quest where youre required to go to both of the assassin guilds and find a way to earn their good graces and get the main character and naryu honorably discharged from the guilds so they dont hunt you.. but thats not as much fun if you ask me. >=)
    I wanna keep killing stuff forever lol.
    Actually thinking about it, that would be an even better place for you to put in the whole multiple choice (feelings confession/mirage/well till next time) thing.

    Besides there's just something heart warming about a pair of MT and DBH agents who are suppose to hate/kill each other, but instead fight against the Odds and care for one another + have a long history of friendship, despite what their organizations think/demand of them.
    Literally limitless potential with the ways you could spin that or take a small arc story like that. Ied pay 60$ for that dlc...
    Even if we don't get to see them copulate (which tbh im not sure i want to).
    Just knowing that her and the main character got hitched would be enough for me.
    She could even keep working for the MT, but if you got married in secret the next time you run into her, she could say something like "hello lover" instead of "hello hero", ready for another fun adventure like old times?

    Im gonna stop rambling before this goes on forever, but if you haven't guessed by now that shes one of my favorite characters in the game, and i felt like they didn't do nearly enough with her in morrowind. Apparently others feel the same way too lol. Also i love that "Bait and switch comment", I couldn't agree more! XD
    I mostly bought the DLC for skill points and Naryu story.
    Edited by Smith4HirePmMe2Order on October 16, 2017 5:23PM
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • Ashnarug
    Ashnarug
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    on the small wooden bridge between mainland and Vivec's St. Delyn. There is a side bridge leading to a boat going to the mainland. They are there forever waiting for transport...

    Never checked if they meet again on the mainland once she is under Razum-Dar's protection.

    As for Naryu does she recognize you when you meet again if you play Ebonheart Pact ?
    Edited by Ashnarug on October 16, 2017 6:34PM
    During the afternoon of Loredas, 6 Sun’s Dawn 2e578 a big piece of Aetherius fell to Nirn. It was the first major piece of Aetherius to fall on Nirn in more than five hundred years. It scattered around the world as millions of shards. It was rapidly documented by Lady Cinnabar of Taneth in her pamphlet Aetherial Fragments that "... when three shards meet, they re-form into a silvery prism by unknown process and confer the power unlocked by the merger to a nearby being." The Order of the Black Worm, commonly known as the Worm Cult, reappeared in Tamriel shortly thereafter and some of its members are avidly searching said shards.
    In the last week of First Seed 2e579, an arcane explosion occurred in the Imperial City — a night of storms, and trembling terrain. They named it the "Soulburst". That day Emperor Varen Aquilarios disappeared without a trace. His wife, Clivia Tharn, ascended to the Ruby Throne as Empress Regent under the guidance of the Necromancer Mannimarco. Ushering a time of increased instability within the Empire of Cyrodiil which finally grew into “The Three Banners War”.
  • victoriana-blue
    victoriana-blue
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    If you protected the world from the oracle's prophecy, Naryu is sometimes at the Vivec crafting area, near the barrel near the beggar where the artisan stops, close to the alley that leads to the assassin. "Come to check up on me, hero?"

    She does indeed recognize you from the EP quests, and mentions the Gold Coast quests if you've done them. Once all her quests are complete you can find her (sometimes) on the upper level of I think St Delyn's canton (might be Olms?), looking toward the temple. There's some dialogue there, and imo it's worth checking in once you've finished her quests. ;)
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Smith4HirePmMe2Order
    hmm i never found them by the docks. i feel like i got cheated out of that bit of content.
    Im not sure if my game bugged or what the deal was. I didnt even get to see or say goodbye to veya =(

    But i did find Naryu on the upper level of the delyn canton looking toward the temple.
    does this mean i missed the docks scene?
    If so could someone upload it to youtube if they get a chance?


    Edit: Nvm apparently the places she shows up at flips around. i just went back to the docks and she appeared there. kinda strange but w/e, even if i don't get new dialogue atleast i can come see my fave npc when ever i want.

    1 thing still bothers me though, i never got that kiss i was promised back in GC lol.

    edit2:
    i also hate the options i get to chose from, sure veya went nuts but it was kinda justified, my character just acts like she was an evil monster or something... I cant tell her i forgive her, or offer any sagely advice/guidance and tell her that her brothers killers have paid for their crimes and she doesn't need to spill more redoan blood. (or complete some doomsday prophacy) She doesn't have to (and probably shouldn't) forgive the house, but she can stop being so angry atleast and rest knowing that everyone who needed to has paid for what they did.. This game is on too many rails sometimes. =/
    Edited by Smith4HirePmMe2Order on October 16, 2017 9:00PM
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    Ashnarug wrote: »
    on the small wooden bridge between mainland and Vivec's St. Delyn. There is a side bridge leading to a boat going to the mainland. They are there forever waiting for transport...

    Never checked if they meet again on the mainland once she is under Razum-Dar's protection.

    As for Naryu does she recognize you when you meet again if you play Ebonheart Pact ?

    That's probably hinting at a Summerset dlc or chapter.

    And no. She recognizes you if you did the EP quests then Morrowind but not the other way around.
    Edited by ProfessorKittyhawk on October 16, 2017 9:29PM
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