They didn't say they want the same experience, they said they wanted players to have the same expectations and understanding of their skills. They don't want you to learn the entire game/skill line up twice if you transition between the two areas of the game.
GeorgeBlack wrote: »Eso has a very very large number of skills/morphs.
In PvE if you don't slot BiS you are not effective.
In PvP if you don't slot BiS you are not effective.
The skills thar enable you to perform competitively in both aspects of Eso are less that half of the total skills in the game.
Zos should have replaced this big number of lame skills, in order to introduce more usefull tools for PvE and PvP. Long ago.
Now. In the above text replace the word skills with gear sets.
Give us the promised variety and styles, Zos
GeorgeBlack wrote: »Eso has a very very large number of skills/morphs.
In PvE if you don't slot BiS you are not effective.
In PvP if you don't slot BiS you are not effective.
The skills thar enable you to perform competitively in both aspects of Eso are less that half of the total skills in the game.
Zos should have replaced this big number of lame skills, in order to introduce more usefull tools for PvE and PvP. Long ago.
Now. In the above text replace the word skills with gear sets.
Give us the promised variety and styles, Zos
GeorgeBlack wrote: »Eso has a very very large number of skills/morphs.
In PvE if you don't slot BiS you are not effective.
In PvP if you don't slot BiS you are not effective.
The skills thar enable you to perform competitively in both aspects of Eso are less that half of the total skills in the game.
Zos should have replaced this big number of lame skills, in order to introduce more usefull tools for PvE and PvP. Long ago.
Now. In the above text replace the word skills with gear sets.
Give us the promised variety and styles, Zos
first you want them to remove a large number of skills, then complain that you want variety?
They didn't say they want the same experience, they said they wanted players to have the same expectations and understanding of their skills. They don't want you to learn the entire game/skill line up twice if you transition between the two areas of the game.