Correct, it's been adjusted from ~2.3 to ~2.8 million apparently.The experience needed to level from 1 to 50 has been adjusted.Also correct. As your graph shows, 1-19 seem to need less XP, and 20+ needs more.Earlier levels now require less experience to obtain, while later levels will require more.
I don't see the lie here, but that may just be my interpretation of ZOS' statement vs. your graph..The total time to level from 1 to 50 should generally remain unchanged
You missed this part. 2.8M is about 20% more XP than 2.3M. So, it is not unchanged but you need more than 20% more to get to lvl 50.
you are saying XP required increased, but then claiming its the same as time. time is unchanged, xp required was. and as others pointed out, xp gained was increased earlier.
Don't you need to provide a source for your data to prove anything? Where are those xp requirements from, how did you got them?
XP for quests was changed. OP conveniently forgot the final part of that patch note:Yeah that's certainly possible. Might have been a good idea, especially to quell conspiracy theoriesIt depends on whether and how the XP for individual quests and encounters has been changed. You may well be able to gain the new amount of XP required in exactly the same amount of playtime, just with a slight rebalancing as between lower and higher levels.Actually, yeah if the total amount of XP required from level 1 to 50 has been increased from 2.3m to 2.8m, I don't really see how "the total time to level from 1 to 50 should generally remain unchanged".
Can someone enlighten me?, to put those figures in the patch notes too. Oftentimes the lack of transparency on ZOS' part can be somewhat frustrating.
If you consider how much XP from quests was also increased, ZOS' statement about total time remaining unchanged is about right.Additionally, all quests now provide more experience to help even the leveling time between those that complete quests versus simply killing monsters.

Alts just plain level faster now than before Morrowind. I have no graphs to show that but I know it for fact through first hand game play experience.
I claim tame has changed. I leveled 3 wardens since Morrowind went live. I did it on same grinding spots using same methods I used on most of my 11 other chars. It took more time.
UnseenTruth wrote: »Alts just plain level faster now than before Morrowind. I have no graphs to show that but I know it for fact through first hand game play experience.I claim tame has changed. I leveled 3 wardens since Morrowind went live. I did it on same grinding spots using same methods I used on most of my 11 other chars. It took more time.
agreed with 2nd quote
from my own experience too
CalydorEstalon wrote: »What lies are you uncovering? Your graph shows exactly what the patch notes said. Level 1-20 is a little faster, 21-50 a litlte slower.
Is it the part where total time taken won't change much? Do you have any data for whether experience gains got overhauled as well?
AzraelKrieg wrote: »You forgot the part where XP from all sources was increased in general in an earlier patch. ZOS did not lie about this at all.
Correct, it's been adjusted from ~2.3 to ~2.8 million apparently.The experience needed to level from 1 to 50 has been adjusted.Also correct. As your graph shows, 1-19 seem to need less XP, and 20+ needs more.Earlier levels now require less experience to obtain, while later levels will require more.
I don't see the lie here, but that may just be my interpretation of ZOS' statement vs. your graph..The total time to level from 1 to 50 should generally remain unchanged
You missed this part. 2.8M is about 20% more XP than 2.3M. So, it is not unchanged but you need more than 20% more to get to lvl 50.
Correct, it's been adjusted from ~2.3 to ~2.8 million apparently.The experience needed to level from 1 to 50 has been adjusted.Also correct. As your graph shows, 1-19 seem to need less XP, and 20+ needs more.Earlier levels now require less experience to obtain, while later levels will require more.
I don't see the lie here, but that may just be my interpretation of ZOS' statement vs. your graph..The total time to level from 1 to 50 should generally remain unchanged
You missed this part. 2.8M is about 20% more XP than 2.3M. So, it is not unchanged but you need more than 20% more to get to lvl 50.
you are saying XP required increased, but then claiming its the same as time. time is unchanged, xp required was. and as others pointed out, xp gained was increased earlier.
I claim tame has changed. I leveled 3 wardens since Morrowind went live. I did it on same grinding spots using same methods I used on most of my 11 other chars. It took more time.
starkerealm wrote: »Remember, one of the elements that snuck in with One Tamriel and Morrowind was to push players away from grinding and towards questing. Not sure about the numbers overall, but it wouldn't surprise me if using the exact same method as before would be slower.
Combine this with things like changes to kill credit on Dolmens, and it's not hard to see where you could have taken it in the teeth for going back and trying to do the same thing again.
starkerealm wrote: »Correct, it's been adjusted from ~2.3 to ~2.8 million apparently.The experience needed to level from 1 to 50 has been adjusted.Also correct. As your graph shows, 1-19 seem to need less XP, and 20+ needs more.Earlier levels now require less experience to obtain, while later levels will require more.
I don't see the lie here, but that may just be my interpretation of ZOS' statement vs. your graph..The total time to level from 1 to 50 should generally remain unchanged
You missed this part. 2.8M is about 20% more XP than 2.3M. So, it is not unchanged but you need more than 20% more to get to lvl 50.
you are saying XP required increased, but then claiming its the same as time. time is unchanged, xp required was. and as others pointed out, xp gained was increased earlier.
I claim tame has changed. I leveled 3 wardens since Morrowind went live. I did it on same grinding spots using same methods I used on most of my 11 other chars. It took more time.
Remember, one of the elements that snuck in with One Tamriel and Morrowind was to push players away from grinding and towards questing. Not sure about the numbers overall, but it wouldn't surprise me if using the exact same method as before would be slower.
Combine this with things like changes to kill credit on Dolmens, and it's not hard to see where you could have taken it in the teeth for going back and trying to do the same thing again.
I leveled just one of 14 characters via questing. It was my main and it took me days. Never wanted to re live that experience again, so all other characters were leveled by grinding mobs.
Most of my characters were leveled solo, in same exact place - Vivec's Antlers in Stonefalls. I used all training gear and sharpened weapons, and regular ambrosia. Almost all my leveling was done in dead hours on PC EU, when there are next to no players on this area. Classes I leveled here - all but magicka Nightblade (I leveled them in prison and one in Craglorn). When you do level that many chars, you do notice if something took more or less time. And leveling post Morrowind chars ( 3x Warden, 2 stam one mag) took me more time. So, it is either that OP's statement is correct or Warden sux *** compared to all other classes, and that is simply not the case. I don't say leveling 1-50 now takes 2x more time than before, but it does take more time.