Hello,
I have recently returned to ESO. I play a Dunmer Mag Sorc, I used to do 2014-2015 hard mode AA, HRC, SO.
I've returned back and have seen some of my old "references" (gear, rotations etc.) are not active any longer, namely Yolo Wizard and others.
I've browsed a lot of Youtube HoTR mag sorc builds, in the end I ended up using the Alcast PvE sorc build.
Build and gear details:One thing that most of the Youtube videos (Alcast included) show, is the almost universal 35k-41k DPS vs 3M health target skeleton, both with a "buff bot" friend or alone (slotting elemental drain instead of a shield).
I have finally purchased (took some grinding) the target skeleton. I have the gold gear (still farming for the headpiece) required for Alcast "Gear Setup 1", the spec and everything else, including various foods, I have bought the Witchmother Potent Brew recipe and much more. I have crafted and use the spell power / crit pots.
I have 450-460 CPs, I am using Alcast 300 CP build, with additional CPs being added to slowly transition to the 660 CP build.
However, no matter how long or hard I try, I cannot pass 22k DPS. I've tried with and without weaving, with and without ultimate(s). I've tried various foods... nothing.
I have some serious sustain issues so at about 2M damage done I run dry.
Before the 2M damage done, I get 20-22k DPS anyway, period.
I've installed a mod that tells me when DoTs have expired too.
What especially bothers me, is seeing Alcast / other Youtubers Heavy Lightning attack damage simply being double than mine, despite I am using the gear and buffs they use.
I cannot fathom how it's possible to "screw up" an heavy attack, if I have Liquid Lightning and Elemental Blockade etc. up, I should do a similar damage with a simple heavy attack, not half.
Now, doing half the damage is quite huge, it means there is something immensely wrong somewhere.
Sure, I am still training at keeping up everything in my rotation but... half damage?
Half damage Heavy Attack? This is just too gross, heavy attack is all about holding down a mouse button!
I can understand screwing up the rotation, but heavy attack ticks should be equal, given similar gear, spec and buffs.
So, here I am, asking to some good player for advice about what I could be doing wrong.
WrathOfInnos wrote: »The damage from a lightning heavy attack is greatly increased by using a Maelstrom destruction staff when you cast Wall if Elements. Light and heavy attack damage also scales much better from spell damage than max Magicka (40:1 vs the typical 10.5:1 for most skills) so things like spell damage enchants on jewelry and weapons help a lot (just don't re-enchant a VMA staff until Clockwork City update).
Also consider sets that offer spell damage bonuses, Julianos will boost heavy attack damage much more than something like Necropotence. Netch set even more so, but it does nothing for magic or fire damage skills.
WrathOfInnos wrote: »Other sets to try would be Infallible Aether, which increases damage by 8% through minor vulnerability, and boost heavy attack damage. Or Moondancer, which has a 50% chance to give 448 spell damage for 30s after activating a synergy. Both of these sets also have minor slayer as a 3 piece bonus for 5% damage increase in dungeons and trials.
Another thing that helps a lot is the exploiter passive from champion points. If you can get the target off balance (lightning wall after concussion) it adds 10% damage. This requires at least 75 points in Thaumaturge (or round up to 81 to avoid wasting a few points since CP's round down to the nearest whole %). Heavy attacks also get a big damage bonus against off balance enemies, independent of CP's.
The concussion status effect can be induced by any lightning damage (low chance), with a shock enchant having the highest chance. Concussion and IA set give the same 8% damage increase from minor vulnerability, so build for one or the other, but both are redundant.
Hope this helps!
FriedEggSandwich wrote: »Hello,
I have recently returned to ESO. I play a Dunmer Mag Sorc, I used to do 2014-2015 hard mode AA, HRC, SO.
I've returned back and have seen some of my old "references" (gear, rotations etc.) are not active any longer, namely Yolo Wizard and others.
I've browsed a lot of Youtube HoTR mag sorc builds, in the end I ended up using the Alcast PvE sorc build.
Build and gear details:One thing that most of the Youtube videos (Alcast included) show, is the almost universal 35k-41k DPS vs 3M health target skeleton, both with a "buff bot" friend or alone (slotting elemental drain instead of a shield).
I have finally purchased (took some grinding) the target skeleton. I have the gold gear (still farming for the headpiece) required for Alcast "Gear Setup 1", the spec and everything else, including various foods, I have bought the Witchmother Potent Brew recipe and much more. I have crafted and use the spell power / crit pots.
I have 450-460 CPs, I am using Alcast 300 CP build, with additional CPs being added to slowly transition to the 660 CP build.
However, no matter how long or hard I try, I cannot pass 22k DPS. I've tried with and without weaving, with and without ultimate(s). I've tried various foods... nothing.
I have some serious sustain issues so at about 2M damage done I run dry.
Before the 2M damage done, I get 20-22k DPS anyway, period.
I've installed a mod that tells me when DoTs have expired too.
What especially bothers me, is seeing Alcast / other Youtubers Heavy Lightning attack damage simply being double than mine, despite I am using the gear and buffs they use.
I cannot fathom how it's possible to "screw up" an heavy attack, if I have Liquid Lightning and Elemental Blockade etc. up, I should do a similar damage with a simple heavy attack, not half.
Now, doing half the damage is quite huge, it means there is something immensely wrong somewhere.
Sure, I am still training at keeping up everything in my rotation but... half damage?
Half damage Heavy Attack? This is just too gross, heavy attack is all about holding down a mouse button!
I can understand screwing up the rotation, but heavy attack ticks should be equal, given similar gear, spec and buffs.
So, here I am, asking to some good player for advice about what I could be doing wrong.
So what gear are you using specifically? Pets? No pets? I had a quick look at alcasts site but it wasn't clear to me which build you were running. What WrathOfInnos said about the vma staff is true. Also are you using curse in your rotation? Also overall dps rises during the execute phase, so judging your dps based on what it was half way through the fight is not being fair to yourself. I'm in a similar situation; can't break 26k dps on the target skele self buffed, but I know my issue is a consistency thing, and also lack of proc set. I just need to practice more and get Ilambris shoulder. Interestingly I can get 34k dps on the mage in vAA when I didn't think I was playing very well, but that's not strictly a single target fight. But you might find your trial dps is higher than your target skele dps anyway thanks to group buffs and more off-balance/vulnerability uptime.
run a pet, get 5 necro, 2 lightning staves, profit
FriedEggSandwich wrote: »Hello,
I have recently returned to ESO. I play a Dunmer Mag Sorc, I used to do 2014-2015 hard mode AA, HRC, SO.
I've returned back and have seen some of my old "references" (gear, rotations etc.) are not active any longer, namely Yolo Wizard and others.
I've browsed a lot of Youtube HoTR mag sorc builds, in the end I ended up using the Alcast PvE sorc build.
Build and gear details:One thing that most of the Youtube videos (Alcast included) show, is the almost universal 35k-41k DPS vs 3M health target skeleton, both with a "buff bot" friend or alone (slotting elemental drain instead of a shield).
I have finally purchased (took some grinding) the target skeleton. I have the gold gear (still farming for the headpiece) required for Alcast "Gear Setup 1", the spec and everything else, including various foods, I have bought the Witchmother Potent Brew recipe and much more. I have crafted and use the spell power / crit pots.
I have 450-460 CPs, I am using Alcast 300 CP build, with additional CPs being added to slowly transition to the 660 CP build.
However, no matter how long or hard I try, I cannot pass 22k DPS. I've tried with and without weaving, with and without ultimate(s). I've tried various foods... nothing.
I have some serious sustain issues so at about 2M damage done I run dry.
Before the 2M damage done, I get 20-22k DPS anyway, period.
I've installed a mod that tells me when DoTs have expired too.
What especially bothers me, is seeing Alcast / other Youtubers Heavy Lightning attack damage simply being double than mine, despite I am using the gear and buffs they use.
I cannot fathom how it's possible to "screw up" an heavy attack, if I have Liquid Lightning and Elemental Blockade etc. up, I should do a similar damage with a simple heavy attack, not half.
Now, doing half the damage is quite huge, it means there is something immensely wrong somewhere.
Sure, I am still training at keeping up everything in my rotation but... half damage?
Half damage Heavy Attack? This is just too gross, heavy attack is all about holding down a mouse button!
I can understand screwing up the rotation, but heavy attack ticks should be equal, given similar gear, spec and buffs.
So, here I am, asking to some good player for advice about what I could be doing wrong.
So what gear are you using specifically? Pets? No pets? I had a quick look at alcasts site but it wasn't clear to me which build you were running. What WrathOfInnos said about the vma staff is true. Also are you using curse in your rotation? Also overall dps rises during the execute phase, so judging your dps based on what it was half way through the fight is not being fair to yourself. I'm in a similar situation; can't break 26k dps on the target skele self buffed, but I know my issue is a consistency thing, and also lack of proc set. I just need to practice more and get Ilambris shoulder. Interestingly I can get 34k dps on the mage in vAA when I didn't think I was playing very well, but that's not strictly a single target fight. But you might find your trial dps is higher than your target skele dps anyway thanks to group buffs and more off-balance/vulnerability uptime.
I am using the Alcast build I have linked above, which comes with DPS pet, double shock staff (or shock / fire, which my race boosts), off-balance. If you click on the link, it puts you exactly in the correct build page. Yes I am using curse, since it boosts the pet.
In the Youtube videos you can see players use the Combat Metrics addon. I use it too. That addon updates DPS every few seconds, not just at the end of the fight. I see these guys are hitting 40k before the execute phase. Tomorrow I put a screenshot with my buffed stats, in my opinion they are good enough to hit 30k, I just don't know how.
@Vahrokh
If you'd like to try my build, you're welcome to. You may end up with better results. It's hard to pinpoint your exact problem without watching you do a target dummy parse. In any case, here's what I would suggest for you, considering you do not have a vMA staff:
GEAR:
2 Necro or Julianos Infused lightning staves. Front bar - Shock Enchant. Back bar - Flame Enchant
3 Necro Jewelry (preferably Gold, but Purple will work)
Remaining 1 or 2 pieces of Necro on the body. 4 or 5 pieces of Julianos (depending on which staves you are using). The chest should be a heavy armor Julianos piece. The legs should be a medium armor Julianos piece.
The last piece should be a monster shoulder or helm that gives Max Magicka. If it is medium or heavy, change the corresponding Julianos piece to light.
Understand, this setup is fine, but you would get slightly better DPS with 5 Necro, 4 Infallible Aether, and 2 Monster set (my preference is Maw of the Infernal, but Ilambris is the more common choice).
All enchants should be Magicka (gold)
All armor should be Divines (gold)
Spell Damage glyphs on the jewelry.
Lover Mundus stone
Health/Magicka blue food
Spell power/crit potions on cool down.
CP should look something like:
75 Thaumaturge
46 Spell Erosion
49 Ele Expert
40 Elfborn
20 TaA
These are in order of importance.
ABILITIES AND ROTATION:
You should weave Light Attacks between each skill. There is no reason not to do this. Just make sure you get the timing down. If you are doing the full Light Attack animation, you are going too slowly. You should be canceling that animation with the next skill's animation.
LA = Light Attack
HA = Heavy Attack
Bar 1: Endless Fury, Shock Clench, Daedric Prey, Volatile Familiar, Twilight Matriarch, Shooting Star
Bar 2: Liquid Lightning, Blockade of Storms, Elemental Drain (Shield in real combat), Volatile Familiar, Twilight Matriarch, Thunderous Rage
Open with: Potion, Ele Drain, Thunderous Rage
[LA, Liquid Lightning, LA, Blockade of Storms, LA, Volatile Familiar,
Bar Swap
LA, Daedric Prey, HA, Shock Clench, LA, Ele Drain (every other rotation)
Bar Swap]
Use Shooting Star when it becomes available and refresh your potion on cool down.
Understand that having less than max CP, non-gold gear, and no vMA staff will hurt your overall dps somewhat, so just keep that in mind.
youre losing a lot of dps not running a pet, but thats up to you.
Alcasts builds are good but they arent the best dps you can try to get.
I pull my best dps with a pet in 2 ilambris, 5 necro, 4 moondancer, vma lightning, best was 42k
with non pet in 2 ilambris, 5 netch touch, 4 moondancer, vma lightning, best was 38k
All gear is gold except for the moondancer jewelry
youre losing a lot of dps not running a pet, but thats up to you.
Alcasts builds are good but they arent the best dps you can try to get.
I pull my best dps with a pet in 2 ilambris, 5 necro, 4 moondancer, vma lightning, best was 42k
with non pet in 2 ilambris, 5 netch touch, 4 moondancer, vma lightning, best was 38k
All gear is gold except for the moondancer jewelry
Icy_Waffles wrote: »Back bar... which puts down dots... curse, liquid lightning, wall... use nirnhoned.
youre losing a lot of dps not running a pet, but thats up to you.
Alcasts builds are good but they arent the best dps you can try to get.
I pull my best dps with a pet in 2 ilambris, 5 necro, 4 moondancer, vma lightning, best was 42k
with non pet in 2 ilambris, 5 netch touch, 4 moondancer, vma lightning, best was 38k
All gear is gold except for the moondancer jewelry

I run 5 Necro on the body, 3 IA jewelry, 2 Maw of the Infernal (or Ilambris if you prefer). Backbar staff is vMA Infused lightning, front bar is just a random Infused lightning staff with the shock enchant. An IA staff would be best, or when CWC drops, the Asylum staff for the front bar.
WrathOfInnos wrote: »Other sets to try would be Infallible Aether, which increases damage by 8% through minor vulnerability, and boost heavy attack damage. Or Moondancer, which has a 50% chance to give 448 spell damage for 30s after activating a synergy. Both of these sets also have minor slayer as a 3 piece bonus for 5% damage increase in dungeons and trials.
Another thing that helps a lot is the exploiter passive from champion points. If you can get the target off balance (lightning wall after concussion) it adds 10% damage. This requires at least 75 points in Thaumaturge (or round up to 81 to avoid wasting a few points since CP's round down to the nearest whole %). Heavy attacks also get a big damage bonus against off balance enemies, independent of CP's.
The concussion status effect can be induced by any lightning damage (low chance), with a shock enchant having the highest chance. Concussion and IA set give the same 8% damage increase from minor vulnerability, so build for one or the other, but both are redundant.
Hope this helps!
Valera Progib wrote: »WrathOfInnos wrote: »Other sets to try would be Infallible Aether, which increases damage by 8% through minor vulnerability, and boost heavy attack damage. Or Moondancer, which has a 50% chance to give 448 spell damage for 30s after activating a synergy. Both of these sets also have minor slayer as a 3 piece bonus for 5% damage increase in dungeons and trials.
Another thing that helps a lot is the exploiter passive from champion points. If you can get the target off balance (lightning wall after concussion) it adds 10% damage. This requires at least 75 points in Thaumaturge (or round up to 81 to avoid wasting a few points since CP's round down to the nearest whole %). Heavy attacks also get a big damage bonus against off balance enemies, independent of CP's.
The concussion status effect can be induced by any lightning damage (low chance), with a shock enchant having the highest chance. Concussion and IA set give the same 8% damage increase from minor vulnerability, so build for one or the other, but both are redundant.
Hope this helps!
Yeah, about that Infallible Mage (Aether) and Exploiter passive... Infallible debuff doesn't allow Concussion to happen from anything. The second you start to heavy attack with lightning staff a group of mobs - they become immune to Concussion...