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Sets that could use some love (Ice/Frost)

Qbiken
Qbiken
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Note that this thread is about Ice/Frost damage. At the moment there aren´t many sets in the game that offers buffs or utility around ice/frost damage. That´s a shame in my opinion, especially now with the Warden out, who even got its own skilline dedicated to frost/ice damage (I know that the skilline on paper are meant/dedicated more for tanking, but it would be nice to see some love for frost/ice-damage). Down below I will suggest some of the setsI would like to see a buff/change to.

Elemental Succession (Drops in Maelstrom arena)
(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 1096 Max Magicka
(5 items) While you are in combat, you gain a rotating bonus to Flame, Shock, or Frost Damage. The active element changes every 4 seconds. Your attacks dealing damage with the active element gain 515 Spell Damage.


This set could have some really nice potential for magicka Warden due to Winter´s embrace skilline. The big downside of this set is the lack of spelldamage. The overall spelldamage this set will give you is 515/3 = 172, this is due to the buffs rotating every 4 seconds. If this set shall even be close to being competitive to sets like Silk of the Sun, Netch Touch and Ysgramor, the spelldamage/element needs to be around 1200 (Since 1200/3 = 400). My suggested change is to increase the elemental spelldamage to 1350 instead of 515. Since you sacrifice having a 100% uptime on a spelldamage buff (like with sun,netcc and ysgramor), the spelldamage you get during that 4 second period should be significantly higher.

Ice Furnance (Drops in Direfrost Keep)
(2 items) Adds 1096 Max Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 129 Weapon Damage
(5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1046 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.


The idea of the set is interesting, but there´re a few flaws that makes this set utterly trash. The first part is the "direct damage" part. There aren´t many direct frost damage abilities in the game. Force puls and destructive touch are the most prominent ones (not sure if any of the Wardens frost skills have a "direct damage" property). My first and most preferable change is to make Ice-Furnance proc on all ice-damage abilities. The other change I would like to see on top of my first one (which I think is a must) is to increase the damage or increase the proc chance.

Winterborn (Drops in Maelstrom arena
(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Cold Damage ability, you have an 8% chance to summon an ice pillar that deals 7967 Cold Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movment Speed of all enemies within the radius by 60%.


A nice set overall. Personally I would like to see the proc-chance increased to 15%, and perhaps a small damage buff (but not necessary, would prefer the increased proc-chance)

@ZOS_GinaBruno @ZOS_RichLambert
Are there any plans on doing some balance-changes regarding item-sets in Clockwork City update, or are set-balance for future update next year??
  • grannas211
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    And while we're at it, change the ice destruction staff to something damaging instead of the ridiculous tanking thing.
  • EvilCroc
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    I think ZOS should rid off "Ice tanking" concept. Sword-n-Board will be always preferable setup, because of additional set and enchanting slot. While lightning is focused on AOE, fire is focused on single target, ice can be compromise and deal equal but less damage to both single and AOE. Or rethink lightning role and make it average (magsorc nerf, lol) and make ice the new AOE element.
  • VaranisArano
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    Qbiken wrote: »
    Note that this thread is about Ice/Frost damage. At the moment there aren´t many sets in the game that offers buffs or utility around ice/frost damage. That´s a shame in my opinion, especially now with the Warden out, who even got its own skilline dedicated to frost/ice damage (I know that the skilline on paper are meant/dedicated more for tanking, but it would be nice to see some love for frost/ice-damage). Down below I will suggest some of the setsI would like to see a buff/change to.

    Elemental Succession (Drops in Maelstrom arena)
    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1096 Max Magicka
    (5 items) While you are in combat, you gain a rotating bonus to Flame, Shock, or Frost Damage. The active element changes every 4 seconds. Your attacks dealing damage with the active element gain 515 Spell Damage.


    This set could have some really nice potential for magicka Warden due to Winter´s embrace skilline. The big downside of this set is the lack of spelldamage. The overall spelldamage this set will give you is 515/3 = 172, this is due to the buffs rotating every 4 seconds. If this set shall even be close to being competitive to sets like Silk of the Sun, Netch Touch and Ysgramor, the spelldamage/element needs to be around 1200 (Since 1200/3 = 400). My suggested change is to increase the elemental spelldamage to 1350 instead of 515. Since you sacrifice having a 100% uptime on a spelldamage buff (like with sun,netcc and ysgramor), the spelldamage you get during that 4 second period should be significantly higher.

    Given that Force Shock and its morphs do damage in all 3 elements all the time, I'm pretty sure that this is not going to get a buff to the level you suggest. http://elderscrollsonline.wiki.fextralife.com/Force+Shock However, as far as I know, that's the only spell that does multi-elemental damage irrespective of what destruction staff you are using.

  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Note that this thread is about Ice/Frost damage. At the moment there aren´t many sets in the game that offers buffs or utility around ice/frost damage. That´s a shame in my opinion, especially now with the Warden out, who even got its own skilline dedicated to frost/ice damage (I know that the skilline on paper are meant/dedicated more for tanking, but it would be nice to see some love for frost/ice-damage). Down below I will suggest some of the setsI would like to see a buff/change to.

    Elemental Succession (Drops in Maelstrom arena)
    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1096 Max Magicka
    (5 items) While you are in combat, you gain a rotating bonus to Flame, Shock, or Frost Damage. The active element changes every 4 seconds. Your attacks dealing damage with the active element gain 515 Spell Damage.


    This set could have some really nice potential for magicka Warden due to Winter´s embrace skilline. The big downside of this set is the lack of spelldamage. The overall spelldamage this set will give you is 515/3 = 172, this is due to the buffs rotating every 4 seconds. If this set shall even be close to being competitive to sets like Silk of the Sun, Netch Touch and Ysgramor, the spelldamage/element needs to be around 1200 (Since 1200/3 = 400). My suggested change is to increase the elemental spelldamage to 1350 instead of 515. Since you sacrifice having a 100% uptime on a spelldamage buff (like with sun,netcc and ysgramor), the spelldamage you get during that 4 second period should be significantly higher.

    Given that Force Shock and its morphs do damage in all 3 elements all the time, I'm pretty sure that this is not going to get a buff to the level you suggest. http://elderscrollsonline.wiki.fextralife.com/Force+Shock However, as far as I know, that's the only spell that does multi-elemental damage irrespective of what destruction staff you are using.

    That is true, and your reason might be the only counter-argument against my suggestion. But I can´t see anyone running this set just to buff their forcepuls, even with my suggested change.

    Edit: The set only buffs one part of the "Force pulse" at the time, not all 3 simultaneously, so even with my proposed change, it won´t be OP.
    Edited by Qbiken on October 13, 2017 12:07PM
  • Arobain
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    your suggestions are utterly insane, and i can tell you have no sliver of knowledge of balance, 1200 spell damage? that would turn any average build into a huge burst build, the set is fine, although a slight increase to 600 would be welcome
  • Arobain
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    gotta go the usual " know it all, but doesnt know anything " route with " omg i dont use the set, and because i use meta, i cant possibly think of any build that could use these sets " elitist route, i make my own builds and i could definitely make some nice characters that would compliment well with these sets
  • Qbiken
    Qbiken
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    Arobain wrote: »
    your suggestions are utterly insane, and i can tell you have no sliver of knowledge of balance, 1200 spell damage? that would turn any average build into a huge burst build, the set is fine, although a slight increase to 600 would be welcome

    Not insane, has been suggested before: (And @masel92 is one of the more sane people in this game)
    https://forums.elderscrollsonline.com/en/discussion/335558/underwhelming-sets-and-traits-in-eso-making-them-great-again#latest

    (Disclaimer, not as huge tooltip as I suggested, 1030 spelldamage), scroll down to Elemental succession. Even if it gave a window of possible burst, it would be very difficult to execute since you only have a 4 second window to do so. Also you need to be in combat for the set to work, so the set is useless for a magicka build that want to play a stealthy gankbuild.

    If you don´t bother reading the post here´s the quote from the post about Succession:
    Also sounds fun, but there aren't enough builds in this game that can actually use all three types of damage other than force pulse. When using two elements at 50% each, you get a spell damage buff of 515 on one of them but lose it on the other and have four seconds without a buff to anything. Double the spell damage it gives to each element. That way you get 1030*0.5+1030*0.5+1030*0=515 spell damage on a build that uses two elements equally and this makes them more viable. Also you’d get a constant 310 spell damage to force pulse.i can see this on on mag dk lightning builds, sorcs that use fire or wardens with fire or lightning.
    Arobain wrote: »
    gotta go the usual " know it all, but doesnt know anything " route with " omg i dont use the set, and because i use meta, i cant possibly think of any build that could use these sets " elitist route, i make my own builds and i could definitely make some nice characters that would compliment well with these sets

    I try to keep my threads/posts as civil as possible so I´m not sure where this response is coming from...

    I farmed succession specifically to try it out on my magwarden, even found a very nice rotation where I could utilize all elements. Problem was that I could just slot Necropotence or Julianos instead and get much better results without a complicated rotation.
    Edited by Qbiken on October 13, 2017 12:58PM
  • eso_nya
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    Succession vs Julianos on a warden. This is gonna be a bit theoretical:

    Lets assume u have 3k spelldmg before applying any of them and only look at the 5pc bonus.
    300 spelldmg ontop of 3000 is an average 5% dmg increase on everything magical.
    512 spelldmg ontop of 3000 is an average 8,5% dmg increase on everything elemental.
    by 3 as only one element is triggereed at a time -> 2,8%
    To get it on par with julianos it would need to be 900 spelldmg for the element.
    To profit fully, u need max uptimes on iceshardthing, wall of flames and destructive touch (lightning) + force shock while those r ticking. Downside: Shalks, funny birdthing and insect-thing still deal 5% less dmg compared to julianos.
    To "make up" for that loss, increasing to 1,2k sounds reasonable. (Still wouldnt pick it over julianos/sorrow...Heck even bsw is better :P)

    Care to test if Winterporn can proc Ice furnace? Would give it a 4% procchance on the paper.

    The change to "tanking w/ icestaff" did one very good thing: I considered running a staff on backbar. Stormstaffs r awesome for tanking! I'd never touch a weapon that gimps my mag regen when i block tho.
  • Qbiken
    Qbiken
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    eso_nya wrote: »
    Succession vs Julianos on a warden. This is gonna be a bit theoretical:

    Lets assume u have 3k spelldmg before applying any of them and only look at the 5pc bonus.
    300 spelldmg ontop of 3000 is an average 5% dmg increase on everything magical.
    512 spelldmg ontop of 3000 is an average 8,5% dmg increase on everything elemental.
    by 3 as only one element is triggereed at a time -> 2,8%
    To get it on par with julianos it would need to be 900 spelldmg for the element.
    To profit fully, u need max uptimes on iceshardthing, wall of flames and destructive touch (lightning) + force shock while those r ticking. Downside: Shalks, funny birdthing and insect-thing still deal 5% less dmg compared to julianos.
    To "make up" for that loss, increasing to 1,2k sounds reasonable. (Still wouldnt pick it over julianos/sorrow...Heck even bsw is better :P)

    Care to test if Winterporn can proc Ice furnace? Would give it a 4% procchance on the paper.

    The change to "tanking w/ icestaff" did one very good thing: I considered running a staff on backbar. Stormstaffs r awesome for tanking! I'd never touch a weapon that gimps my mag regen when i block tho.

    If I´ve to guess winterborn won´t proc Ice-furnance (Since I think the game consider Winterborn an DoT) but not sure since I haven´t tested it. But can always download the PTS and test I guess.
    Edited by Qbiken on October 13, 2017 1:34PM
  • Qbiken
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    *bump
  • VaranisArano
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    We are at the time of the year when things go bump in the night, but I didn't expect that applied to threads.
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