OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
Why not just make a Stamblade tank?
DK has really *** dmg passives, and dots are pretty meh in PvP. If you want to be successful you have to play to the DK strengths, which are being healed, blocking, and ult gen.
AverageJo3Gam3r wrote: »@Thogard DKs have some of the worst ult gen in the game. We're forced to spec into it with bloodspawn, werewolf hide, etc. to take advantage of battle roar. But base DK ult gen is awful. DKs also are forced to spec into blocking because we have concrete in our shoes and no other defenses.
@Baranthus You might want to try 2H front, 1HS back bar. If you're looking for something tanky, try 7th legion body, WW jewels+1HS, bloodspawn, and a VMA 2H (assylum after CWC). Wait for the 7th legion proc before you do your burst combo of dizzying swing+leap+execute.
gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
I’m sorry man but this is a terrible build.gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
I’m sorry man but this is a terrible build.gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
Why pick up warrior mundus when you can just run hundings and get 33% more, with better 2-4 bonuses for dmg?
If you’re running impreg though then you’ll need a burstier second 5 piece. I actually had a lot of fun running 5 impreg and 5 clever alchemist in medium. Nirnhoned 2h greatsword for some nice burst when CA was up.
AverageJo3Gam3r wrote: »gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.
Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.
In both cases, TBS is patently worse than comparable options.
TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.
gammelscroll wrote: »AverageJo3Gam3r wrote: »gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.
Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.
In both cases, TBS is patently worse than comparable options.
TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.
the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.
Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.
he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities
OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
gammelscroll wrote: »AverageJo3Gam3r wrote: »gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.
Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.
In both cases, TBS is patently worse than comparable options.
TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.
the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.
Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.
he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities
he dosnt have to run mudnos warr and serpent. he can run thief + warrior or thief + shadow, those setup beats hunding and all the other set by miles.
AverageJo3Gam3r wrote: »gammelscroll wrote: »AverageJo3Gam3r wrote: »gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.
Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.
In both cases, TBS is patently worse than comparable options.
TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.
the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.
Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.
he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities
he dosnt have to run mudnos warr and serpent. he can run thief + warrior or thief + shadow, those setup beats hunding and all the other set by miles.
Impreg is good on certain builds. No one is arguing that so it's a red herring in your post. You're thinking of TBS wrongly. You always have one mundus bonus active. Let's say warrior for sake of argument. TBS gives you an extra mundus. In this case, you're recommending serpent, which adds 238 stamina recovery. That is your 5pc bonus. 238 stamina recovery. This is worst than bone pirate. Worse than marksman even. If you want a sustain set, you could also go for an ult regen set like werewolf hide.
You might think that TBS is good but the math doesn't agree with you.
AverageJo3Gam3r wrote: »gammelscroll wrote: »AverageJo3Gam3r wrote: »gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.
Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.
In both cases, TBS is patently worse than comparable options.
TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.
the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.
Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.
he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities
he dosnt have to run mudnos warr and serpent. he can run thief + warrior or thief + shadow, those setup beats hunding and all the other set by miles.
Impreg is good on certain builds. No one is arguing that so it's a red herring in your post. You're thinking of TBS wrongly. You always have one mundus bonus active. Let's say warrior for sake of argument. TBS gives you an extra mundus. In this case, you're recommending serpent, which adds 238 stamina recovery. That is your 5pc bonus. 238 stamina recovery. This is worst than bone pirate. Worse than marksman even. If you want a sustain set, you could also go for an ult regen set like werewolf hide.
You might think that TBS is good but the math doesn't agree with you.
kissesandbunnies wrote: »gammelscroll wrote: »OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.
this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.
neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)
rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)
then you use stam recovery mundos and attack dmg warrior.
this gear have crazy burst and good survival
For the TBS, do you run Heavy or Med?
Ult gen set up: Bloodspawn, 7th Legion, Werewolf Hide - 2h and S&B - All Stam armor glyphs, all damage jewelry glyphs, all impenetrable, 5 heavy, 1 light, 1 medium, dubious Cameron throne food,
Play style: get stronger and healed whenever hit, get ult real fast. Take a beating then activate burst combo (Dragon Leap) OR take a beating and then activate turtle mode (S&B Ult)
AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
gammelscroll wrote: »AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its beAverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Stamina
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Stamina
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Stamina
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
Weapon 1 S&B Shacklebreaker Shield Infused Stamina
Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
Where can I get the gear?
https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/
gammelscroll wrote: »AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its beAverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Stamina
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Stamina
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Stamina
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
Weapon 1 S&B Shacklebreaker Shield Infused Stamina
Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
Where can I get the gear?
https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/
Sorry but this is a potatoDK build. To claim BIS (on any setup for that matter) is just a no. It is fun to play because of all the resources, but I found the burst and damage lacks. Don't go to Alcast for pvp builds.
OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
gammelscroll wrote: »AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its beAverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Stamina
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Stamina
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Stamina
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
Weapon 1 S&B Shacklebreaker Shield Infused Stamina
Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
Where can I get the gear?
https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/
Sorry but this is a potatoDK build. To claim BIS (on any setup for that matter) is just a no. It is fun to play because of all the resources, but I found the burst and damage lacks. Don't go to Alcast for pvp builds.
gammelscroll wrote: »gammelscroll wrote: »AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its beAverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Stamina
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Stamina
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Stamina
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
Weapon 1 S&B Shacklebreaker Shield Infused Stamina
Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
Where can I get the gear?
https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/
Sorry but this is a potatoDK build. To claim BIS (on any setup for that matter) is just a no. It is fun to play because of all the resources, but I found the burst and damage lacks. Don't go to Alcast for pvp builds.
Lack dmg? I have 4k wep dmg 40% + crit
Come duel me I'll show you potato build
gammelscroll wrote: »AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its beAverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Stamina
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Stamina
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Stamina
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
Weapon 1 S&B Shacklebreaker Shield Infused Stamina
Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
Where can I get the gear?
https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/
Ariades_swe wrote: »gammelscroll wrote: »AverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its beAverageJo3Gam3r wrote: »@gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.
You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.
I could make the same argument for using sturdy.
Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Stamina
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Stamina
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Stamina
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
Weapon 1 S&B Shacklebreaker Shield Infused Stamina
Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
Where can I get the gear?
https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/
Lol