The Lightning Staff heavy attack feels really good and efficient to use during combat:
- Continuous channeled damage during the heavy attack
- Damage to multiple enemies who are grouped together
- Resource return at the end of the attack
The Bow heavy attack doesn't feel as great to use during combat:
- Empty charge time that does not offer any damage
- Damage to only one enemy
- Resource return at the end of the attack
Perhaps the Bow heavy attack could be re-worked into a channel, AOE attack that offers a stamina AOE heavy attack similar to the Lightning Staff:
- Holding down heavy attack button fires three quick, consecutive arrows (works as a channel)
- Arrows split and ricochet when they hit the targeted enemy, dealing damage to other nearby enemies (AOE damage)
- Resource return at the end of the attack
Two-Hand heavy attack currently offers AOE splash damage, which is great. Unfortunately, the short melee range of Two-Hand creates limited options for my stamina characters compared to Lightning Staff for my magicka characters - who can attack bosses and mobs either safely from a distance, or up in enemies' faces. Perhaps offering a channeled, AOE heavy attack for the bow would allow stamina characters more interesting/versatile combat options. I make this suggestion now, after ZOS changed light attacks to be more damage focused, and heavy attacks to be more resource restoring focused (I believe that change was made during HOTR, if I'm not mistaken). If a channeled bow heavy attack were to be implemented, then losing a single-shot bow heavy attack in PVP might not be that much of a loss since the light/heavy damage changes.