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How do you justify the "daeric-worshipping generals" in all 3 factions?

Lyserus
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The storylines do not seems to be built for 1T...if you travel to other factions and do their quests, you will find out there is at least one daeric worshipping general in your original faction, and they invaded the land of other faction and try to do evil thing (control or exterminate whole race etc)

How do each of you use your inner-reasoning to justify what did they do?
  • ThePrinceOfBargains
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    That’s plenty believable if you’re not a delusional loyalist and think your alliance is the harbinger of peace and good will. They’re all guilty of doing horrible things in the name of victory.
  • casparian
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    Each alliance storyline establishes relatively early on the existence of rogue elements and dissident factions with the alliance. Just completing your own alliance storyline is enough to tell you that there are plenty of nobles, generals, and politicians within your alliance who are all too willing to step out of line for the sake of advancing their own power. It's not surprising at all when we travel to other alliances and find that, once free of the direct supervision of the relevant authorities, some do exactly that.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Darethran
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    War isn't some pretty sunshine and rainbows affair. It brings mass ***, slaughter and slavery. It's a pretty early theme that's heavily reinforced over and over again. Probably unnerves the NA players.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • MLGProPlayer
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    TheMaster wrote: »
    That’s plenty believable if you’re not a delusional loyalist and think your alliance is the harbinger of peace and good will. They’re all guilty of doing horrible things in the name of victory.

    Not really since you are the hero of your alliance. In AD, for example you are a member of the Queen's guard and one of her closest confidants. It makes zero sense to kill AD in other zones.

    This is an oversight of OT. Cadwell's Gold/Silver reconciles this by basically saying your adventures in the other factions aren't real and represent a "what if" illusion.
    Edited by MLGProPlayer on October 11, 2017 2:05AM
  • LadyNalcarya
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    I think that the whole alliance war is a part of Molag Bal's plan: you know, divide and conquer. He's not just a prince of domination, *** and creepy stuff, he's also a god of schemes.
    I mean, daedra are powerful, but there's so many powerful mortals... I think it would make sense if daedra wanted them to fight each other (instead of Oblivion invaders, of course).
    That would explain why so many generals are Worm cultists and why we're desperately fighting over a daedra-infested Imperial City.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • geonsocal
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    hmmmm, this has the beginnings of a saucy thread...

    yeah, there is most definitely quite a bit of wickedness throughout each zone...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Demycilian
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    I write it all off as ESO being a bit of a mess.
  • KRBMMO
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    Out of all the things my vestige has done that's the last thing on his mind.
  • IcyDeadPeople
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    TheMaster wrote: »
    That’s plenty believable if you’re not a delusional loyalist and think your alliance is the harbinger of peace and good will. They’re all guilty of doing horrible things in the name of victory.

    Not really since you are the hero of your alliance. In AD, for examp,e you are a member of the Queen's guard and one of her closest confidants. It makes zero sense to kill AD in other zones.

    This is an oversight of OT. Cadwell's Gold/Silver reconciles this by basically saying your adventures in the other factions aren't real and represent a "what if" illusion.

    In my case, I don't start in the faction start zone. I start wherever I feel like starting that character and only do certain quests that seem to fit the character.

    So if he is doing a quest in Bangkorai or the Rift, helping DC or EP faction then that is faction the character chooses to work with. Or if I'm playing character that doesn't want to help enemy factions, then he will never do certain enemy zone quests. A lot of the quests have nothing to do with the alliance war, though.

    Edited by IcyDeadPeople on October 11, 2017 1:59AM
  • Wreuntzylla
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    What dou you think we are?

    What wields un-tamrielic power, dies and reincorportes, kills so many lifeforms molag offers a soldier in its army for every one it killed, can close daedric portals without training and kicks it in cold harbour like a native?
    Edited by Wreuntzylla on October 11, 2017 2:20AM
  • TheShadowScout
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    Lyserus wrote: »
    The storylines do not seems to be built for 1T...if you travel to other factions and do their quests, you will find out there is at least one daeric worshipping general in your original faction, and they invaded the land of other faction and try to do evil thing (control or exterminate whole race etc)

    How do each of you use your inner-reasoning to justify what did they do?
    Actually, I never had any issues. But then, my main characters -are- from thenebonheart pact, and while there certainly are some really jerkish generals from DC and AD making trouble in pact lands, there kinda are no corresponding generals from the pact making the same kind of trouble in DC and AD lands... the only daedric-worshipping magistrate the pact has is an internal antagonist taken down by the hero as a matter of course.
    (there are occasional pact -raiders- but they are all more like pirates rather then an actual official invasion attempt like DC in bleakrock, bal foyen and stonefalls, or AD in shadowfen...)

    So, generally I'd say we pact are good, and all you others need to face the facts that you are more or less playing on the villain side! (Yeah, I am not serious but kidding :p;) )

    Of course, the pact has their morally taxing sides as well. And that would be the dunmeri custom of... slavery. Which all too many still indulge in. Perhaps not quite as horrible as covenant war crimes, or dominion attempts at genocide, but still pretty bad.


    The point is...
    ...None of the alliances are shining knights, nor are any darkest villains. All of them are shades of gray, with good people, bad people, and people doing bad things with good if perhaps somewhat deluded intentions.
  • ThePrinceOfBargains
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    TheMaster wrote: »
    That’s plenty believable if you’re not a delusional loyalist and think your alliance is the harbinger of peace and good will. They’re all guilty of doing horrible things in the name of victory.

    Not really since you are the hero of your alliance. In AD, for example you are a member of the Queen's guard and one of her closest confidants. It makes zero sense to kill AD in other zones.

    This is an oversight of OT. Cadwell's Gold/Silver reconciles this by basically saying your adventures in the other factions aren't real and represent a "what if" illusion.
    Yes that’s true. Personally, I always hated the forced loyalist character we’re given during the alliance storyline to begin with, as it’s contradictory to the role we play in the world. All that alliance soldier crap should’ve been left in PVP. The way I see it, if a group of soldiers from my alliance is acting unusually cruel, I stop them. The Dominion soldiers eat the children of the Argonian in the Pact storyline. Unless you’re playing a Bosmer character, most would consider that incredibly cruel, as being eaten is often seen as one of the most humiliating ways you can die. Even the Bosmer allied with the Dominion are no longer allowed to eat “anything that talks,” per dialogue between two Bosmer in Grahtwood. As far as the OP’s example goes, I see no issue in opposing them.
  • disintegr8
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    I don't try and justify or make sense of anything in ESO - it is only a game to me.

    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Rohamad_Ali
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    lawrence-md.jpg


    I point a paw at him . It's his lore .
  • Korah_Eaglecry
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    Lyserus wrote: »
    The storylines do not seems to be built for 1T...if you travel to other factions and do their quests, you will find out there is at least one daeric worshipping general in your original faction, and they invaded the land of other faction and try to do evil thing (control or exterminate whole race etc)

    How do each of you use your inner-reasoning to justify what did they do?

    Of course they arent built for 1T. 1T occurred over 2 years after the games official release on PC.

    The whole point of the storylines is for you to save the alliance you belong to while observing the horrors of the other alliances. Reaffirming your belief that you chose right when you chose your alliance. Eventually you go on to play through the other alliances and realize their storylines are similarly structured.

    As far as Im aware the only faction that seems mild compared to the others is the EP. They dont really have a prevailing part in either the DC and AD storylines and seem to either have been the last faction to be flushed out or overlooked when building the DC, AD storylines.

    Though it might just be that ZOS seems to struggle with addressing the elephant in the room when it comes to the EP. Slavery. 10 years of freedom will not erase the millenias of wrongs and pain the Dunmer have enacted upon the Argonians. Yet there is very little in the way of this sort of hostility that should exist between the two. And then theres the almost forgettable slavery of Khajiit and Bretons that are overlooked by the Nords (those responsible for pushing the Dunmer to free their Argonian slaves). A farm with khajiit slaves is the center of a storyline in Stonefalls and quickly is forgotten once you move on to the final Brother of Strife storyline just a short jog down the road. And you might entirely miss the Bretons being enslaved by Dunmer if you didnt run into a Breton girl trying to escape along the riverbed in Shadowfen. You have a choice of turning her in to her owner or helping her escape. Its not until you reach Stormhaven in the DC storyline that you start seeing the actual act of enslavement by Dunmer on Bretons.
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  • Riejael
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    Though it might just be that ZOS seems to struggle with addressing the elephant in the room when it comes to the EP. Slavery. 10 years of freedom will not erase the millenias of wrongs and pain the Dunmer have enacted upon the Argonians. Yet there is very little in the way of this sort of hostility that should exist between the two. And then theres the almost forgettable slavery of Khajiit and Bretons that are overlooked by the Nords (those responsible for pushing the Dunmer to free their Argonian slaves). A farm with khajiit slaves is the center of a storyline in Stonefalls and quickly is forgotten once you move on to the final Brother of Strife storyline just a short jog down the road. And you might entirely miss the Bretons being enslaved by Dunmer if you didnt run into a Breton girl trying to escape along the riverbed in Shadowfen. You have a choice of turning her in to her owner or helping her escape. Its not until you reach Stormhaven in the DC storyline that you start seeing the actual act of enslavement by Dunmer on Bretons.

    I think its handled fine. Argonians are simply presented as a passive race. They grumble, they groan, and whine when told to do something they don't like (enslaved or not, one example is the dialogue in Mornhold, about one complaining he has to register to enter). But they do as the rules say anyway. There is very few that actually rebel and take drastic actions. The ones who do are usually cut down (by the player no less). Other Argonians typically shun those that do.

    This is not just limited to ESO. I've seen Argonians act like this in Oblivion and Skyrim as well. The race isn't easily fired up. Maybe its a cultural thing, maybe because they are lizard-like. I dunno, but lore tends to support this. And dialogue such as "Fire does what fire does, just as dark elves do what dark elves do."

    As for Khajit and Breton slaves. Ebonheart Pact did NOT outlaw slavery. It only banned the slavery of PACT races. Dunmer cannot enslave Nords or Argonians. But the enslavement of enemy is perfectly fine.

    Also one thing to remember, players typically play a race from their alliance. Its an account unlock that allows them to play different races. When you play a DC or AD in EP lands, you're seen as 'one of them'. You're probably seen as a Nord, Dunmer, or Argonian. When you have the any race any alliance unlock you're considered an exception and not the rule. Besides being the vestige means no one is going to try to enslave you. If Molag Bal can't break your will, no mortal can.

    Another fact that helps the Pact is isn't not merely an Alliance between Argonians and Dunmer, but Nords as well. Nords are rough with everyone, and Argonians are going to see that a Nord is treating them the same as they treat the Dunmer. That helps.

    The one thing weird about the Ebonheart Pact is King Joruun. I'm surprised the Tribunal allowed a Nord to lead them in the Alliance. Obviously they are detached when it comes to Alliance dealings. But they've allowed the Houses of Dunmer to ally with the Nords under their King. While the King has no power within Dunmer matters, its still a bit odd to see living god defer to his leadership.
  • starkerealm
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    As far as Im aware the only faction that seems mild compared to the others is the EP. They dont really have a prevailing part in either the DC and AD storylines and seem to either have been the last faction to be flushed out or overlooked when building the DC, AD storylines.

    If you're playing either Covenant or Dominion, you'll run across Pact agents who are being coerced into doing their job. So something's going screwy there.

    Probably also worth remembering that all three factions are dealing with a lot of internal dissent, when you run through their quests. You'll spend more time trying to keep your allies in line with each other than actually fighting your foes. With that in mind, it's really not that weird to see members of all three alliances off the reservation in foreign lands.

    There's also a timeline issue. The way the game was originally designed, you're playing through the five basic zones in order. But you're only playing through on behalf of one faction. Even if you jump around between them now (or back when you were in silver and gold zones), you're still seeing alternate timelines. So, when you're in the Dominion and running through Reaper's March, the events in The Rift and Bangkorai are happening without you there. More specifically, without anyone to step in and foil the other factions plans as efficiently as you did/would. While we know Emeric, Ayrenn, and Jorunn are ultimately in command by the end of the fifth zone, they're in far more desperate straights than the versions you know. So, things like The Dominion's Shadowfen content makes a lot of sense if you consider there's a very real possibility that Ayrenn is in the middle of a severe power struggle, with members of the Heritance infesting the civil government, and military deployments.
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