How do you play MagDK PvE

kylewwefan
kylewwefan
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So, I got 5BSW/4IA/Grothdar and I am terribad. First try, got 16k DPS.

Then I copy a skill and rotation from YouTube and get 24.5K DPS. But this guy had someone running lightning staff and Ele Drain for him and he got 41K.

I’m not looking for miracles, if I could get 30K I’d be happy. I’m actually quite pleased with 24.5

Is MagDK just bad to use if there’s no Sorc in the group?
  • yodased
    yodased
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    You run a lightning staff on the back bar :)
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Asardes
    Asardes
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    With 1L/1M/5H, 1H+S on both bars and taunts :D
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • SoLooney
    SoLooney
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    mag dks arent really used in end game pve cept maybe in vmol cause they are good chainers for twins, but the fact of the matter is, they are melee characters and they are only good if they have off balance for free whips.

    magplars and mag dks are overlooked cause if we are gonna have a melee dps, i would rather choose stam as they have higher single target dps even without a lightning wall, give the stam a lightning wall and its no contest from there
    Edited by SoLooney on October 12, 2017 6:40PM
  • kylewwefan
    kylewwefan
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    SoLooney wrote: »
    mag dks arent really used in end game pve cept maybe in vmol cause they are good chainers for twins, but the fact of the matter is, they are melee characters and they are only good if they have off balance for free whips.

    magplars and mag dks are overlooked cause if we are gonna have a melee dps, i would rather choose stam as they have higher single target dps even without a lightning wall, give the stam a lightning wall and its no content from there


    I shall put her back in the cage then.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    kylewwefan wrote: »
    SoLooney wrote: »
    mag dks arent really used in end game pve cept maybe in vmol cause they are good chainers for twins, but the fact of the matter is, they are melee characters and they are only good if they have off balance for free whips.

    magplars and mag dks are overlooked cause if we are gonna have a melee dps, i would rather choose stam as they have higher single target dps even without a lightning wall, give the stam a lightning wall and its no content from there


    I shall put her back in the cage then.

    This is true only as of the last patch or two, and only true for super sweaty try hard guilds. Have completed everything except vmol and vhof on my mDK perfectly fine.
  • Mazbt
    Mazbt
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    kylewwefan wrote: »
    SoLooney wrote: »
    mag dks arent really used in end game pve cept maybe in vmol cause they are good chainers for twins, but the fact of the matter is, they are melee characters and they are only good if they have off balance for free whips.

    magplars and mag dks are overlooked cause if we are gonna have a melee dps, i would rather choose stam as they have higher single target dps even without a lightning wall, give the stam a lightning wall and its no content from there


    I shall put her back in the cage then.

    depends on your group composition and how min/maxed try hard your guild is.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
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  • SoLooney
    SoLooney
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    kylewwefan wrote: »
    SoLooney wrote: »
    mag dks arent really used in end game pve cept maybe in vmol cause they are good chainers for twins, but the fact of the matter is, they are melee characters and they are only good if they have off balance for free whips.

    magplars and mag dks are overlooked cause if we are gonna have a melee dps, i would rather choose stam as they have higher single target dps even without a lightning wall, give the stam a lightning wall and its no content from there


    I shall put her back in the cage then.

    I raid with a pretty serious guild with our comp 4 mag sorcs or 3 mag sorcs 1 magblade. 3 stam dks and a stamplar.

    From a perspective of min maxing group dps, there really isnt a spot for magicka melee, but if your guild doesnt care about that, rock your mag dk
  • Insanepirate01
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    I main mag dk and can pull 35k without lightning wall and self applying ele drain. You just got to know when to fit in your heavy attacks and ultis. I'm using identical gear to yours as well but as others have stated magdk is bottom of the barrel now which is unfortunate. I use him mainly for dungeons now and use my sorc for trials.
  • WatchYourSixx
    WatchYourSixx
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    If using the right rotation and have Max CP hitting 30k should be easy. Pushing past 35k solo is nearly impossible without lightning blockade, and with that you can get 40k solo. However, running without lightning blockade gives you higher potential for higher dps.
    The only thing to fear is, fear itself. - FDR

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  • Cybercore_Death
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    If using the right rotation and have Max CP hitting 30k should be easy. Pushing past 35k solo is nearly impossible without lightning blockade, and with that you can get 40k solo. However, running without lightning blockade gives you higher potential for higher dps.

    Would you mind running through the rotation you used for hitting 30k+?

    I usually do 21-24k now with my setup but would ideally like to push a little higher if i can. Difference in setup is i'm not running trials gear.

    5 Julianos / 5 BSW - 1 pce Iceheart in a 5-1-1 setup. Flame staff from bar (with shock enchant) and shock staff bar bar (with increased weapon/spell damage enchant).
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Qbiken
    Qbiken
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    Since Morrowind: How to play magDK in PvE (serious endgame raiding)

    Step 1: Reconsider......

    Step 2: Create a stamDK instead
    Edited by Qbiken on October 13, 2017 10:55AM
  • Cybercore_Death
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    Qbiken wrote: »
    Since Morrowind: How to play magDK in PvE (serious endgame raiding)

    Step 1: Reconsider......

    Step 2: Create a stamDK instead

    Tried it and found the game play to be a little dull... dont get me wrong the damage was there the play style for Stam didnt do it for me.

    Plus, why should i have to change something i've pumped a lot of work into just because ZoS dont know what they're doing (imo).
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Since Morrowind: How to play magDK in PvE (serious endgame raiding)

    Step 1: Reconsider......

    Step 2: Create a stamDK instead

    Tried it and found the game play to be a little dull... dont get me wrong the damage was there the play style for Stam didnt do it for me.

    Plus, why should i have to change something i've pumped a lot of work into just because ZoS dont know what they're doing (imo).

    I´m all on your side. They need to change something about magicka DK and magicka Templar to make them available for endgame PvE raiding again. For magDK I think the best way would be to offer them some way to selfsustain (without the need of off-balance + flamelash). That would help a lot. With magplar, fixing their skill so they do the correct amount of damage is the first step.
  • kylewwefan
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    I have a redguard DK that all I’ve ever done with is tank. I’d consider re-spec, but then would probably find another tank shortage and it is bit of a pain.

    This MagDK was supposed to be really good a few months ago...and she is in normal content. Just absolutely melts everything in her path. Vet is quite different. The melee range and wonky whip rotation is something hard to get used to and leaves me dead a lot in vet stuff.

  • Cybercore_Death
    Cybercore_Death
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    Qbiken wrote: »
    Qbiken wrote: »
    Since Morrowind: How to play magDK in PvE (serious endgame raiding)

    Step 1: Reconsider......

    Step 2: Create a stamDK instead

    Tried it and found the game play to be a little dull... dont get me wrong the damage was there the play style for Stam didnt do it for me.

    Plus, why should i have to change something i've pumped a lot of work into just because ZoS dont know what they're doing (imo).

    I´m all on your side. They need to change something about magicka DK and magicka Templar to make them available for endgame PvE raiding again. For magDK I think the best way would be to offer them some way to selfsustain (without the need of off-balance + flamelash). That would help a lot. With magplar, fixing their skill so they do the correct amount of damage is the first step.

    Agreed, dont get me wrong i enjoy the 25-30k spam of flame lash but for it to be the reliant skill for consistent damage numbers (and not have a great range) is just silly.

    My mate used to run a StamPlar, then he changed it to a MagPlar then he swapped to a MagSorc because of the nerfs.

    What i would like to see is a balancing where all class / race comb's for DPS use can do the same / similar damage numbers or nerf the high damaging class race combo's down to our level and watch how quickly they all spit the dummy out and take nerfing seriously.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
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    kylewwefan wrote: »
    I have a redguard DK that all I’ve ever done with is tank. I’d consider re-spec, but then would probably find another tank shortage and it is bit of a pain.

    This MagDK was supposed to be really good a few months ago...and she is in normal content. Just absolutely melts everything in her path. Vet is quite different. The melee range and wonky whip rotation is something hard to get used to and leaves me dead a lot in vet stuff.

    I can manage most Vet dungeons with between 3-5 deaths (on a good day).

    Its just annoying that the games been changed in such a way that i cant play what i want to play to be effective in endgame group content without it being a problem
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • beetleklee
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    Yeah MagDK is in a rough spot at the moment and wish ZOS would take a look at them soon, but every patch we get ignored.
    I'm not max CP so I'm not pulling 30k+ numbers on a dummy (I do around 25k and can get 30k+ on some normal trial bosses)

    Doing dummy rotations is rough, even with Spell Power pots and Elemental Drain + Rearming Trap. Running Lightning Blockade does proc more Power Lashes but I still lose DPS from not running Fire Blockade. Most of my DPS comes from Fire Blockade. I run out of magicka really quickly because our skills are so expensive.

    If I don't run dungeons with a sorc to proc off balance, it's so hard to sustain.

    Serious end game guilds don't want MagDK in vet trials because we take up a melee spot and do 10-20k less DPS than Stamina and we eat off balance that Stam uses as well. Tanks can just run chains.

    It frustrates me but I'm not giving up on my main character, nor will I respec. Just hoping ZOS buffs them soon.
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  • AverageJo3Gam3r
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    Run a shock enchant front bar. You'll get plenty of flame lash procs and will make up for consuming off balance.
  • socivL
    socivL
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    kylewwefan wrote: »
    So, I got 5BSW/4IA/Grothdar and I am terribad. First try, got 16k DPS.

    Then I copy a skill and rotation from YouTube and get 24.5K DPS. But this guy had someone running lightning staff and Ele Drain for him and he got 41K.

    I’m not looking for miracles, if I could get 30K I’d be happy. I’m actually quite pleased with 24.5

    Is MagDK just bad to use if there’s no Sorc in the group?

    are you getting your DPS #s from a target dummy?
    2 templars - 1 cup
  • WatchYourSixx
    WatchYourSixx
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    There's a few variations of a DK rotation, but I've found this to have the best potential, for a solo parse. In trials just drop the Ele drain cast.

    Front bar is flame lash, burning embers, engulfing flames, ele drain, inner light, meteor

    Back bar is blockade, eruption, rearming trap, flames of Oblivion, inner light, standard of might

    Pop a spell pot, cast ele drain, cast inner light, Full heavy attack to bar swap.

    Step 1a: LA -> Eruption -> LA -> trap -> LA -> flames of Oblivion -> LA -> standard -> LA -> blockade, swap

    Step 1b: LA -> Eruption -> LA -> trap -> LA -> flames of Oblivion -> LA -> blockade, swap

    Step 2: LA -> engulfing -> LA -> embers -> (LA -> whip) x5, swap

    Step 3: LA -> blockade, swap -> LA -> engulfing -> LA -> embers -> (LA -> whip) x2, ele drain, swap. Back to step 1b.

    So in sequence of steps it will look like this: step1a to step 2, to step 3, to step 1b to step 2 to step 3 to step 1b to step 2 to step 3, repeat step 1b 3 times then on the 4th do step 1a instead, which is the same just with a standard.

    I usually cast a meteor instead if my target will not live to see another full standard.

    I recommend running charged fire front bar with a shock enchant, and a infused lightning with weapon spell dmg enchant. You'll have a high berserker uptime from swapping to your back bar constantly, and the charged shock enchant will almost guarantee you will always get a off balance proc. This makes sustaining insanely easy and this is how people pull 40k completely solo. In trials if there's not an abundance of sorcs, it's better to run lightning anyways to help with off balance. However, like I said before, if there is plenty of off balance, you will want to run a fire blockade. Your aoe dmg will suffer, but your single target will be much higher.
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
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