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My Stamknight dilemma

Bam_Bam
Bam_Bam
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OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.
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  • Thogard
    Thogard
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    Why not just make a Stamblade tank?

    DK has really *** dmg passives, and dots are pretty meh in PvP. If you want to be successful you have to play to the DK strengths, which are being healed, blocking, and ult gen.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @Thogard DKs have some of the worst ult gen in the game. We're forced to spec into it with bloodspawn, werewolf hide, etc. to take advantage of battle roar. But base DK ult gen is awful. DKs also are forced to spec into blocking because we have concrete in our shoes and no other defenses.

    @Baranthus You might want to try 2H front, 1HS back bar. If you're looking for something tanky, try 7th legion body, WW jewels+1HS, bloodspawn, and a VMA 2H (assylum after CWC). Wait for the 7th legion proc before you do your burst combo of dizzying swing+leap+execute.
  • gammelscroll
    gammelscroll
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival
    Edited by gammelscroll on October 11, 2017 4:01PM
  • Bam_Bam
    Bam_Bam
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    Thogard wrote: »
    Why not just make a Stamblade tank?

    DK has really *** dmg passives, and dots are pretty meh in PvP. If you want to be successful you have to play to the DK strengths, which are being healed, blocking, and ult gen.

    I've made too many tanks (by accident! lol) - I really wanted to utilise the defensive passives /skills of the DK but get the damage from buffs, skills and weapon passives.
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  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    @Thogard DKs have some of the worst ult gen in the game. We're forced to spec into it with bloodspawn, werewolf hide, etc. to take advantage of battle roar. But base DK ult gen is awful. DKs also are forced to spec into blocking because we have concrete in our shoes and no other defenses.

    @Baranthus You might want to try 2H front, 1HS back bar. If you're looking for something tanky, try 7th legion body, WW jewels+1HS, bloodspawn, and a VMA 2H (assylum after CWC). Wait for the 7th legion proc before you do your burst combo of dizzying swing+leap+execute.

    Nice! Thanks mate - I think you understand what I'm trying to achieve ;)
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

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  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    Ohhh now its getting serious - many thanks. Deffo going to give this try (and the other suggestion above). Thank #s for the ideas and suggestions all, you rock :)

    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

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  • Thogard
    Thogard
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival
    I’m sorry man but this is a terrible build.

    Why pick up warrior mundus when you can just run hundings and get 33% more, with better 2-4 bonuses for dmg?

    If you’re running impreg though then you’ll need a burstier second 5 piece. I actually had a lot of fun running 5 impreg and 5 clever alchemist in medium. Nirnhoned 2h greatsword for some nice burst when CA was up.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.

    Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.

    In both cases, TBS is patently worse than comparable options.

    TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.
  • gammelscroll
    gammelscroll
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    Thogard wrote: »
    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival
    I’m sorry man but this is a terrible build.

    Why pick up warrior mundus when you can just run hundings and get 33% more, with better 2-4 bonuses for dmg?

    If you’re running impreg though then you’ll need a burstier second 5 piece. I actually had a lot of fun running 5 impreg and 5 clever alchemist in medium. Nirnhoned 2h greatsword for some nice burst when CA was up.

    u cant get 2500 crit resist from hunding. Hunding is just a *** starter gear. With twice born star set u get more wep dmg 350, and u get free crit resist from impregable set.

    u can craft nirn twice born star sword, or maul for 20% ignore phys resist. That setup beats hunding every day all the time
  • scipionumatia
    scipionumatia
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    your gonna want to run a damage set and a sustain set. I recommend 7th legion, hundings, or fury then combine it with werewolf, cowards, bonepirate, or hulking draugr. SnB/2h. if your going with 2 sets that need to be up at all times (like fury, bonepirate combo) your gonna have to sacrifice a full monster set for a 1 piece. choices is the name of the game

    Side note- I have yet to see a good pvp build that uses twiceborn, if you wanna give it a shot go ahead but I don't recommend. Impenetrable on the other hand is really good, I use it and its especially good in no cp and in battlegrounds. if your going impenetrable you likely wanna run sustain with it and your damage is going to suffer, but again- choices. Also don't feel you need to run the same sets for every situation, keep a few sets on your character and adjust as needed. if I'm getting wrecked in battlegrounds by high burst opponents ill swap out my 7th legion for impen. if I'm fighting openworld cyrodiil 9/10 I can go more offensive with fury.
    Edited by scipionumatia on October 11, 2017 5:18PM
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  • gammelscroll
    gammelscroll
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.

    Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.

    In both cases, TBS is patently worse than comparable options.

    TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.

    the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.

    Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.

    he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities

    he dosnt have to run mudnos warr and serpent. he can run thief + warrior or thief + shadow, those setup beats hunding and all the other set by miles.
    Edited by gammelscroll on October 11, 2017 5:17PM
  • gammelscroll
    gammelscroll
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.

    Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.

    In both cases, TBS is patently worse than comparable options.

    TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.

    the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.

    Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.

    he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities
    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    Or you can run my setup, i think its pretty good for my playstyle.

    aglity set+ 5 pices of fury warrior and 2 blood spawn and nirn crafted maul/sword. it will give you 800+ wep dmg. The crit is little low but i run the beast thing from fighter guild for extra crit on back bar for heal. I run thief mundos.

    its a dmg build but mag pool and mag recovery is low so ignisiouse shield and vilatile armor isnt spammable
  • ViciousBunnii
    ViciousBunnii
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    For the TBS, do you run Heavy or Med?
    PC/NA

    Forever salty about the Shadow Rider Senche
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.

    Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.

    In both cases, TBS is patently worse than comparable options.

    TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.

    the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.

    Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.

    he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities

    he dosnt have to run mudnos warr and serpent. he can run thief + warrior or thief + shadow, those setup beats hunding and all the other set by miles.

    Impreg is good on certain builds. No one is arguing that so it's a red herring in your post. You're thinking of TBS wrongly. You always have one mundus bonus active. Let's say warrior for sake of argument. TBS gives you an extra mundus. In this case, you're recommending serpent, which adds 238 stamina recovery. That is your 5pc bonus. 238 stamina recovery. This is worst than bone pirate. Worse than marksman even. If you want a sustain set, you could also go for an ult regen set like werewolf hide.

    You might think that TBS is good but the math doesn't agree with you.
  • Thogard
    Thogard
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    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.

    Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.

    In both cases, TBS is patently worse than comparable options.

    TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.

    the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.

    Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.

    he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities

    he dosnt have to run mudnos warr and serpent. he can run thief + warrior or thief + shadow, those setup beats hunding and all the other set by miles.

    Impreg is good on certain builds. No one is arguing that so it's a red herring in your post. You're thinking of TBS wrongly. You always have one mundus bonus active. Let's say warrior for sake of argument. TBS gives you an extra mundus. In this case, you're recommending serpent, which adds 238 stamina recovery. That is your 5pc bonus. 238 stamina recovery. This is worst than bone pirate. Worse than marksman even. If you want a sustain set, you could also go for an ult regen set like werewolf hide.

    You might think that TBS is good but the math doesn't agree with you.

    This.

    I think gammel is assuming that if you run impregnable armor then you’d run the divines trait on all your armor to get the wep dmg of warrior above hundings

    But he’s not factoring in a few things:
    First, the two crit bonuses on hundings wil boost its actual dmg back up above TBS
    Second, and the more important point, is that you’d be sacrificing the defense of having all sturdy traits for a permablock build, all well fitted traits for a perma roll medium armor build, all nirnhoned for more resist, all infused for more Stam.. etc .
    Third, and the most important point, is that you’d lose either all your impen when you swap to 2h or you’d lose your second mundus. But this is also true of Hundings.

    I personally had the most success with running bloodspawn, impregnable armor, and clever alchemist. Medium armor, with sturdy trait for permablock when I needed it. CA is a great backbar set and as long as you pop your potion on your sword/shield bar, it doesn’t matter if you don’t have the full 5 piece on your 2h bar.

    I was tanky AF due to the three +healths (one in impreg and two in CA) plus the 3k no CP impen... and my burst was pretty damn nice too.



    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    I run a stamblade using hundings and CA - the damage is insane. really, its crazy. The only thing about CA is that it is a potion-eater, at least it is on stamblade. hmmm I bet it performs well on Argonian magicka builds, that also have the alchemy passives..... (sorry, ADHD - constantly side-tracked!). I'm guessing that you're using CA on your stamDK for the extra burst?
    Edited by Bam_Bam on October 12, 2017 9:48AM
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

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    Bam Bam Bara
  • gammelscroll
    gammelscroll
    ✭✭✭
    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    Don't use TBS in PvP (or anywhere really). Compare TBS w/ serpent+warrior vs. bone pirate w/ cameron throne+warrior. With bone pirate, you get more recovery, 3k more stamina (meaning more damage), 1k less magicka, 1k less health. The magicka is irrelevant, and the health isn't that big of a deal either.

    Now compare TBS w/ serpent+warrior vs. hundings w/ serpent. You get the same stamina bonus, 70 more weapon damage, 2 crit bonuses, 1k less magicka, 1k less health.

    In both cases, TBS is patently worse than comparable options.

    TBS was only good in PvE when you could combine thief+shadow because they were unique bonuses. But since they nerfed crit damage multiple times, it is no longer good in any content.

    the magicka is relevant for stam dk survival. volitar armour, ignisouse shiled all benefit from magkica. If u dont have 2 k more magicka u can only cast volitale armor and ign shield 1 time.

    Running twb setup u get free 2500 crit resist from imen gear pvp rewards. No other gear setup give that. Witm impen craft on gear u can reach max 1200-1400 that so little that it dosnt even mather. 2500 crit resist from imepn gear + 1000-1500 from cp and you capped. That would say no one will do ekstra crit dmg on you.

    he asked for good survival and burst. crit reist and extra magicka gives that for stam dk mag abilities

    he dosnt have to run mudnos warr and serpent. he can run thief + warrior or thief + shadow, those setup beats hunding and all the other set by miles.

    Impreg is good on certain builds. No one is arguing that so it's a red herring in your post. You're thinking of TBS wrongly. You always have one mundus bonus active. Let's say warrior for sake of argument. TBS gives you an extra mundus. In this case, you're recommending serpent, which adds 238 stamina recovery. That is your 5pc bonus. 238 stamina recovery. This is worst than bone pirate. Worse than marksman even. If you want a sustain set, you could also go for an ult regen set like werewolf hide.

    You might think that TBS is good but the math doesn't agree with you.

    U dont get 238 recovwry. U will get 350 with mundos trait on all gear. Same ås for the other mundos warrior 350 attack dmg
  • gammelscroll
    gammelscroll
    ✭✭✭
    The whole point with tbs set is to run all with mundos trait. It will boost both Stones 42%.
    7 pices of gear with mundos trait is 42 % boost.
    Even more with all yellow gear it's over 50%.
    And u het 2500 crit base from gear impen from pvp rewards. That better than hundrings bone pirat and all
    Edited by gammelscroll on October 12, 2017 11:19AM
  • gammelscroll
    gammelscroll
    ✭✭✭
    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    you should try 5 pices of twice born star set, and 5 pices of Impregnable gear from pvp rewards.

    this will give u 2k health, 2 k stamina, 2 k magicka and you get 2500 crit resist.

    neck rings in Impregnable gear + medium bel and gloves in Impregnable gear (the gear not the trait)

    rest of your gear should have mundos stone trait (since u can wear 2 mundos stones with twic born star)

    then you use stam recovery mundos and attack dmg warrior.

    this gear have crazy burst and good survival

    For the TBS, do you run Heavy or Med?

    Heavy. And 2 medium impentreable gear from pvp rewards
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    Ult gen set up: Bloodspawn, 7th Legion, Werewolf Hide - 2h and S&B - All Stam armor glyphs, all damage jewelry glyphs, all impenetrable, 5 heavy, 1 light, 1 medium, dubious Cameron throne food,

    Play style: get stronger and healed whenever hit, get ult real fast. Take a beating then activate burst combo (Dragon Leap) OR take a beating and then activate turtle mode (S&B Ult)



  • Jjitsuboy98
    Jjitsuboy98
    ✭✭✭✭
    Skoomah wrote: »
    Ult gen set up: Bloodspawn, 7th Legion, Werewolf Hide - 2h and S&B - All Stam armor glyphs, all damage jewelry glyphs, all impenetrable, 5 heavy, 1 light, 1 medium, dubious Cameron throne food,

    Play style: get stronger and healed whenever hit, get ult real fast. Take a beating then activate burst combo (Dragon Leap) OR take a beating and then activate turtle mode (S&B Ult)



    If you are solo without some block cost reductions and some sturdy you won't be able to take a beating long from multiple opponents.

    I run that build and even with three block cost reductions if you have some high damaging CC opponents on ya u will die even with lingering pots and malubeth. I see some dks tank ten people and a few tank ten people and deal damage while their health bar never hArdly moves. Builds like Dudamotas are fairly easy to make but he does no damage. Builds like elusive shadys confuse me because I know the sets but there is something important that we are missing that's critical to his survival.
  • gammelscroll
    gammelscroll
    ✭✭✭
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its be
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.


    Gear Set Weight Trait Enchantment
    Chest Shacklebreaker Heavy Infused Stamina
    Belt Shacklebreaker Heavy Impenetrable Stamina
    Shoes Draugr Hulk Medium Impenetrable Stamina
    Pants Shacklebreaker Heavy Infused Stamina
    Hands Draugr Hulk Medium Impenetrable Stamina
    Head Domihaus/ Blood Spawn Heavy Infused Stamina
    Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
    Necklace Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
    Weapon 1 S&B Shacklebreaker Shield Infused Stamina
    Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
    Where can I get the gear?

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/
    Edited by gammelscroll on October 12, 2017 2:51PM
  • del9
    del9
    ✭✭✭✭
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its be
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.


    Gear Set Weight Trait Enchantment
    Chest Shacklebreaker Heavy Infused Stamina
    Belt Shacklebreaker Heavy Impenetrable Stamina
    Shoes Draugr Hulk Medium Impenetrable Stamina
    Pants Shacklebreaker Heavy Infused Stamina
    Hands Draugr Hulk Medium Impenetrable Stamina
    Head Domihaus/ Blood Spawn Heavy Infused Stamina
    Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
    Necklace Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
    Weapon 1 S&B Shacklebreaker Shield Infused Stamina
    Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
    Where can I get the gear?

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/

    Sorry but this is a potatoDK build. To claim BIS (on any setup for that matter) is just a no. It is fun to play because of all the resources, but I found the burst and damage lacks. Don't go to Alcast for pvp builds.
    PCNA

  • gammelscroll
    gammelscroll
    ✭✭✭
    del9 wrote: »
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its be
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.


    Gear Set Weight Trait Enchantment
    Chest Shacklebreaker Heavy Infused Stamina
    Belt Shacklebreaker Heavy Impenetrable Stamina
    Shoes Draugr Hulk Medium Impenetrable Stamina
    Pants Shacklebreaker Heavy Infused Stamina
    Hands Draugr Hulk Medium Impenetrable Stamina
    Head Domihaus/ Blood Spawn Heavy Infused Stamina
    Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
    Necklace Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
    Weapon 1 S&B Shacklebreaker Shield Infused Stamina
    Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
    Where can I get the gear?

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/

    Sorry but this is a potatoDK build. To claim BIS (on any setup for that matter) is just a no. It is fun to play because of all the resources, but I found the burst and damage lacks. Don't go to Alcast for pvp builds.

    i am a werewolf with this build. and you dont find any better and this setup. But hey listen to this pro instead.
  • haakira
    haakira
    ✭✭✭
    Baranthus wrote: »
    OK, it's not a dilemma and there's way more important things in life. But StamDK is annoying me. I want to make a 2h DPS build that can jump in and smash things without having the squish-terror of a Stamblade. So I start theorycrafting - wheni finish I end up with a SB tank and wondering wtf happened and how do I get more DPS (which is all I really wanted in the first place). I figure it comes down to gear & skill choices (and on Vivec, CP allocation). OK I'm waffling now, but yeah - does any one have any suggestions for a 2h StamDK with a lot of damage output and survivability? Sets I have and can choose from, Ravager, Reactive, DreughKing Slayer, Juggernaught, Shackle Breaker, Shieldbreaker, Spriggans, Fasalla, Senches Bite, Black Rose, Cowards, Impregnable, all craftable sets.

    There's a few builds going around, Jules and Kodi both have some nice 1hs + 2hander heavy armor combos. It all goes around the same basic concept using Fury/seventh/ravager/hundings with bloodspawn/slimecraw/selene.

    Stay in the fight as long as you can, boost your damage by staying in the fight long and finish with awesome burst.

    Dont be afraid to use Healthy jewels + lava food. Something like selene + Fury + seventh legion (5 set piece bonus only on 1h+s) will give you the damage you're seeking while remaining tanky. 5 heavy 1 light 1 medium for undaunted passives~

    Just adjust stamina recovery with glyphs + mundus stone depending on race. 1500-1700 to be comfortable and doing heavy attacks in your rotation.
    Edited by haakira on October 12, 2017 5:59PM
  • gammelscroll
    gammelscroll
    ✭✭✭
    del9 wrote: »
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its be
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.


    Gear Set Weight Trait Enchantment
    Chest Shacklebreaker Heavy Infused Stamina
    Belt Shacklebreaker Heavy Impenetrable Stamina
    Shoes Draugr Hulk Medium Impenetrable Stamina
    Pants Shacklebreaker Heavy Infused Stamina
    Hands Draugr Hulk Medium Impenetrable Stamina
    Head Domihaus/ Blood Spawn Heavy Infused Stamina
    Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
    Necklace Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
    Weapon 1 S&B Shacklebreaker Shield Infused Stamina
    Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
    Where can I get the gear?

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/

    Sorry but this is a potatoDK build. To claim BIS (on any setup for that matter) is just a no. It is fun to play because of all the resources, but I found the burst and damage lacks. Don't go to Alcast for pvp builds.

    Lack dmg? I have 4k wep dmg 40% + crit
    Come duel me I'll show you potato build
  • Valencer
    Valencer
    ✭✭✭✭✭
    del9 wrote: »
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its be
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.


    Gear Set Weight Trait Enchantment
    Chest Shacklebreaker Heavy Infused Stamina
    Belt Shacklebreaker Heavy Impenetrable Stamina
    Shoes Draugr Hulk Medium Impenetrable Stamina
    Pants Shacklebreaker Heavy Infused Stamina
    Hands Draugr Hulk Medium Impenetrable Stamina
    Head Domihaus/ Blood Spawn Heavy Infused Stamina
    Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
    Necklace Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
    Weapon 1 S&B Shacklebreaker Shield Infused Stamina
    Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
    Where can I get the gear?

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/

    Sorry but this is a potatoDK build. To claim BIS (on any setup for that matter) is just a no. It is fun to play because of all the resources, but I found the burst and damage lacks. Don't go to Alcast for pvp builds.

    Lack dmg? I have 4k wep dmg 40% + crit
    Come duel me I'll show you potato build

    Youll run out of resources all the time because you dont have any extra ulti gain (if you actually run tremor + domi) and nothing in the DK's toolkit scales off max magicka and stamina anymore. It's a terrible stam DK build.

    Bonus points for losing the shacklebreaker 5 piece bonus every time you bar swap.
  • Ariades_swe
    Ariades_swe
    ✭✭✭✭✭
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its be
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.


    Gear Set Weight Trait Enchantment
    Chest Shacklebreaker Heavy Infused Stamina
    Belt Shacklebreaker Heavy Impenetrable Stamina
    Shoes Draugr Hulk Medium Impenetrable Stamina
    Pants Shacklebreaker Heavy Infused Stamina
    Hands Draugr Hulk Medium Impenetrable Stamina
    Head Domihaus/ Blood Spawn Heavy Infused Stamina
    Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
    Necklace Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
    Weapon 1 S&B Shacklebreaker Shield Infused Stamina
    Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
    Where can I get the gear?

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/

    Lol
  • gammelscroll
    gammelscroll
    ✭✭✭
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is 5 pices with shacklebreaker and tremorscale and 5 pieces of drauger. its be
    @gammelscroll I understand you're using all divines. The math still doesn't work out. With all divines you end up with 130 more stamina recovery using TBS+serpent over bone pirate, but 3k less stamina. That is a bad trade off.

    You're also missing the opportunity cost of running divines. For example, instead of tbs, you could run all well fittted eternal hunt. This would give you 130 less stamina recovery than your TBS setup, but make dodge rolls super cheap and give you access to the eternal hunt trap, which is a great repositioning tool. At the end of the day, all well fitted will save you more stamina by reducing dodge roll cost than the 130 recovery you're gaining using all divines.

    I could make the same argument for using sturdy.

    Mathematically, divines only makes sense on a ganker. Otherwise, it is one of the worse traits for making an all round pvp build.

    my other setup is shacklebreaker x5, draug x 5 and tremorscale, best in slot. its the best setup ive run on my stam dk.


    Gear Set Weight Trait Enchantment
    Chest Shacklebreaker Heavy Infused Stamina
    Belt Shacklebreaker Heavy Impenetrable Stamina
    Shoes Draugr Hulk Medium Impenetrable Stamina
    Pants Shacklebreaker Heavy Infused Stamina
    Hands Draugr Hulk Medium Impenetrable Stamina
    Head Domihaus/ Blood Spawn Heavy Infused Stamina
    Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
    Necklace Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Ring Draugr Hulk Jewelry Robust Weapon Damage
    Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
    Weapon 1 S&B Shacklebreaker Shield Infused Stamina
    Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage
    Where can I get the gear?

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build1/

    Lol

    did you watch your self in the mirror?
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